GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. How do I set which layer is chosen when they overlap?

    tatiang
    by tatiang · July 2017
         Change attribute game.stripeTouched to true
  2. How do i solve my load attribute issue?! (I will pay whoever solves the problem)

    KAJAMstudios
    by KAJAMstudios · July 2017
    I am almost done with my first GS game, and it is pretty much all ready except for one issue. I have characters you can unlock. I have been testing my app using test flight on my iPhone 7+. Once i unl
  3. Why won't my game reset?

    josht2005
    by josht2005 · July 2017
    wont reset. I've added in a game over boolean attribute, tried resetting the players x and y coords, even tried just destroying the enemy outright but he just refuses to go away. Any recommendations?
  4. Need to Randomize Music Sounds

    BigDave
    by BigDave · July 2017
    Create a text attribute, lets call it sequence
  5. How do I calculate the difference between two angles, on a scale...

    Adrenaline
    by Adrenaline · July 2017
    And you can change the 'game.randomDirection' attribute to adjust the target degrees.
  6. Question on viewer/preview flashes

    Lunadome
    by Lunadome · July 2017
    @tatiang That project file is fine. I also added an integer attribute that increases by 1 every second on that file and there's still no flickering.
  7. Question on viewer/preview flashes

    Lunadome
    by Lunadome · July 2017
    I had a quick look online and found it was due to the high score type actor displaying the attribute of the score and it was a case of sending the layer to the back to stop it flickering (which did in
  8. Stop a spawner

    Socks
    by Socks · July 2017
    In the spawner actor, make a new attribute, an integer will do, let's call it NME.
  9. self.motion.linear.velocity

    tatiang
    by tatiang · July 2017
    Open the expression editor by clicking the little 'e' in the Change Attribute behavior. Then click on the drop-down arrow to open the attribute browser. Click on the name of the actor (e.g. Actor 1)
  10. self.motion.linear.velocity

    marygambrell88
    by marygambrell88 · July 2017
    I was trying to get my character to jump. I am on a windows computer and in the change attribute folder I can seem to get pull up self.motion.linear.velocity I tried typing it in but that is not an o
  11. Constant interpolate

    SEMA
    by SEMA · July 2017
    I am taking the colors from a table. I have an attribute called "color", which states the row of the color
  12. Player rotation

    Socks
    by Socks · July 2017
    (Quote)
  13. Player rotation

    Socks
    by Socks · July 2017
    Think of Constrain as a Change attribute action that happens on every code cycle / 60 times a second, so essentially it is constantly changing whatever atribute you have it pointed at.
  14. Player rotation

    danblukk
    by danblukk · July 2017
    Would of had no clue how to use constrain, still got a lot to learn.
  15. Player rotation

    Socks
    by Socks · July 2017
    You could just constrain the actor's image to its angle (rotation). Quick demo attached below: (left and right arrow keys steer)
  16. Player rotation

    Socks
    by Socks · July 2017
    ----Change Attribute self.counter to mod(self.counter,20)+1
  17. Player rotation

    danblukk
    by danblukk · July 2017
    Change Attribute self.counter to mod(self.counter,8)+1
  18. Constant interpolate

    Socks
    by Socks · July 2017
    cycle thro> @-Timo- said:
  19. Constant interpolate

    -Timo-
    by -Timo- · July 2017
    Constrain self.color.red to 0.5sin(100self.Time)+0.5
  20. Moving actors in a circle and/or a predetermined path

    Socks
    by Socks · July 2017
    constrain x to 200*cos(self.time)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla