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Custom collisions question using PhysicsEditor
by sinbot ·I'm using PhysicsEditor to make custom collisions. It seems like the program allows me to assign collisions to multiple areas of an actor that are not directly connected but when I try to assign it in -
Respawn Instance of Actor
by tatiang ·*You _can_ transfer attribute values from one actor to another by doing something like this in the spawner actor: -
State of the Salad 03/2018
by jr2520 ·a Reward Ad, nothing is shown either. The reward attribute isn't updated, no reward is given, and the scene simply changes. Yet throughout all of this Banner Ads are showing. @adent42 mentioned an up -
Interpolate behavior can't destroy?
by jamie_c ·The Interpolate Behavior works outside of the normal physics engine and because of that collisions don't register correctly. -
Interpolate behavior can't destroy?
by Weiyu ·When attribute "game.collision" = "1" -
Finger control for mobile apps
by Two.E ·The easiest way is to constrain the Actor's Y position to the Y position of the Touch1.Y Position attribute (Located in Device Tab). -
Need Help Programming 2 actors As Repeated Pattern
by sinbot ·i tried a couple ideas (one involved a game attribute boolean, timers and loop) but nothing worked properly. would really appreciate some insight. -
Table query question: Check if a string exists in a table
by d.c.enright ·I have a tableSearch set up to search for the string (which is stored in an attribute) but I'm not sure what the tableSearch is returning, whether it finds it or not. Basically I need to check if a st -
State of the Salad 03/2018
by Braydon_SFX ·Just gotta say - this works extremely well. Custom collisions are now so much easier to use. You literally just click one button (Image) -
My experience with tilesets, platformer, CPU Usage, etc...
by pHghost ·b) I would recommend using custom collisions. Quite often you die, even though visually you haven’t touched the enemy/trap. This is most visible with the spikes. -
My experience with tilesets, platformer, CPU Usage, etc...
by dapion ·The volume is controlled with a load / save attribute. -
Banner when reaching a new high score
by sinbot ·you could just make a banner yourself then spawn it using a boolean attribute. -
score spawns actor, but how to make actor disappear after?
by johnsheerin215 ·in this case), but am unsure how to integrate an attribute as you describe. I gather it would be a boolean attribute, but I'm stuck on the specifics... -
score spawns actor, but how to make actor disappear after?
by jamie_c ·Once Score = 2, use that as a flag to change another Attribute (like ShowBanner). Then you can make ShowBanner True to show the banner and False to hide it. -
【Trouble】The actor will disappear when actor'size interpolate to negative.
by Weiyu ·(Quote) -
【Trouble】The actor will disappear when actor'size interpolate to negative.
by tatiang ·constrain "self.position.x" to "80-(self.size.width/2)" -
【Trouble】The actor will disappear when actor'size interpolate to negative.
by Weiyu ·* Constrain Attribute -
【Trouble】The actor will disappear when actor'size interpolate to negative.
by tatiang ·Ah, I think you're right... she/he may not have understood how Interpolate works. Interpolate changes the value of an attribute from it's current value to a final value (in this case, -100) over a ti -
Camera following actor in lower 3rd of screen
by pHghost ·Also, make a Game Attribute, call it player_Y and in the player actor constrain game.player_Y to the actor's Y position. -
Have any way can let actor move around the rectangle?
by Weiyu ·you can constrain self.position.x to A * cos(self.time*B )+C