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  1. NOTICE: DO NOT UPGRADE TO HIGH SIERRA

    TomCoffee
    by TomCoffee · December 2017
    I was able to update two existing iOS apps as well as an Android app, all with the beta version. Yes, the attribute thing is annoying, but it did work, so I give GameSalad props for having something
  2. State of GameSalad on 11-13-2017

    Icebox
    by Icebox · December 2017
    I tried the updated web version , the error console killed it for me i have many places where i constrain and add "+ scene.camera.origin.x " and it gives me an error ,its really slow
  3. State of GameSalad on 11-13-2017

    ewball
    by ewball · December 2017
    I am using build 1.25.81. You indicated that adding a new attribute would make all the attributes show up. That did happen in the general attribute window. However, in my app I have attributes that ar
  4. NOTICE: DO NOT UPGRADE TO HIGH SIERRA

    pHghost
    by pHghost · December 2017
    You need to add (and delete) an attribute for the menus to appear, I think, that's the workaround.
  5. Is GameSalad Viewer laggy by nature?

    Icebox
    by Icebox · December 2017
    less.This happened after they introduced custom collisions. Newer android devices can handle GS games better. GS has excellent performance with ios/mac games but it needs more love when it comes to a
  6. Interstitial Ad timer

    Hopscotch
    by Hopscotch · December 2017
    make a game level attribute:
  7. Interstitial Ad timer

    Simple Gamer Arts
    by Simple Gamer Arts · December 2017
    so when Game.AdTimer = 120, reset to 0 and a Boolean attribute becomes true... and the Change Scene with Interstitial Ad activates.... unfortunately the timer is quite special and does not let GameSal
  8. Universal Builds Why so complicated?

    dapion
    by dapion · December 2017
    I first created a ratio attribute.
  9. Orbital move

    Socks
    by Socks · December 2017
    Game Attribute 'A'
  10. New design prototype for the web version UI

    blob
    by blob · December 2017
    * Add "change attribute" and "change table value"e to the short cut on the top ( whenever you guys got it working) Again, these should be orange to reflect their gr
  11. Color Wheel problem

    CaptFinn
    by CaptFinn · December 2017
    I'm changing a scene.color attribute. The scenes background color. I have to use a change attribute. And doing that doesn't give me a color wheel option. Only a change scenec. Color. To red or blue o
  12. Color Wheel problem

    CaptFinn
    by CaptFinn · December 2017
    if i want to change a actors color with a change attribute. All i get is red/blue/green/alpha options.
  13. Ventilating

    Toque
    by Toque · December 2017
    Most of my bugs relate to an attribute. I try and resolve but sometimes I declare that attribute “corrupt”. Make a new one and just redo that part of the logic.
  14. Ventilating

    pHghost
    by pHghost · December 2017
    That's the nature of software development, whether in GS or otherwise. If you are making a larger project, always name your rules and attributes as well as you can, even if that means a longer name. I
  15. Control Camera issue

    Socks
    by Socks · December 2017
    It should work just fine ? It's always worked fine for me, maybe you left the control camera behaviour in the actor (so it had both the constrain to camera origin and the control camera behaviour ?) .
  16. Control Camera issue

    BBEnk
    by BBEnk · December 2017
    (Quote)
  17. Control Camera issue

    pHghost
    by pHghost · December 2017
    (Quote)
  18. Control Camera issue

    Socks
    by Socks · December 2017
    You can constrain the camera origin offset (X and Y) to the player without having the use a separate actor.
  19. Control Camera issue

    pHghost
    by pHghost · December 2017
    (Quote)
  20. Control Camera issue

    BBEnk
    by BBEnk · December 2017
    You could put your camera in a separate actor, and then constrain that to players X with an offset.
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