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Timer help
by gyroscope ·Change Attribute Random to Random(1,10) -
actor animated to an attack position to hit the enemy
by motionlife ·Under the animation,I added an ON change attribute. I assume that changing the self.image to "main actor attack" refers to both images in the animation. am I right? also, May I kno -
○ ▬▬▬▬ Line Bounce Now Live! ▬▬▬▬ ○
by JarrenH ·I think I found a bug though... If you switch the ball from the top to the bottom, and it collides with a wall while making the switch, on the next run I'm unable to tap anything. The ball doesn't bou -
Collision glitch
by fishZombie ·I was using Collisions as a means of detecting other objects. -
2 Player Switch Turns Help
by tatiang ·Most likely, you need to remove the conditions from those rules so that the switch attribute is not a condition. So if you have a boolean such as activated card that gets set to true when the player' -
2 Player Switching Turns Help
by michaelpaulmartinez ·I just figured it out after 5 hours of trial and error. Thanks for whoever read that mess of an explanation. Everything I said above worked, I just had to add another boolean attribute that acted like -
Cycling weapons but only showing ones with ammo
by Roksalt ·{change attribute ( game.weapon-selected +1)%X} -
how do i refresh a "when touch is released" rule.
by ShmirlyWhirl ·To get around this, I set up my own touch attribute. Local to the actor. -
different types of numbers
by ADSentertainment ·Is there a way you can make it so an a value of something can be several different types of numbers? As in lets say I wanted an attribute to be either equal to 1, 5, 20, 14, or 23. How could I do that -
how do i refresh a "when touch is released" rule.
by guilleface ·hi all i am having many problems with this, say i have a actor when game.allowtotouch is true and touch is realeased change attribute.next to true, so this works fines the first time, but when my attr -
2 Player Switch Turns Help
by michaelpaulmartinez ·I am making an optional 2Player matching card game. I already have a boolean attribute called "Activated card" that identifies when two cards have been flipped. I have 24 cards and I -
2 Player Switching Turns Help
by michaelpaulmartinez ·I already have a boolean attribute called "Activated card" that identifies when two cards have been flipped. I have 24 cards and I have a score system that counts the total pairs. I -
Can I Create This With GameSalad?
by beckb ·(Quote) -
Can I Create This With GameSalad?
by tatiang ·To allow the player to increase the bar, you'd need to constrain its height to an attribute (e.g. game.health) plus an additional attribute (e.g. game.playerAdded). -
Camara
by tatiang ·Change Attribute game.random to random(1,3) -
Expression Editor In Change Scene Behavior
by dmilinovichiii ·So theoretically, would it be possible to make the change attribute behavior change to the scene number? For example, say the level select is on level 4 and level 4 is the 6th scene into the game. Cou -
Need help: Spawn actor and save all new spawned actor position (table?) how to
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actor position resets to original when changing scenes
by tatiang ·the bottom of the actor that is increasing those attributes and then use scene.firstRun=true as a condition for any rules you want to run only once. Or if you don't want to deal with scene attribute -
actor position resets to original when changing scenes
by tatiang ·So in that actor, you would have two self attributes, both real, called self.LastX and self.LastY. When you change scenes from that scene, change self.LastX to self.position.X and self.LastY to self. -
actor position resets to original when changing scenes
by danshaw ·if game attribute x != 0 then add to game attribute y