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Consumable inApp Purchase
by guillopuyol ·I also have an integer game attribute which is what I am referring with the in app purchase, but still no second field when clicking on consumable... -
Consumable inApp Purchase
by Braydon_SFX ·You must be selecting a boolean attribute, which is why your not seeing the second field to fill in - you'd want to select an integer attribute. You should then see another field pop up for you to fil -
Consumable inApp Purchase
by guillopuyol ·I set it as consumable, but it only lets me choose the attribute that will change, but not what it will change to. In a video posted in TSHIRTBOOTH's channel there are two fields when the check is se -
how to use a table value in a rule
by jonmulcahy ·change the rule around. set self.Attribute to 3 and have it in reverse -
how to use a table value in a rule
by danshaw ·its a fairly simple rule that says "if self.attribute.x < 3 and actor recieved touch" -
Multiple Choice Game
by iceman69 ·( Table(s) and Attribute Rules and Display Text Behaviors and On Touch Rules. ) -
Multiple Choice Game
by TheGabfather ·Table(s) and Attribute Rules (Image) -
How to change the "loading" sign
by Fajlajp ·1. Create a new boleean attribute and call it "loading" -
how to use a table value in a rule
by danshaw ·ive got an integer in a table and i want to have a rule that accesses that value....i tried using a self attribute that changes value right to the table cell value before the rule but its not working. -
Random value from table, don't repeat cell value, until all shown once
by sawkastee ·constrain attr -
How to make a new round of a game?
by MobileRocketGames ·Just create a button or rule that says when this is pressed or this is true/false or whatever, then do this;* Change a table value or attribute value (just create a game attribute named Score or whate -
Best Way to Make a Timer Every 0.01 seconds
by RThurman ·@POM -- you are right, there probably isn't a relationship between 60fps and many of the behaviors. For example, a constrain behavior will work as fast at it can. -
Swipe-release movement
by BoyGeniusStudios ·Constrain Attribute: Self.Angle to: VectorToAngle(Self.Position.X-Game.mouse.position.x, Self.Position.Y-Game.mouse.position.Y) -
tables..can the contain attributes
by danshaw ·can a cell in a table be an attribute? or an expression? -
Constraining a paddle to a shape inside the play area?
by GameLabs222 ·I understand how to constrain a paddle inside the viewable screen so it doesn't go off the side and disappear. However, I need to constrain it to a rounded rectangular shape. I could get it to hit the -
Pendulum - how?
by Socks ·Constrain X to 160*cos( game.Time *200)+512 -
Pendulum - how?
by patrykadas ·Constrain: -
Pixel-perfect actor placement in scene
by tatiang ·Change Attribute self.position.X to floor(self.position.X/32)*32+16 -
attaching glow to an actor
by SearleSama ·the way you are thinking is really the only way since we cant change the size of the bounding box of collisions (yet). Just limit the amount of actors you need to have glowing and the performance loss -
HELP!! Stretch Max
by DenimShark ·In the constrain width change magnitude() to min(someValue,magnitude()) where someValue is the max width you want