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Consumable inApp Purchase

guillopuyolguillopuyol Posts: 5Member
edited April 2013 in Working with GS (PC)
Hello,

I am working on Windows and I'm planning on releasing the game to iPhone. Now... I understand I will have to eventually take the project to a Mac and save/publish from it. I'm wondering about the in-app purchase behavior in the Windows Creator.

I set it as consumable, but it only lets me choose the attribute that will change, but not what it will change to. In a video posted in TSHIRTBOOTH's channel there are two fields when the check is selected as consumable, but the second field just doesn't show up.

Will this not work on Windows? Do I have to finish this part on the Mac before publishing? Am I doing something wrong?

Thanks in advance for any light you can shed over in-app purchases on Windows creator.

Guillermo

PS: I should mention that the success/cancel scenes don't load either...

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