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  1. HTML5: Corrupted fonts on any text that is large-ish (URGENT!!)

    Hymloe
    by Hymloe · August 2017
    Surely this is a high priority bug!? "Collisions don't work the same on HTML5".
  2. HTML5: Corrupted fonts on any text that is large-ish (URGENT!!)

    Hymloe
    by Hymloe · August 2017
    Also, as I brought up a year or so ago, collisions ("Overlap or Collide") do NOT work the same as on the other platforms, meaning my game doesn't work properly.
  3. [Solved] Rule problem: DO and ELSE both run?

    tatiang
    by tatiang · August 2017
    You're welcome! Just to explain a bit further, since I offered this as a private message, the problem was that your rules were evaluating the value of a keyboard input attribute right after the keybo
  4. [Solved] Rule problem: DO and ELSE both run?

    creye
    by creye · August 2017
    Basically I didn't make a waterproof logic for my answer attribute, which made the game keep running through the rules and thereby executing the wrong interpolate behaviour as well.
  5. Question about the work of triggers "Collide" and "Touch" Rules in creator Gamesalad

    Socks
    by Socks · August 2017
    Constrain Linear Velocity X . . . to . . . 50*(Mouse X - Self.X )
  6. Question about actors influencing other actors

    jackrollins
    by jackrollins · August 2017
    I tried to set the attribute of an object where if the pieces on either side (horizontal) colors change to black (or white) if it is the opposite color it will then change to the same color as in reve
  7. Changing timer

    tatiang
    by tatiang · August 2017
    Make an integer attribute called game.myTimer. Then add these rules to your timer actor:
  8. Go on one part of picture and not the other

    AlchimiaStudios
    by AlchimiaStudios · August 2017
    There is no way to automate boundaries or do per pixel collision. However you can use "custom collisions" and make your own pretty easily with a tool like Physics Editor or Physics B
  9. [Solved] Rule problem: DO and ELSE both run?

    creye
    by creye · August 2017
    When I try to interpolate an actor, or make it appear from alpha 0 to 1 through change attribute, it also affects another actor. Which it shouldn't since the ruleset at hand don't apply to the 2nd act
  10. Attribute is being added when it isn't supposed to be

    tatiang
    by tatiang · August 2017
    I don't see anything wrong with your logic but to be sure, you may want to post a screenshot. Beyond that, I would recommend turning off rules one by one (make a separate backup of the file before yo
  11. Attribute is being added when it isn't supposed to be

    DarianT
    by DarianT · August 2017
    will increase both the correct and wrong score attributes. However, if it is wrong it will only increase the wrong score. I have stared at this logic for awhile trying to figure out what is happening
  12. Reseting Tables

    tatiang
    by tatiang · August 2017
    You're right about the Reset Scene behavior not resetting game attribute values. Likewise, copying a table will reset the table cell values but won't do anything with game attributes such as game.sco
  13. Reseting Tables

    DarianT
    by DarianT · August 2017
    I created another table apart from my category tables, and attached the copy table behavior to the "category 1" button, but it still isn't restarting my table. I am not too sure if I
  14. Reseting Tables

    Two.E
    by Two.E · August 2017
    If you want to record what row the player was on. Have a different attribute for each category that stores the row number. And have a Main Attribute called Row_Count. (If you want to reset, you would
  15. Reseting Tables

    tatiang
    by tatiang · August 2017
    (Quote)
  16. Reseting Tables

    DarianT
    by DarianT · August 2017
    to correct or wrong scores, and changes the attribute to another random question (picture) within the table. I have a menu button on the page and when the user presses it, the scores will be returned
  17. Architecture, for the beginner

    creye
    by creye · August 2017
    (Quote)
  18. Architecture, for the beginner

    tatiang
    by tatiang · August 2017
    Stupid? No. Inefficient, Yes. Build a single scene instead and use actors that can be modified (typically through the use of actor "self" attributes or even game attributes). Wit
  19. Web version features?

    Icebox
    by Icebox · August 2017
    I'll quote GS here , these are all the updates they gave us so far in order.
  20. How to Record Position of an Actor

    tatiang
    by tatiang · August 2017
    Another option is to just check the position within the actor since you already have access to its self.Position.X (and Y) attributes:
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