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  1. Custom collisions question using PhysicsEditor

    sinbot
    by sinbot · March 2018
    I'm using PhysicsEditor to make custom collisions. It seems like the program allows me to assign collisions to multiple areas of an actor that are not directly connected but when I try to assign it in
  2. Respawn Instance of Actor

    tatiang
    by tatiang · March 2018
    *You _can_ transfer attribute values from one actor to another by doing something like this in the spawner actor:
  3. State of the Salad 03/2018

    jr2520
    by jr2520 · March 2018
    a Reward Ad, nothing is shown either. The reward attribute isn't updated, no reward is given, and the scene simply changes. Yet throughout all of this Banner Ads are showing. @adent42 mentioned an up
  4. Interpolate behavior can't destroy?

    jamie_c
    by jamie_c · March 2018
    The Interpolate Behavior works outside of the normal physics engine and because of that collisions don't register correctly.
  5. Interpolate behavior can't destroy?

    Weiyu
    by Weiyu · March 2018
    When attribute "game.collision" = "1"
  6. Finger control for mobile apps

    Two.E
    by Two.E · March 2018
    The easiest way is to constrain the Actor's Y position to the Y position of the Touch1.Y Position attribute (Located in Device Tab).
  7. Need Help Programming 2 actors As Repeated Pattern

    sinbot
    by sinbot · March 2018
    i tried a couple ideas (one involved a game attribute boolean, timers and loop) but nothing worked properly. would really appreciate some insight.
  8. Table query question: Check if a string exists in a table

    d.c.enright
    by d.c.enright · March 2018
    I have a tableSearch set up to search for the string (which is stored in an attribute) but I'm not sure what the tableSearch is returning, whether it finds it or not. Basically I need to check if a st
  9. State of the Salad 03/2018

    Braydon_SFX
    by Braydon_SFX · March 2018
    Just gotta say - this works extremely well. Custom collisions are now so much easier to use. You literally just click one button (Image)
  10. My experience with tilesets, platformer, CPU Usage, etc...

    pHghost
    by pHghost · March 2018
    b) I would recommend using custom collisions. Quite often you die, even though visually you haven’t touched the enemy/trap. This is most visible with the spikes.
  11. My experience with tilesets, platformer, CPU Usage, etc...

    dapion
    by dapion · March 2018
    The volume is controlled with a load / save attribute.
  12. Banner when reaching a new high score

    sinbot
    by sinbot · March 2018
    you could just make a banner yourself then spawn it using a boolean attribute.
  13. score spawns actor, but how to make actor disappear after?

    johnsheerin215
    by johnsheerin215 · March 2018
    in this case), but am unsure how to integrate an attribute as you describe. I gather it would be a boolean attribute, but I'm stuck on the specifics...
  14. score spawns actor, but how to make actor disappear after?

    jamie_c
    by jamie_c · March 2018
    Once Score = 2, use that as a flag to change another Attribute (like ShowBanner). Then you can make ShowBanner True to show the banner and False to hide it.
  15. 【Trouble】The actor will disappear when actor'size interpolate to negative.

    Weiyu
    by Weiyu · March 2018
    (Quote)
  16. 【Trouble】The actor will disappear when actor'size interpolate to negative.

    tatiang
    by tatiang · March 2018
    constrain "self.position.x" to "80-(self.size.width/2)"
  17. 【Trouble】The actor will disappear when actor'size interpolate to negative.

    Weiyu
    by Weiyu · March 2018
    * Constrain Attribute
  18. 【Trouble】The actor will disappear when actor'size interpolate to negative.

    tatiang
    by tatiang · March 2018
    Ah, I think you're right... she/he may not have understood how Interpolate works. Interpolate changes the value of an attribute from it's current value to a final value (in this case, -100) over a ti
  19. Camera following actor in lower 3rd of screen

    pHghost
    by pHghost · March 2018
    Also, make a Game Attribute, call it player_Y and in the player actor constrain game.player_Y to the actor's Y position.
  20. Have any way can let actor move around the rectangle?

    Weiyu
    by Weiyu · March 2018
    you can constrain self.position.x to A * cos(self.time*B )+C
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