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Help with Saving and loading scenes in game.
by troynall ·I put a save attribute on my players x,y positions and score for that level. -
How to drag the actorsand how to change actor when touch another actor
by bjandthekatz ·1. When touch is inside constrain attribute self.position.x to devices.mouse.position.x and self.position.y to devices.mouse.position.y -
Question - Calling table by attribute name?
by jonmulcahy ·you can't reference the table by an attribute, but why don't you have a single table with multiple columns? You could merge your existing into a single table -
Actor moving using interpolate moves write over another actor even when collision is turned on
by Hopscotch ·@jamesGS, as you have noticed, interpolate overrides collision rules, even the "Movable off" attribute. This is actually necessary and usefull. -
calculations
by Gdogg ·hi, I want to change attribute, game.count to game.count +1 so this way it counts 1234 etc.. -
Character Unlock IAP??
by tenrdrmer ·The thing to Remember with IAP unlocks is you are just changing a Boolean attribute to true. -
custom font for score
by bjandthekatz ·As long as you keep track of the score with an attribute, yes. -
Jump on platform-image
by TheGabfather ·Do you mean that slight nudge it gets? Just Constrain the platform's Y-coordinate. Also make sure to check Fixed Rotation. -
Store Set up with buying different Actors
by bjandthekatz ·To equip it I would make an integer attribute called bird# -
Store Set up with buying different Actors
by MinecraftGeek ·(Quote) -
Question - Calling table by attribute name?
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Change attribute self.Position.X to random but within specific range of values
by revoltandreverb ·Created a table http://grab.by/vAfw and used this function for my Change Attribute: self.Position.X -
Change attribute self.Position.X to random but within specific range of values
by revoltandreverb ·Hi Guys. I currently have an object falling from the top of the screen and I want it to be random so the behaviour I've used is Change Attribute: self.Position.X to random(8,560). -
Actor does not obey attribute
by bernardo_chuecos ·(Quote) -
Question - Calling table by attribute name?
by AirshipScientist ·Quick question. I have the feeling the answer might be no, but is it possible to use the tablecellvalue behavior with an attribute as the table name? -
Actor does not obey attribute
by tatiang ·First of all, make sure that the change attribute behavior is above/before the destroy actor behavior. When you destroy an actor, it ceases running its rules. So if the actor is being destroyed imme -
Store Set up with buying different Actors
by bjandthekatz ·Create a table. Make 1 column and 11 rows. Make them boolean attributes. Name each row what color you want the bird to be. (Below I use red as an example, replace it with any color) -
Actor does not obey attribute
by bernardo_chuecos ·I'm designing a game in which when an actor collides with a bullet actor, that actor is destroyed. When the actor is destroyed, an attribute is set to 1. If another actor is colliding/overriding the a -
Store Set up with buying different Actors
by MinecraftGeek ·(Quote) -
Store Set up with buying different Actors
by MinecraftGeek ·(Quote)