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how to control to different actors with swipe
by Homebrew_Kid ·You would need to be able to practice it on a device but I would try to constrain: -
Help with player life/health
by tatiang ·Here's a demo that shows how collisions and attribute decreasing should work: https://www.dropbox.com/s/4no7h8xwci75tye/asteroid collision.zip -
"flashing before next spawn, yet invulnerable" attribute. (somewhat finished)
by Homebrew_Kid ·I have a "dropzone" actor as the precursor to the newly spawned main actor, allowing the player to have some time to decide where to spawn the actor. This thinking comes from the cla -
Checking & Storing a lower value in a table?
by tatiang ·Create a real attribute (or integer if you prefer) called game.timeLeft and set its value to some number of seconds such as 30. -
Help with player life/health
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Playing a sound file only once
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Playing a sound file only once
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HTML5 Engine Update 3-25-2014 (Windows 8, Tizen, Arcade)
by TaoOfSalad ·* Fixed issue with Constrain Attribute behavior when the constrained attribute was also used in the value expression to modify itself. -
Playing a sound file only once
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System is not letting me pick between Win or Lose change scene
by henriquesv ·I am monitoring a Game's attribute. This is a Real attribute (game.FillRate). -
Please help with score
by tatiang ·In addition to what @CrazyApe wrote, you'll need to use a Load Attribute behavior in one of your actors on the first scene that loads in order to load the value of the key back into the game.Highscore -
Gradually getting smaller platform?!
by tatiang ·You would use the max() function that is in the function drop-down list. You can also type it in directly since it's not an attribute name. Max() returns the larger of two values. -
Returning dragged actor back to original position
by AlkaPP ·You can either use invisible actors and set the drag actor collide with it so it will be only in your limited area. The other way is to set up some integer attribute and set it to be the max value of -
Returning dragged actor back to original position
by Kajza ·Now I just have to figure out how to constrain the actor so that the user can only drag it until a certain point. Any hints? -
highscore stuck when played for a few times..
by evert ·if touch is pressed, change attribute game.score to game.score-1 -
RANDOM SCENES?!?!
by CrazyApe ·Here is a template I quickly made to demonstrate how it works. There Is a home scene and 5 other scenes. In the play actor there is a attribute called WhichScene. When the player presses it, It will b -
Help with player life/health
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Please help with score
by CrazyApe ·create a new attribute called Highscore as a integer. Then create a rule in a actor or create a new actor. When attribute game.Highscore is > then game.Score Change attribute game.Highscore to -
Playing a sound file only once
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Start animation and destroy actor after 1 second
by Socks ·You are probably using a game.attribute rather than a self.attribute, it does work if set up correctly.