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  1. Rules and Table Values

    BenMakesGames
    by BenMakesGames · October 2013
    Can I create a rule based on a value in a table without constraining a to an attribute in an actor?
  2. Are these kind of random events possible to do in GS?

    BenMakesGames
    by BenMakesGames · October 2013
    1. Create a real attribute called eg. RandomEvent and set it to 0
  3. Working with Songs/Music

    hiddevandijk
    by hiddevandijk · October 2013
    Change attribute game.TrackIndex to game.TrackIndex+1
  4. General Questions

    quantumsheep
    by quantumsheep · October 2013
    In Attack of The Kraken, I used Magnitude to determine the distance between the player and the enemy. When within a certain distance, an attribute was set to 'fire' and the enemy shot at the player.
  5. Another Jumping Issue

    goddessarowyn
    by goddessarowyn · October 2013
    change attribute: self.Jumping to true
  6. free gamesalad no load times menu template + tutorial

    CodeMonkey
    by CodeMonkey · October 2013
    All the camera control actors behave the same way. If its own ID is the same as a game ID, run the Control Camera behavior. Instead of unlocking the actor, make the prototype have that behavior all bu
  7. Another Jumping Issue

    goddessarowyn
    by goddessarowyn · October 2013
    Can someone please walk me through how to constrain the animation to stop when the actor lands on the floor? (Image)
  8. Inconsistent results with interpolate and X-positions?

    gyroscope
    by gyroscope · October 2013
    Another thing, I'm not sure why you need the attribute self.Move....
  9. Constrain an actor to another actor (for shadows)?

    mounted88
    by mounted88 · October 2013
    @sSHAKESs deepblueapps was saying using the constrain attribrute behavior, pick self.position.x to (expression editor) current scene>layers>actor>position>x
  10. >>> IAP Problem

    clee2005
    by clee2005 · October 2013
    This is old now, but I just wanted to mention that this happened to me and I sorted it by following what I had done in the past. Put the IAP code in a game attribute, and in the IAP behaviour refere
  11. About BG looping problem... Advice for me!!

    gyroscope
    by gyroscope · October 2013
    OK, I'll take a closer look at your gamefile to see if I can spot anything else that might be causing the problem... but just to say again, I suggested replacing the Constrain Attribute behaviours wit
  12. About BG looping problem... Advice for me!!

    fox2
    by fox2 · October 2013
    So i remove a constrain attribute and add move attribute.
  13. About BG looping problem... Advice for me!!

    gyroscope
    by gyroscope · October 2013
    Hi @fox2 Without testing, it possibly could be because you're using a Constrain attribute on the self.motion.Linear Velocity.X in both cases, when you only need a Change Attribute behaviour.
  14. About BG looping problem... Advice for me!!

    fox2
    by fox2 · October 2013
    (constrain attribute)
  15. How can I make a Jump look more clean in Windows version?

    goddessarowyn
    by goddessarowyn · September 2013
    and so forth, and I have also added the jump attribute. However, when the character jumps in any direction aside straight up, the animation for the jump only lasts for a second, and then the charact
  16. How Can I Make An Actor Collide With Another Actor Without It Bouncing?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2013
    That won't help as collisions will still move the actors but not bounce. Density determines how much force is needed to displace an actor. Setting the density higher than another object means the obje
  17. How Can I Make An Actor Collide With Another Actor Without It Bouncing?

    DestinyX
    by DestinyX · September 2013
    I believe there is a attribute under each character called bounciness and just set the value of that to 0 on both actors that are colliding.
  18. General Questions

    KevinCross
    by KevinCross · September 2013
    On your player ship instead of using timers and change attribute, try using contrain attributes. Same thing with setting position.X into breadcrumbX
  19. Sequencial points

    Braydon_SFX
    by Braydon_SFX · September 2013
    Create an Integer game attribute and set it to 1.
  20. General Questions

    mystic 2628
    by mystic 2628 · September 2013
    I've decided to use three different AI states: Sailing, Chasing and Firing. Sailing is a basic pathfinder where the enemy avoids islands and the boundary. Shooting is also pretty basic, but for chasin
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