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Constrain sounds
by gatrif ·any way to Constrain sounds -
State of GameSalad on 11-13-2017
by ForumNinja ·- First pass of tighter UI elements (affecting behaviors, lists in the library, attributes, etc) -
Deleting old character when new character spawns
by pHghost ·Make an index game attribute called actor_recycle, set to 0. -
Doodle Jump tutorial – anyone?
by Village Idiot ·thanks @Metallo for the explanation. I'm having difficulty understanding how you said that it changes the attribute once the player gets half way. It says in the rule "when .. is 725 etc.& -
Using Go To Scene (At Index)
by Bowhill Games ·I am trying to consolidate some of the behaviours in my game into one Actor that i do not need to edit the rules of in each scene. i am trying to use Go To Scene and use a table cell value to drive th -
Any tips for this game design?
by Two.E ·You can edit attribute values without unlocking the actor. As shown in the attached demo. -
Any tips for this game design?
by JCHERE ·2nd place: Don't unlock actors in a scene unless you have a good reason for doing so. Unlocking an actor creates an "instance" that can have different rules (and even attribute value -
.EVADE - Available Now for Free!
by rainwaterstudios ·1) adding a health attribute, so players can get hit by more than one enemy instead of dying from a single hit -
Doodle Jump tutorial – anyone?
by Metallo ·Just checked the tutorial and it is easy, the player has the control of the camera, everytime the player is jumping to the half of the screen the game attribute isHalfway is true, otherwise is false. -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by Toque ·I agree @Icebox, @Two.E. I am determined to make one small game with it before deciding if its worth the cost. Alternatives. I don't hate it, don't love it. -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by Icebox ·* Cant use custom collisions/fonts. -
Using Drag & Drop touch controls with Camera Control
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Fixed rotation not working?
by Icebox ·If you want to keep the actor non moveable ,you can constrain self.rotation to self.rotation + 2(or any number) to get a counter clock wise rotation or -2 to get a clockwise rotation , but it will pr -
I can't constrain two objects!
by chrisstoyanovworks ·Thanks for the help but one last question,I managed to constrain them but now I want to spawn them randomly on the scene but not when actor is touched but with a set timer for spawning. -
I can't constrain two objects!
by chrisstoyanovworks ·@Two.E I was struggling to constrain when I have 4 actors, can you tell me how to do it with more than 2 actors -
I can't constrain two objects!
by Two.E ·The demo showed you how to constrain to a main actor when they are placed on screen. Which means you already know, before the game starts, the distance difference between the main actor, and the one t -
Displaying Real Attribute
by Socks ·because 'precision' first needs to convert the attribute it is rounding to text, perform the operation, then convert it back to a number, whereas round/roundTo performs its operation directly on the -
Displaying Real Attribute
by Pete79 ·Anyone know how to show a real attribute to 2 decimal points only using display text i.e 00.00?. Its displaying really long numbers and I need to keep the size manageable. -
I can't constrain two objects!
by Two.E ·In short. You need to choose a main actor. This actor will need to constrain its X and Y values to game.attributes (real). -
I can't constrain two objects!
by chrisstoyanovworks ·Hi,I know this is probably a stupid question but I am new to GS so can you tell me how to make 4 actors staying together and spawning randomly as 1 actor on the scene.Here is an example picturehttps:…