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Jitter...
by Loaded ·The stars are colliding with an invisible actor about 1/3 across the screen and triggering the next set of stars by changing an attribute StarSetTrigger (Integer), when the stars go off screen they re -
Collide rule only working sometimes. Is this what it means for GS to crash?
by VolontaArts ·anything. the spawn is being triggered by an attribute. -
Can anyone see the problem in this rule? (picture)
by VolontaArts ·(Quote) -
How to create Rule when actor goes out of screen destroy it ..
by joshiwu ·Or you can unlock an actor to access scene attribute such as camera origin (Image) -
Can anyone see the problem in this rule? (picture)
by joshiwu ·instead of interpolate, you could use a timer with change attribute. -
State of GameSalad on 8-28-2013
by Hymloe ·I HATE having to scroll down my list of attributes looking for the one I know is there, knowing the name of it, but having to scroll through the non-sizeable little expression editor drown down box, h -
Collide rule only working sometimes. Is this what it means for GS to crash?
by VolontaArts ·The problem here is the collide is setup to make and attribute =1 which when 1 is equaled... the actor up top is triggered to spawn a block. then i have a timer on it to switch back the attribute to 0 -
Actor isnt "jumping"
by ZeroRaven ·change velocity" attribute. -
Actor isnt "jumping"
by muoch10 ·instead of using accelerate to jump use a change attribute like so: -
Actor isnt "jumping"
by ZeroRaven ·Im using attribute triggers to detect the "terrain" so he's not jumping in mid air. I'm also using the "Accelerate" function for the actual jump. -
my game in adhoc is slow
by jonmulcahy ·however, as far as not loading, that points to a bad rule somewhere. the preview in the creator is very forgiving and will work with a bad rule. adhoc does not, and when you see scenes that load forev -
Can anyone see the problem in this rule? (picture)
by tenrdrmer ·Correct you should be subtracting the attribute separate from the interpolate behavior that is using the attribute to define the row or column you are trying to reference. -
how can you make your character break things only with his head.
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Can anyone see the problem in this rule? (picture)
by VolontaArts ·i see... subtract the attribute.. ok will try now thanks -
Converting Old Gamesalad project to new version??
by DaneC020 ·So I am back at this since I have free time to mess with it again. So I got all the files and rules showing up by manually changing the actor.xml files. I had to replace the attribute on all the imag -
Resetting Stars after Gameover
by NilsVeidis ·Attribute game.gameover is set to true -
Help me connect the dots with expressions
by RThurman ·-- Change Attribute: distanceToMouse To: magnitude(game.Mouse.Position.X-self.Position.X,game.Mouse.Position.Y-self.Position.Y ) -
Help me connect the dots with expressions
by osakamitsu ·the editor could I? Or do I say something like constrain the x and y values of actor A and then again for B. Then in the expression editor would I use an exponent to the second power to the x and y -
I am trying to make a game where objects are falling from the top of the screen to the bottom.
by Gamexs ·3- include timer attribute in Evert sec. -
How to stick one actor to another, and then unstick them.
by wholesomeness ·set up a boolean attribute e.g."unconstrain them" (uncheck "true" box)