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  1. how to control to different actors with swipe

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    You would need to be able to practice it on a device but I would try to constrain:
  2. Help with player life/health

    tatiang
    by tatiang · March 2014
    Here's a demo that shows how collisions and attribute decreasing should work: https://www.dropbox.com/s/4no7h8xwci75tye/asteroid collision.zip
  3. "flashing before next spawn, yet invulnerable" attribute. (somewhat finished)

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    I have a "dropzone" actor as the precursor to the newly spawned main actor, allowing the player to have some time to decide where to spawn the actor. This thinking comes from the cla
  4. Checking & Storing a lower value in a table?

    tatiang
    by tatiang · March 2014
    Create a real attribute (or integer if you prefer) called game.timeLeft and set its value to some number of seconds such as 30.
  5. Help with player life/health

    t.henstrand@gmail.com
    by t.henstrand@gmail.com · March 2014
    Furthermore, my testing revolves around me colliding only with "asteroidsmall". My collisions are one at a time so the logic that I'm hitting more than one asteroid at a time. I cann
  6. Playing a sound file only once

    andrewhnovak@gmail.com
    by andrewhnovak@gmail.com · March 2014
    That was the key to my problem. I didn't have the attribute created. The more I use gamesalad, the more I learn! Thanks Jamie
  7. Playing a sound file only once

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2014
    I don't have a lot of experience with the Windows version of GS, but did you set up a new Attribute named Played already? You'd need to do that first.
  8. HTML5 Engine Update 3-25-2014 (Windows 8, Tizen, Arcade)

    TaoOfSalad
    by TaoOfSalad · March 2014
    * Fixed issue with Constrain Attribute behavior when the constrained attribute was also used in the value expression to modify itself.
  9. Playing a sound file only once

    andrewhnovak@gmail.com
    by andrewhnovak@gmail.com · March 2014
    a condition" again. I don't think the Attribute "Played" is registering correctly because when I drag a behavior in that block and use the Attribute Browser to change the a
  10. System is not letting me pick between Win or Lose change scene

    henriquesv
    by henriquesv · March 2014
    I am monitoring a Game's attribute. This is a Real attribute (game.FillRate).
  11. Please help with score

    tatiang
    by tatiang · March 2014
    In addition to what @CrazyApe wrote, you'll need to use a Load Attribute behavior in one of your actors on the first scene that loads in order to load the value of the key back into the game.Highscore
  12. Gradually getting smaller platform?!

    tatiang
    by tatiang · March 2014
    You would use the max() function that is in the function drop-down list. You can also type it in directly since it's not an attribute name. Max() returns the larger of two values.
  13. Returning dragged actor back to original position

    AlkaPP
    by AlkaPP · March 2014
    You can either use invisible actors and set the drag actor collide with it so it will be only in your limited area. The other way is to set up some integer attribute and set it to be the max value of
  14. Returning dragged actor back to original position

    Kajza
    by Kajza · March 2014
    Now I just have to figure out how to constrain the actor so that the user can only drag it until a certain point. Any hints?
  15. highscore stuck when played for a few times..

    evert
    by evert · March 2014
    if touch is pressed, change attribute game.score to game.score-1
  16. RANDOM SCENES?!?!

    CrazyApe
    by CrazyApe · March 2014
    Here is a template I quickly made to demonstrate how it works. There Is a home scene and 5 other scenes. In the play actor there is a attribute called WhichScene. When the player presses it, It will b
  17. Help with player life/health

    t.henstrand@gmail.com
    by t.henstrand@gmail.com · March 2014
    -when player overlaps or collides with actor with tag "Asteroids" then change attribute game.PlayerHealth to game.PlayerHealth-1. Seems simple enough.
  18. Please help with score

    CrazyApe
    by CrazyApe · March 2014
    create a new attribute called Highscore as a integer. Then create a rule in a actor or create a new actor. When attribute game.Highscore is > then game.Score Change attribute game.Highscore to
  19. Playing a sound file only once

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2014
    Make a Boolean Attribute called Played (or whatever) starting as False
  20. Start animation and destroy actor after 1 second

    Socks
    by Socks · March 2014
    You are probably using a game.attribute rather than a self.attribute, it does work if set up correctly.
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