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  1. Please Tell Me What You Think Of My Game

    Jordeyy
    by Jordeyy · September 2013
    (Quote)
  2. Please Tell Me What You Think Of My Game

    SearleSama
    by SearleSama · September 2013
    You don't have to use the gravity attribute in the project, just throw in an accelerate behavior in the actor for the character with the angle pointing down in relation to the scene (that way he can s
  3. pause and unpause

    KevinCross
    by KevinCross · September 2013
    (Quote)
  4. pause and unpause

    djdee
    by djdee · September 2013
    what have i done is, when the pause is false i have constrained position, velocity, and rotation to my attributes, and when the pause is true i have changed attribute of position, velocity, and rotati
  5. How Can I Make An Actor Collide With Another Actor Without It Bouncing?

    matarua
    by matarua · September 2013
    Simple rule could work - if greenWall collides with blueGuy change attribute self.Linear.Motion.X to 0
  6. New Ideas

    harrywatson
    by harrywatson · September 2013
    Atmosphere is great. Collisions quite good- not there yet."
  7. Bounce

    matarua
    by matarua · September 2013
    You want the ball to not bounce and stay straight you need to lock it's linear velocity in a certain direction - I have made a simple example that does what you ask. Not sure if it will be suitable bu
  8. Stick actor to point of contact on another actor

    gineepig
    by gineepig · September 2013
    but something I can't figure out is what the attribute game.zero has to do with anything. I know that when game.zero = tableCellValue( game.Dart Location ,1,1) then it essentially sticks to it, but w
  9. Strange glitch? Camera Offset + collision detection

    StoopieSteve
    by StoopieSteve · September 2013
    I have an actor constrained to the position of the mouse on bot X and Y axis. I am working in a large scene where I can drag my camera around and I must account for the camera offset.
  10. How Do I Create A Basic Attack?

    KevinCross
    by KevinCross · September 2013
    Did you set up two game attributes called playerX and playerY and constrain the players x and y position to those two attributes? What @timolapre1998 says is correct and is something I've done myself
  11. Time does not set to 0 when it should

    -Timo-
    by -Timo- · September 2013
    You can set game.time to 0 when it's a self made attribute. Make a text and displaye text game.time if it doesnt change to 0 then there is something wrong with your rule and if it does change then the
  12. How Do I Create A Basic Attack?

    -Timo-
    by -Timo- · September 2013
    make 2 integers (lets say we call it playerx and playery) go into the player/main actor on constrain attribute game.playerx to self.position.x
  13. How Do I Create A Basic Attack?

    FallingBoxStudios
    by FallingBoxStudios · September 2013
    @KevinCross Okay Thanks, but how do I constrain the weapon actor to the main actor?
  14. Help needed with sword action in my Arena

    BasGoodboy
    by BasGoodboy · September 2013
    When touch is released, change attribute 'gladiatoropponent' to 'gladiatoropponent-crossbowpower'.
  15. How Do I Create A Basic Attack?

    KevinCross
    by KevinCross · September 2013
    If you spawn it each time you can constrain it to the characters position plus any offset to get the weapon to sit where you want.
  16. How Do I Create A Basic Attack?

    FallingBoxStudios
    by FallingBoxStudios · September 2013
    @KevinCross(Quote)
  17. How Do I Create A Basic Attack?

    KevinCross
    by KevinCross · September 2013
    Or just spawn the weapon actor in front of your character, run any animation, check for collisions and then destroy it.
  18. Character Freezes While Walking.

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2013
    2. Use a Constrain Attribute instead of the Change Attribute for setting the players movement speed left and right.
  19. Character Freezes While Walking.

    -Timo-
    by -Timo- · September 2013
    change attribute
  20. Character Freezes While Walking.

    FallingBoxStudios
    by FallingBoxStudios · September 2013
    Create Timer: Every 0.2 seconds - Change attribute: self.linear velocity.x
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