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  1. Help with Saving and loading scenes in game.

    troynall
    by troynall · March 2014
    I put a save attribute on my players x,y positions and score for that level.
  2. How to drag the actorsand how to change actor when touch another actor

    bjandthekatz
    by bjandthekatz · March 2014
    1. When touch is inside constrain attribute self.position.x to devices.mouse.position.x and self.position.y to devices.mouse.position.y
  3. Question - Calling table by attribute name?

    jonmulcahy
    by jonmulcahy · March 2014
    you can't reference the table by an attribute, but why don't you have a single table with multiple columns? You could merge your existing into a single table
  4. Actor moving using interpolate moves write over another actor even when collision is turned on

    Hopscotch
    by Hopscotch · March 2014
    @jamesGS, as you have noticed, interpolate overrides collision rules, even the "Movable off" attribute. This is actually necessary and usefull.
  5. calculations

    Gdogg
    by Gdogg · March 2014
    hi, I want to change attribute, game.count to game.count +1 so this way it counts 1234 etc..
  6. Character Unlock IAP??

    tenrdrmer
    by tenrdrmer · March 2014
    The thing to Remember with IAP unlocks is you are just changing a Boolean attribute to true.
  7. custom font for score

    bjandthekatz
    by bjandthekatz · March 2014
    As long as you keep track of the score with an attribute, yes.
  8. Jump on platform-image

    TheGabfather
    by TheGabfather · March 2014
    Do you mean that slight nudge it gets? Just Constrain the platform's Y-coordinate. Also make sure to check Fixed Rotation.
  9. Store Set up with buying different Actors

    bjandthekatz
    by bjandthekatz · March 2014
    To equip it I would make an integer attribute called bird#
  10. Store Set up with buying different Actors

    MinecraftGeek
    by MinecraftGeek · March 2014
    (Quote)
  11. Question - Calling table by attribute name?

    retired_693add3f74dd9dd10f568d2b60cb9720
    by retired_693add3f74dd9dd10f568d2b60cb9720 · March 2014
    You could make a game attribute "whatTable"
  12. Change attribute self.Position.X to random but within specific range of values

    revoltandreverb
    by revoltandreverb · March 2014
    Created a table http://grab.by/vAfw and used this function for my Change Attribute: self.Position.X
  13. Change attribute self.Position.X to random but within specific range of values

    revoltandreverb
    by revoltandreverb · March 2014
    Hi Guys. I currently have an object falling from the top of the screen and I want it to be random so the behaviour I've used is Change Attribute: self.Position.X to random(8,560).
  14. Actor does not obey attribute

    bernardo_chuecos
    by bernardo_chuecos · March 2014
    (Quote)
  15. Question - Calling table by attribute name?

    AirshipScientist
    by AirshipScientist · March 2014
    Quick question. I have the feeling the answer might be no, but is it possible to use the tablecellvalue behavior with an attribute as the table name?
  16. Actor does not obey attribute

    tatiang
    by tatiang · March 2014
    First of all, make sure that the change attribute behavior is above/before the destroy actor behavior. When you destroy an actor, it ceases running its rules. So if the actor is being destroyed imme
  17. Store Set up with buying different Actors

    bjandthekatz
    by bjandthekatz · March 2014
    Create a table. Make 1 column and 11 rows. Make them boolean attributes. Name each row what color you want the bird to be. (Below I use red as an example, replace it with any color)
  18. Actor does not obey attribute

    bernardo_chuecos
    by bernardo_chuecos · March 2014
    I'm designing a game in which when an actor collides with a bullet actor, that actor is destroyed. When the actor is destroyed, an attribute is set to 1. If another actor is colliding/overriding the a
  19. Store Set up with buying different Actors

    MinecraftGeek
    by MinecraftGeek · March 2014
    (Quote)
  20. Store Set up with buying different Actors

    MinecraftGeek
    by MinecraftGeek · March 2014
    (Quote)
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