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  1. Collectables and leader boards

    zamboni77
    by zamboni77 · September 2013
    What attribute would I use? Sorry still new to this
  2. How to make a text that only show when the Player Character go near a specific object?

    GamesIT
    by GamesIT · September 2013
    Hi, thanks for your answer for help! For this time, i used this behavior for this time: 'Player' Collisions or overlaps with actor of type 'Door' then ' change attribute 'Show Text' to TRUE. Then crea
  3. Set actor's horizontal wrap attribute at runtime?

    ikhoata
    by ikhoata · September 2013
    Is it possible to set actor's horizontal wrap attribute at runtime?
  4. A quick hello

    Hymloe
    by Hymloe · September 2013
    There is no ability to collaborate with another programmer on a project, seeing the Attributes are all going off hidden IDs rather than the actual name of the Attribute itself.
  5. Need Mouse Position X for scene, NOT Camera. How?

    KillerPenguinStudios
    by KillerPenguinStudios · September 2013
    Going to see if I can get this to make sense. Lol I am making a volume slider and I need to constrain the sliders self x to mouse x. The scene I have is for iPhone 5 and is set to 1,300x1,300. The sli
  6. Version 0.10.4 is now live!

    BBEnk
    by BBEnk · September 2013
    if you move a actor onto the scene before you add an attribute to it the actor on the scene will act like a prototype any changes made to it effect all the actors moved before you added attributes and
  7. Problem with logistics [SOLVED]

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2013
    Create another Boolean Attribute starting as false and set it to true after the message has been displayed the first time. Then add a check for this new Boolean when displaying the message and only di
  8. Problem with logistics [SOLVED]

    BasGoodboy
    by BasGoodboy · September 2013
    Once the player buys the complete tier1 set of a dagger, sword and crossbow, the tier set attribute changes to 1, and a new tier of weapons will be unlocked. This all works.
  9. Actor/Particles help - Laser Beam - how to control size with power bar

    RThurman
    by RThurman · September 2013
    To find the difference you just use a change attribute behavior. For example;
  10. Endless Run

    djdee
    by djdee · September 2013
    am working on an endless run game. I got my canon set up and it shoots the ball as expected. when the ball is shot and if, it overlaps or is equal to X = 900 it is constrained to X = 900. But the cons
  11. Version 0.10.4 is now live!

    gamesfua
    by gamesfua · September 2013
    This may seem strange but my random counter seems to not be acting so random either. It seems to constantly pick the same value, even with a change attribute reset back to 0 before its fired. Not sure
  12. Project images blurred after GS update?

    shmartybird
    by shmartybird · September 2013
    Just another discovery. If I try and constrain my actors Y.position, the image of that actor becomes blurry.
  13. Use an expression to see if an attribute is unequal to a number

    hiddevandijk
    by hiddevandijk · September 2013
    Can I make a rule that then fills in the other 2 cells/columns, using other letters of the alphabet than the one genrated before. I know where the first value went into, as I created an game attribute
  14. Actor/Particles help - Laser Beam - how to control size with power bar

    dandandan18
    by dandandan18 · September 2013
    How do I store the difference between the two actors in an attribute? Do I use a save and load attribute behaviour?
  15. Change between image

    darrelf
    by darrelf · September 2013
    (I've used change attribute but I tend to use Interpolate - I think Interpolate may be better on resources (please correct me anyone if I'm wrong) and it also allows you to play with the speed of tran
  16. Make actors grow / shrink according to distance from any given point?

    RThurman
    by RThurman · September 2013
    Change Attribute: self.InitialDistance To: magnitude(self.finalX - self.Position.X , self.finalY - self.Position.Y)
  17. Actor/Particles help - Laser Beam - how to control size with power bar

    RThurman
    by RThurman · September 2013
    -- Store the difference between the two actors in an attribute: difference=(enemy.Y-laser.Y)
  18. Publishing problem - Product identifier was not recognized

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2013
    the table attribute for consumables should match the variable it's filling.
  19. Actor/Particles help - Laser Beam - how to control size with power bar

    dandandan18
    by dandandan18 · September 2013
    1. I've made a new Real Game Attribute called enemy.
  20. Actor/Particles help - Laser Beam - how to control size with power bar

    RThurman
    by RThurman · September 2013
    The laser beam constrain behavior does not change the "height". Instead it changes the y position of the actor.
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