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  1. Jitter...

    Loaded
    by Loaded · September 2013
    The stars are colliding with an invisible actor about 1/3 across the screen and triggering the next set of stars by changing an attribute StarSetTrigger (Integer), when the stars go off screen they re
  2. Collide rule only working sometimes. Is this what it means for GS to crash?

    VolontaArts
    by VolontaArts · September 2013
    anything. the spawn is being triggered by an attribute.
  3. Can anyone see the problem in this rule? (picture)

    VolontaArts
    by VolontaArts · September 2013
    (Quote)
  4. How to create Rule when actor goes out of screen destroy it ..

    joshiwu
    by joshiwu · September 2013
    Or you can unlock an actor to access scene attribute such as camera origin (Image)
  5. Can anyone see the problem in this rule? (picture)

    joshiwu
    by joshiwu · September 2013
    instead of interpolate, you could use a timer with change attribute.
  6. State of GameSalad on 8-28-2013

    Hymloe
    by Hymloe · September 2013
    I HATE having to scroll down my list of attributes looking for the one I know is there, knowing the name of it, but having to scroll through the non-sizeable little expression editor drown down box, h
  7. Collide rule only working sometimes. Is this what it means for GS to crash?

    VolontaArts
    by VolontaArts · September 2013
    The problem here is the collide is setup to make and attribute =1 which when 1 is equaled... the actor up top is triggered to spawn a block. then i have a timer on it to switch back the attribute to 0
  8. Actor isnt "jumping"

    ZeroRaven
    by ZeroRaven · August 2013
    change velocity" attribute.
  9. Actor isnt "jumping"

    muoch10
    by muoch10 · August 2013
    instead of using accelerate to jump use a change attribute like so:
  10. Actor isnt "jumping"

    ZeroRaven
    by ZeroRaven · August 2013
    Im using attribute triggers to detect the "terrain" so he's not jumping in mid air. I'm also using the "Accelerate" function for the actual jump.
  11. my game in adhoc is slow

    jonmulcahy
    by jonmulcahy · August 2013
    however, as far as not loading, that points to a bad rule somewhere. the preview in the creator is very forgiving and will work with a bad rule. adhoc does not, and when you see scenes that load forev
  12. Can anyone see the problem in this rule? (picture)

    tenrdrmer
    by tenrdrmer · August 2013
    Correct you should be subtracting the attribute separate from the interpolate behavior that is using the attribute to define the row or column you are trying to reference.
  13. how can you make your character break things only with his head.

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2013
    http://www.jamie-cross.net/?portfolio=gamesalad-recipe-003-enemy-collisions-detecting-a-head-jump-vs-a-side-collision
  14. Can anyone see the problem in this rule? (picture)

    VolontaArts
    by VolontaArts · August 2013
    i see... subtract the attribute.. ok will try now thanks
  15. Converting Old Gamesalad project to new version??

    DaneC020
    by DaneC020 · August 2013
    So I am back at this since I have free time to mess with it again. So I got all the files and rules showing up by manually changing the actor.xml files. I had to replace the attribute on all the imag
  16. Resetting Stars after Gameover

    NilsVeidis
    by NilsVeidis · August 2013
    Attribute game.gameover is set to true
  17. Help me connect the dots with expressions

    RThurman
    by RThurman · August 2013
    -- Change Attribute: distanceToMouse To: magnitude(game.Mouse.Position.X-self.Position.X,game.Mouse.Position.Y-self.Position.Y )
  18. Help me connect the dots with expressions

    osakamitsu
    by osakamitsu · August 2013
    the editor could I? Or do I say something like constrain the x and y values of actor A and then again for B. Then in the expression editor would I use an exponent to the second power to the x and y
  19. I am trying to make a game where objects are falling from the top of the screen to the bottom.

    Gamexs
    by Gamexs · August 2013
    3- include timer attribute in Evert sec.
  20. How to stick one actor to another, and then unstick them.

    wholesomeness
    by wholesomeness · August 2013
    set up a boolean attribute e.g."unconstrain them" (uncheck "true" box)
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