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How do I set which layer is chosen when they overlap?
by tatiang ·Change attribute game.stripeTouched to true -
How do i solve my load attribute issue?! (I will pay whoever solves the problem)
by KAJAMstudios ·I am almost done with my first GS game, and it is pretty much all ready except for one issue. I have characters you can unlock. I have been testing my app using test flight on my iPhone 7+. Once i unl -
Why won't my game reset?
by josht2005 ·wont reset. I've added in a game over boolean attribute, tried resetting the players x and y coords, even tried just destroying the enemy outright but he just refuses to go away. Any recommendations? -
Need to Randomize Music Sounds
by BigDave ·Create a text attribute, lets call it sequence -
How do I calculate the difference between two angles, on a scale...
by Adrenaline ·And you can change the 'game.randomDirection' attribute to adjust the target degrees. -
Question on viewer/preview flashes
by Lunadome ·@tatiang That project file is fine. I also added an integer attribute that increases by 1 every second on that file and there's still no flickering. -
Question on viewer/preview flashes
by Lunadome ·I had a quick look online and found it was due to the high score type actor displaying the attribute of the score and it was a case of sending the layer to the back to stop it flickering (which did in -
Stop a spawner
by Socks ·In the spawner actor, make a new attribute, an integer will do, let's call it NME. -
self.motion.linear.velocity
by tatiang ·Open the expression editor by clicking the little 'e' in the Change Attribute behavior. Then click on the drop-down arrow to open the attribute browser. Click on the name of the actor (e.g. Actor 1) -
self.motion.linear.velocity
by marygambrell88 ·I was trying to get my character to jump. I am on a windows computer and in the change attribute folder I can seem to get pull up self.motion.linear.velocity I tried typing it in but that is not an o -
Constant interpolate
by SEMA ·I am taking the colors from a table. I have an attribute called "color", which states the row of the color -
Player rotation
by Socks ·(Quote) -
Player rotation
by Socks ·Think of Constrain as a Change attribute action that happens on every code cycle / 60 times a second, so essentially it is constantly changing whatever atribute you have it pointed at. -
Player rotation
by danblukk ·Would of had no clue how to use constrain, still got a lot to learn. -
Player rotation
by Socks ·You could just constrain the actor's image to its angle (rotation). Quick demo attached below: (left and right arrow keys steer) -
Player rotation
by Socks ·----Change Attribute self.counter to mod(self.counter,20)+1 -
Player rotation
by danblukk ·Change Attribute self.counter to mod(self.counter,8)+1 -
Constant interpolate
by Socks ·cycle thro> @-Timo- said: -
Constant interpolate
by -Timo- ·Constrain self.color.red to 0.5sin(100self.Time)+0.5 -
Moving actors in a circle and/or a predetermined path
by Socks ·constrain x to 200*cos(self.time)