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Collectables and leader boards
by zamboni77 ·What attribute would I use? Sorry still new to this -
How to make a text that only show when the Player Character go near a specific object?
by GamesIT ·Hi, thanks for your answer for help! For this time, i used this behavior for this time: 'Player' Collisions or overlaps with actor of type 'Door' then ' change attribute 'Show Text' to TRUE. Then crea -
Set actor's horizontal wrap attribute at runtime?
by ikhoata ·Is it possible to set actor's horizontal wrap attribute at runtime? -
A quick hello
by Hymloe ·There is no ability to collaborate with another programmer on a project, seeing the Attributes are all going off hidden IDs rather than the actual name of the Attribute itself. -
Need Mouse Position X for scene, NOT Camera. How?
by KillerPenguinStudios ·Going to see if I can get this to make sense. Lol I am making a volume slider and I need to constrain the sliders self x to mouse x. The scene I have is for iPhone 5 and is set to 1,300x1,300. The sli -
Version 0.10.4 is now live!
by BBEnk ·if you move a actor onto the scene before you add an attribute to it the actor on the scene will act like a prototype any changes made to it effect all the actors moved before you added attributes and -
Problem with logistics [SOLVED]
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Problem with logistics [SOLVED]
by BasGoodboy ·Once the player buys the complete tier1 set of a dagger, sword and crossbow, the tier set attribute changes to 1, and a new tier of weapons will be unlocked. This all works. -
Actor/Particles help - Laser Beam - how to control size with power bar
by RThurman ·To find the difference you just use a change attribute behavior. For example; -
Endless Run
by djdee ·am working on an endless run game. I got my canon set up and it shoots the ball as expected. when the ball is shot and if, it overlaps or is equal to X = 900 it is constrained to X = 900. But the cons -
Version 0.10.4 is now live!
by gamesfua ·This may seem strange but my random counter seems to not be acting so random either. It seems to constantly pick the same value, even with a change attribute reset back to 0 before its fired. Not sure -
Project images blurred after GS update?
by shmartybird ·Just another discovery. If I try and constrain my actors Y.position, the image of that actor becomes blurry. -
Use an expression to see if an attribute is unequal to a number
by hiddevandijk ·Can I make a rule that then fills in the other 2 cells/columns, using other letters of the alphabet than the one genrated before. I know where the first value went into, as I created an game attribute -
Actor/Particles help - Laser Beam - how to control size with power bar
by dandandan18 ·How do I store the difference between the two actors in an attribute? Do I use a save and load attribute behaviour? -
Change between image
by darrelf ·(I've used change attribute but I tend to use Interpolate - I think Interpolate may be better on resources (please correct me anyone if I'm wrong) and it also allows you to play with the speed of tran -
Make actors grow / shrink according to distance from any given point?
by RThurman ·Change Attribute: self.InitialDistance To: magnitude(self.finalX - self.Position.X , self.finalY - self.Position.Y) -
Actor/Particles help - Laser Beam - how to control size with power bar
by RThurman ·-- Store the difference between the two actors in an attribute: difference=(enemy.Y-laser.Y) -
Publishing problem - Product identifier was not recognized
by The_Gamesalad_Guru ·the table attribute for consumables should match the variable it's filling. -
Actor/Particles help - Laser Beam - how to control size with power bar
by dandandan18 ·1. I've made a new Real Game Attribute called enemy. -
Actor/Particles help - Laser Beam - how to control size with power bar
by RThurman ·The laser beam constrain behavior does not change the "height". Instead it changes the y position of the actor.