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  1. Determine how much cropped

    CodeMonkey
    by CodeMonkey · May 2013
    I use this method in the Sod of War Template to adjust the UI buttons as needed. Note: In that template, there is a game attribute that needs to be turned on to allow CropUniversalBuild.
  2. Do you know how to improve the touching sensitivity of an actor or expand it

    Socks
    by Socks · May 2013
    Or otherwise you would need to constrain an invisible (and larger) touching area to the actor with the image.
  3. Guide for Enemy A.I?!

    ironDan
    by ironDan · May 2013
    Hey @mmmodel you can make a Boolean Global Attribute called Boss Hit and in the animation rule for your bosses punch you can add a timer set to the time in the frame when the bosses fist is extended a
  4. Guide for Enemy A.I?!

    tatiang
    by tatiang · May 2013
    Someone else may be able to point you toward some resources but generally AI is just something you have to figure out how to do depending on what you want the enemies to do. If you want the player's
  5. Gamecenter point format

    Doguz
    by Doguz · May 2013
    OK. Had an epiphany. Seems that in order to get a score of 4.6 into game centre you do need to use 'Fixed Point - To 1 Decimal' but you have to throw at it an attribute with a value of 46.
  6. From the "throw objects" video, Camera/touch offset

    ORBZ
    by ORBZ · May 2013
    Just include the camera X and Y offset in the calculations. It's available from any scene instanced object. Drop an actor on the scene and then double click it and unlock the actor. Then open the e
  7. From the "throw objects" video, Camera/touch offset

    natzuur
    by natzuur · May 2013
    Hard to understand, but if your talking about using a constrain to touch/mouse type of environment, that needs to go beyond 1 screen size, you'll need to add an offset to it.
  8. How do i make the hitbox for an actor smaller?

    JarrenH
    by JarrenH · May 2013
    The easiest way would be to constrain a second actor that is smaller to the position of the character. You could then set up a global attribute that fires off to the main character when the second act
  9. From the "throw objects" video, Camera/touch offset

    joshiwu
    by joshiwu · May 2013
    the constrain is offset if the camera has been panned using "control camera" ,Ive tried everything.
  10. State of GameSalad on 5-15-2013

    Socks
    by Socks · May 2013
    Agreed, the only workaround I've worked out so far (that allows you to use nonlinear interpolations like 'easy ease') requires an extra attribute and an extra constrain behaviour, it'd be nice to just
  11. drag drop rotate random

    wollty
    by wollty · May 2013
    constrain attribute >> self.position.X to game.Touch.X
  12. Basic shoot em up manual: adding health to the player ship and the boss

    gamesfua
    by gamesfua · May 2013
    Once you make the attributes that you listed above (player health, etc), do the following.
  13. Basic shoot em up manual: adding health to the player ship and the boss

    gamesfua
    by gamesfua · May 2013
    @friman right. Perfect. See how it says add 2 new integer attributes? That's what i was talking about. So lets focus on player health. That's the main character. The integer attribute is like a counte
  14. Basic shoot em up manual: adding health to the player ship and the boss

    gamesfua
    by gamesfua · May 2013
    Lets say you have an attribute called HEALTH. Well just make an actor called PowerUp or something lile that. Then make a rule that says "when ship overlaps or collides with powerup- add 10 he
  15. Ball will not accelerate (push) off of flipper

    Megaemman
    by Megaemman · May 2013
    ,bounciness , and even placed a self integer attribute on the ball so flipper can detect the collision of the ball by the pixil . But I am missing something to push the ball off the flipper . Is it
  16. manual problem

    tatiang
    by tatiang · May 2013
    have this condition. It would be something like attribute self.position.Y>40.
  17. Moving actors just does not work

    tatiang
    by tatiang · May 2013
    It doesn't work to interpolate an attribute to an expression including that attribute. Instead, you'll need to interpolate to a different attribute as follows:
  18. Moving actors just does not work

    PBEmpire
    by PBEmpire · May 2013
    When attribute game.pause=1,
  19. Problem with movement,

    Maartenwinkels
    by Maartenwinkels · May 2013
    I am working on a game where you can place stuff that sends out a smell that attracts the enemy. To test this system I made an attribute called EnemyIsInRange this checks if the enemy collides with th
  20. manual problem

    Friman
    by Friman · May 2013
    And I wanted to do it and I did exactly as the rules showed on the prototype until I came to "constrain attribute" on the Y axis it says like this:
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