Actor does not obey attribute
I'm designing a game in which when an actor collides with a bullet actor, that actor is destroyed. When the actor is destroyed, an attribute is set to 1. If another actor is colliding/overriding the actor destroyed AND the attribute equals 1, then that actor colliding with the actor destroyed is set to be destroyed too. However some of the actors are not being destroyed when this happens, and it is ALWAYS the same ones. They all have the same code so that's not the problem, and I made sure that they all collide/override with each other, so I don't really know anymore what the problem is. Also, they only don't get destroyed when the bullet actor destroys a specific actor, otherwise they do get destroyed. They are all kinda stacked together, could that be the problem? if not what could be causing these actors to not follow the rule?