[Solved] Rule problem: DO and ELSE both run?
I have a pretty annoying problem and I have no clue what's wrong.
When I try to interpolate an actor, or make it appear from alpha 0 to 1 through change attribute, it also affects another actor. Which it shouldn't since the ruleset at hand don't apply to the 2nd actor in any sense. There are however other groups of rules in the same actor (from which I control the other 2 actors) which affects it, though.
I've tried numerous solutions, with different rules, utilizing "else" in the same rule, etc. Logically to me this can be nothing but a bug, but I only used GS for a few weeks yet, so...
In the screenshot you can see the issue: the conditions for the "DO" are met, and I see the DO-specific rules go into action. But still the rules under ELSE also runs. The interpolate of scene.Background.Wrong answer is the rule which pops the actor when it shouldn't (verified through deactiving it).