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Rules and Table Values
by BenMakesGames ·Can I create a rule based on a value in a table without constraining a to an attribute in an actor? -
Are these kind of random events possible to do in GS?
by BenMakesGames ·1. Create a real attribute called eg. RandomEvent and set it to 0 -
Working with Songs/Music
by hiddevandijk ·Change attribute game.TrackIndex to game.TrackIndex+1 -
General Questions
by quantumsheep ·In Attack of The Kraken, I used Magnitude to determine the distance between the player and the enemy. When within a certain distance, an attribute was set to 'fire' and the enemy shot at the player. -
Another Jumping Issue
by goddessarowyn ·change attribute: self.Jumping to true -
free gamesalad no load times menu template + tutorial
by CodeMonkey ·All the camera control actors behave the same way. If its own ID is the same as a game ID, run the Control Camera behavior. Instead of unlocking the actor, make the prototype have that behavior all bu -
Another Jumping Issue
by goddessarowyn ·Can someone please walk me through how to constrain the animation to stop when the actor lands on the floor? (Image) -
Inconsistent results with interpolate and X-positions?
by gyroscope ·Another thing, I'm not sure why you need the attribute self.Move.... -
Constrain an actor to another actor (for shadows)?
by mounted88 ·@sSHAKESs deepblueapps was saying using the constrain attribrute behavior, pick self.position.x to (expression editor) current scene>layers>actor>position>x -
>>> IAP Problem
by clee2005 ·This is old now, but I just wanted to mention that this happened to me and I sorted it by following what I had done in the past. Put the IAP code in a game attribute, and in the IAP behaviour refere -
About BG looping problem... Advice for me!!
by gyroscope ·OK, I'll take a closer look at your gamefile to see if I can spot anything else that might be causing the problem... but just to say again, I suggested replacing the Constrain Attribute behaviours wit -
About BG looping problem... Advice for me!!
by fox2 ·So i remove a constrain attribute and add move attribute. -
About BG looping problem... Advice for me!!
by gyroscope ·Hi @fox2 Without testing, it possibly could be because you're using a Constrain attribute on the self.motion.Linear Velocity.X in both cases, when you only need a Change Attribute behaviour. -
About BG looping problem... Advice for me!!
by fox2 ·(constrain attribute) -
How can I make a Jump look more clean in Windows version?
by goddessarowyn ·and so forth, and I have also added the jump attribute. However, when the character jumps in any direction aside straight up, the animation for the jump only lasts for a second, and then the charact -
How Can I Make An Actor Collide With Another Actor Without It Bouncing?
by The_Gamesalad_Guru ·That won't help as collisions will still move the actors but not bounce. Density determines how much force is needed to displace an actor. Setting the density higher than another object means the obje -
How Can I Make An Actor Collide With Another Actor Without It Bouncing?
by DestinyX ·I believe there is a attribute under each character called bounciness and just set the value of that to 0 on both actors that are colliding. -
General Questions
by KevinCross ·On your player ship instead of using timers and change attribute, try using contrain attributes. Same thing with setting position.X into breadcrumbX -
Sequencial points
by Braydon_SFX ·Create an Integer game attribute and set it to 1. -
General Questions
by mystic 2628 ·I've decided to use three different AI states: Sailing, Chasing and Firing. Sailing is a basic pathfinder where the enemy avoids islands and the boundary. Shooting is also pretty basic, but for chasin