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  1. actor position resets to original when changing scenes

    tatiang
    by tatiang · March 2013
    So in that actor, you would have two self attributes, both real, called self.LastX and self.LastY. When you change scenes from that scene, change self.LastX to self.position.X and self.LastY to self.
  2. actor position resets to original when changing scenes

    danshaw
    by danshaw · March 2013
    if game attribute x != 0 then add to game attribute y
  3. Need help: Spawn actor and save all new spawned actor position (table?) how to

    tatiang
    by tatiang · March 2013
    Create a game attribute called game.spawnOrder (integer).
  4. Any Game Maker users?

    ADSentertainment
    by ADSentertainment · March 2013
    maker doesn't seem to have different variable (Attribute) types and just puts it all in one. Gamesalad's better in several ways, you have different variables/attributes to work with, it's much more u
  5. Constrain rotation to self.motion

    tatiang
    by tatiang · March 2013
    I believe it's Constrain Attribute self.Rotation to vectorToAngle(self.motion.linear velocity.X, self.motion.linear velocity.Y)
  6. Constrain rotation to self.motion

    GuaveMedia
    by GuaveMedia · March 2013
    kinda like have a blackout right now. I want to constrain my actor (so the top is at front) to his self motion.
  7. Checking a word from a pile of random letters?

    tatiang
    by tatiang · March 2013
    the next word T-O-P so I can't just reset the attribute when I find RAT. And POT is part of POTATO so same problem there. And do I stop when I find POTATO or do I assume that POTATOES is up next?
  8. Random number question

    tatiang
    by tatiang · March 2013
    (Quote)
  9. 94 seconds

    tatiang
    by tatiang · March 2013
    You would create a custom keyboard where each actor represents one letter and have a rule that adds its self.Letter (e.g. 'A') to the end of a text attribute (e.g. Change Attribute game.word to game.w
  10. Easy question on how best to track actor count...

    tatiang
    by tatiang · March 2013
    Change Attribute game.actorCount to game.actorCount+1
  11. Spawning problems.

    ericzingeler
    by ericzingeler · March 2013
    (Quote)
  12. Boolean True On Click?

    tenrdrmer
    by tenrdrmer · March 2013
    --change attribute to (game.attribute+1)%2
  13. How to change newly spawned actor's attribute?

    CodeMonkey
    by CodeMonkey · March 2013
    Have the spawned actors change its own attributes based on game attributes when initiated.
  14. Easy question on how best to track actor count...

    gamesfua
    by gamesfua · March 2013
    Thanks @tatiang but you lost me there. Can you explain what you mean? Are you saying that the spawned actor should not have any change attribute, BUT actors outside of it should?
  15. Random number question

    CodeMonkey
    by CodeMonkey · March 2013
    Too many rules. Change Attribute: game.random to 3*random(0,1)
  16. How to change newly spawned actor's attribute?

    godmoney
    by godmoney · March 2013
    I want to dynamically spawn an actor and then change it's attributes based to the game's status.
  17. Random number question

    tatiang
    by tatiang · March 2013
    Change Attribute game.random to random(0,1)
  18. Easy question on how best to track actor count...

    tatiang
    by tatiang · March 2013
    The Change Attribute behavior that increases or decreases the count should be in the individual actors that spawn, not in the spawner actor.
  19. Gamesalad saving attribute not working

    tatiang
    by tatiang · March 2013
    Just to be clear, you have a Load Attribute behavior in an actor on the opening scene of your game? And when you check that attribute (e.g. DisplayText) it's not showing the saved value?
  20. Soundboard

    gyroscope
    by gyroscope · March 2013
    Then make a boolean attribute. So if you're triggering a sound to play with a touch rule then put in the actor that plays the sound put:
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