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Please Tell Me What You Think Of My Game
by Jordeyy ·(Quote) -
Please Tell Me What You Think Of My Game
by SearleSama ·You don't have to use the gravity attribute in the project, just throw in an accelerate behavior in the actor for the character with the angle pointing down in relation to the scene (that way he can s -
pause and unpause
by KevinCross ·(Quote) -
pause and unpause
by djdee ·what have i done is, when the pause is false i have constrained position, velocity, and rotation to my attributes, and when the pause is true i have changed attribute of position, velocity, and rotati -
How Can I Make An Actor Collide With Another Actor Without It Bouncing?
by matarua ·Simple rule could work - if greenWall collides with blueGuy change attribute self.Linear.Motion.X to 0 -
New Ideas
by harrywatson ·Atmosphere is great. Collisions quite good- not there yet." -
Bounce
by matarua ·You want the ball to not bounce and stay straight you need to lock it's linear velocity in a certain direction - I have made a simple example that does what you ask. Not sure if it will be suitable bu -
Stick actor to point of contact on another actor
by gineepig ·but something I can't figure out is what the attribute game.zero has to do with anything. I know that when game.zero = tableCellValue( game.Dart Location ,1,1) then it essentially sticks to it, but w -
Strange glitch? Camera Offset + collision detection
by StoopieSteve ·I have an actor constrained to the position of the mouse on bot X and Y axis. I am working in a large scene where I can drag my camera around and I must account for the camera offset. -
How Do I Create A Basic Attack?
by KevinCross ·Did you set up two game attributes called playerX and playerY and constrain the players x and y position to those two attributes? What @timolapre1998 says is correct and is something I've done myself -
Time does not set to 0 when it should
by -Timo- ·You can set game.time to 0 when it's a self made attribute. Make a text and displaye text game.time if it doesnt change to 0 then there is something wrong with your rule and if it does change then the -
How Do I Create A Basic Attack?
by -Timo- ·make 2 integers (lets say we call it playerx and playery) go into the player/main actor on constrain attribute game.playerx to self.position.x -
How Do I Create A Basic Attack?
by FallingBoxStudios ·@KevinCross Okay Thanks, but how do I constrain the weapon actor to the main actor? -
Help needed with sword action in my Arena
by BasGoodboy ·When touch is released, change attribute 'gladiatoropponent' to 'gladiatoropponent-crossbowpower'. -
How Do I Create A Basic Attack?
by KevinCross ·If you spawn it each time you can constrain it to the characters position plus any offset to get the weapon to sit where you want. -
How Do I Create A Basic Attack?
by FallingBoxStudios ·@KevinCross(Quote) -
How Do I Create A Basic Attack?
by KevinCross ·Or just spawn the weapon actor in front of your character, run any animation, check for collisions and then destroy it. -
Character Freezes While Walking.
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Character Freezes While Walking.
by -Timo- ·change attribute -
Character Freezes While Walking.
by FallingBoxStudios ·Create Timer: Every 0.2 seconds - Change attribute: self.linear velocity.x