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  1. Timer help

    gyroscope
    by gyroscope · March 2013
    Change Attribute Random to Random(1,10)
  2. actor animated to an attack position to hit the enemy

    motionlife
    by motionlife · March 2013
    Under the animation,I added an ON change attribute. I assume that changing the self.image to "main actor attack" refers to both images in the animation. am I right? also, May I kno
  3. ○ ▬▬▬▬ Line Bounce Now Live! ▬▬▬▬ ○

    JarrenH
    by JarrenH · March 2013
    I think I found a bug though... If you switch the ball from the top to the bottom, and it collides with a wall while making the switch, on the next run I'm unable to tap anything. The ball doesn't bou
  4. Collision glitch

    fishZombie
    by fishZombie · March 2013
    I was using Collisions as a means of detecting other objects.
  5. 2 Player Switch Turns Help

    tatiang
    by tatiang · March 2013
    Most likely, you need to remove the conditions from those rules so that the switch attribute is not a condition. So if you have a boolean such as activated card that gets set to true when the player'
  6. 2 Player Switching Turns Help

    michaelpaulmartinez
    by michaelpaulmartinez · March 2013
    I just figured it out after 5 hours of trial and error. Thanks for whoever read that mess of an explanation. Everything I said above worked, I just had to add another boolean attribute that acted like
  7. Cycling weapons but only showing ones with ammo

    Roksalt
    by Roksalt · March 2013
    {change attribute ( game.weapon-selected +1)%X}
  8. how do i refresh a "when touch is released" rule.

    ShmirlyWhirl
    by ShmirlyWhirl · March 2013
    To get around this, I set up my own touch attribute. Local to the actor.
  9. different types of numbers

    ADSentertainment
    by ADSentertainment · March 2013
    Is there a way you can make it so an a value of something can be several different types of numbers? As in lets say I wanted an attribute to be either equal to 1, 5, 20, 14, or 23. How could I do that
  10. how do i refresh a "when touch is released" rule.

    guilleface
    by guilleface · March 2013
    hi all i am having many problems with this, say i have a actor when game.allowtotouch is true and touch is realeased change attribute.next to true, so this works fines the first time, but when my attr
  11. 2 Player Switch Turns Help

    michaelpaulmartinez
    by michaelpaulmartinez · March 2013
    I am making an optional 2Player matching card game. I already have a boolean attribute called "Activated card" that identifies when two cards have been flipped. I have 24 cards and I
  12. 2 Player Switching Turns Help

    michaelpaulmartinez
    by michaelpaulmartinez · March 2013
    I already have a boolean attribute called "Activated card" that identifies when two cards have been flipped. I have 24 cards and I have a score system that counts the total pairs. I
  13. Can I Create This With GameSalad?

    beckb
    by beckb · March 2013
    (Quote)
  14. Can I Create This With GameSalad?

    tatiang
    by tatiang · March 2013
    To allow the player to increase the bar, you'd need to constrain its height to an attribute (e.g. game.health) plus an additional attribute (e.g. game.playerAdded).
  15. Camara

    tatiang
    by tatiang · March 2013
    Change Attribute game.random to random(1,3)
  16. Expression Editor In Change Scene Behavior

    dmilinovichiii
    by dmilinovichiii · March 2013
    So theoretically, would it be possible to make the change attribute behavior change to the scene number? For example, say the level select is on level 4 and level 4 is the 6th scene into the game. Cou
  17. Need help: Spawn actor and save all new spawned actor position (table?) how to

    retired_7268e60f1c6833e5c762b15c5f14c7e4
    by retired_7268e60f1c6833e5c762b15c5f14c7e4 · March 2013
    actor 3 should move to all actors 2 and destroy it (attribute pack +1)
  18. actor position resets to original when changing scenes

    tatiang
    by tatiang · March 2013
    the bottom of the actor that is increasing those attributes and then use scene.firstRun=true as a condition for any rules you want to run only once. Or if you don't want to deal with scene attribute
  19. actor position resets to original when changing scenes

    tatiang
    by tatiang · March 2013
    So in that actor, you would have two self attributes, both real, called self.LastX and self.LastY. When you change scenes from that scene, change self.LastX to self.position.X and self.LastY to self.
  20. actor position resets to original when changing scenes

    danshaw
    by danshaw · March 2013
    if game attribute x != 0 then add to game attribute y
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