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  1. Consumable inApp Purchase

    guillopuyol
    by guillopuyol · April 2013
    I also have an integer game attribute which is what I am referring with the in app purchase, but still no second field when clicking on consumable...
  2. Consumable inApp Purchase

    Braydon_SFX
    by Braydon_SFX · April 2013
    You must be selecting a boolean attribute, which is why your not seeing the second field to fill in - you'd want to select an integer attribute. You should then see another field pop up for you to fil
  3. Consumable inApp Purchase

    guillopuyol
    by guillopuyol · April 2013
    I set it as consumable, but it only lets me choose the attribute that will change, but not what it will change to. In a video posted in TSHIRTBOOTH's channel there are two fields when the check is se
  4. how to use a table value in a rule

    jonmulcahy
    by jonmulcahy · April 2013
    change the rule around. set self.Attribute to 3 and have it in reverse
  5. how to use a table value in a rule

    danshaw
    by danshaw · April 2013
    its a fairly simple rule that says "if self.attribute.x < 3 and actor recieved touch"
  6. Multiple Choice Game

    iceman69
    by iceman69 · April 2013
    ( Table(s) and Attribute Rules and Display Text Behaviors and On Touch Rules. )
  7. Multiple Choice Game

    TheGabfather
    by TheGabfather · April 2013
    Table(s) and Attribute Rules (Image)
  8. How to change the "loading" sign

    Fajlajp
    by Fajlajp · April 2013
    1. Create a new boleean attribute and call it "loading"
  9. how to use a table value in a rule

    danshaw
    by danshaw · April 2013
    ive got an integer in a table and i want to have a rule that accesses that value....i tried using a self attribute that changes value right to the table cell value before the rule but its not working.
  10. Random value from table, don't repeat cell value, until all shown once

    sawkastee
    by sawkastee · April 2013
    constrain attr
  11. How to make a new round of a game?

    MobileRocketGames
    by MobileRocketGames · April 2013
    Just create a button or rule that says when this is pressed or this is true/false or whatever, then do this;* Change a table value or attribute value (just create a game attribute named Score or whate
  12. Best Way to Make a Timer Every 0.01 seconds

    RThurman
    by RThurman · April 2013
    @POM -- you are right, there probably isn't a relationship between 60fps and many of the behaviors. For example, a constrain behavior will work as fast at it can.
  13. Swipe-release movement

    BoyGeniusStudios
    by BoyGeniusStudios · April 2013
    Constrain Attribute: Self.Angle to: VectorToAngle(Self.Position.X-Game.mouse.position.x, Self.Position.Y-Game.mouse.position.Y)
  14. tables..can the contain attributes

    danshaw
    by danshaw · April 2013
    can a cell in a table be an attribute? or an expression?
  15. Constraining a paddle to a shape inside the play area?

    GameLabs222
    by GameLabs222 · April 2013
    I understand how to constrain a paddle inside the viewable screen so it doesn't go off the side and disappear. However, I need to constrain it to a rounded rectangular shape. I could get it to hit the
  16. Pendulum - how?

    Socks
    by Socks · April 2013
    Constrain X to 160*cos( game.Time *200)+512
  17. Pendulum - how?

    patrykadas
    by patrykadas · April 2013
    Constrain:
  18. Pixel-perfect actor placement in scene

    tatiang
    by tatiang · April 2013
    Change Attribute self.position.X to floor(self.position.X/32)*32+16
  19. attaching glow to an actor

    SearleSama
    by SearleSama · April 2013
    the way you are thinking is really the only way since we cant change the size of the bounding box of collisions (yet). Just limit the amount of actors you need to have glowing and the performance loss
  20. HELP!! Stretch Max

    DenimShark
    by DenimShark · April 2013
    In the constrain width change magnitude() to min(someValue,magnitude()) where someValue is the max width you want
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