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Closing App, save levels! Need Help
by OdenSoftware ·This are my attribute for the level savings after i have unlocked next level. -
Closing App, save levels! Need Help
by tatiang ·Can you post a screenshot of your rules, especially the load attribute and save attribute behaviors, or post a link to download your project file if you prefer? -
Score question (advanced) Math Genius are you out there?
by RThurman ·-- Change Attribute: CoinsCollected To: true -
choose and move?S.O.S
by chungchunyin ·..............okay.I set up an attribute 'ID',when touch is inside of the BIG BLUE actor,change attributed 'ID'=1.when touch is inside of the BIG RED actor,change attribute ID'=2.And I set up serval r -
Score question (advanced) Math Genius are you out there?
by Dazza006 ·@JoeMeister Try creating an index attribute say "bonus count". -
Help with saving points and in-game store
by Jordeyy ·Constrain attribute game.score to "Floor(game.EndX-game.StartX) -
Score question (advanced) Math Genius are you out there?
by JoeMeister ·Alright my player collects coins for every 10 coins collected he/she gets a Bonus. I set up an attribute called CoinsCollected. So every time the player collects 10 coins that attribute is set to true -
Help with saving points and in-game store
by PaxPax ·If you can give more info on the details of your attributes; money, coins and score and how they get their values that may help. Is your constrain game coins to game score attribute supposed to be a c -
Score for speed ball
by Socks ·'Attribute' means something in GameSalad, something specific, so using it to mean 'ascribe' is only going to confuse things. And by 'displacement' do you mean 'distance moved' ? What the question appe -
Tap Question
by tglessy ·Well, when touch is pressed, change attribute wrong to true is really the only attribute in Actor 1. When game.wrong is true, reset scene is in another actor that's invisible and handles several other -
gaining points by killing another actor
by tatiang ·Detecting collisions with Interpolate behaviors will not give you consistent results. You'll need to use Move/Accelerate/Change Attribute instead. Once you do that, it's just a matter of adding a ru -
how to make table column an attribute?
by tatiang ·Change Attribute game.bombs to tableCellValue(tableName, row, column) -
Tap Question
by tglessy ·-When touch is pressed, change attribute wrong to true -
how to make table column an attribute?
by bobtheturtle ·how to make table column an attribute? -
The ball stops, the game is lost!
by feroman ·I would like to attribute a score for the displacement and velocity of the ball. -
Key generator program
by SolarPepperStudios ·1. Protect attribute names (since the attributes can be changed using iExplorer http://forums.gamesalad.com/discussion/54191/editing-save-game-data-with-iexplorer#latest) -
Tilt Shift Effect? (SimCity Style!)
by Socks ·Ok, so not opaque but semi-transparent ? If you have an image that is blurred and you overlay it on a scene (rather than 'constrain it over the camera') the results will be exactly what you might expe -
Cheat codes using table
by tatiang ·Another way to do this is to store the name of the cheat code in a text attribute that is saved to the device. If the player inputs something that matches one of your codes ("moneybags&q -
Tilt Shift Effect? (SimCity Style!)
by Socks ·For example if you had a 'filter' (as an image) that you wanted to apply to something why would you want it to be opaque ? And what does 'constrain it over the camera mean' ? -
slider puzzle for kids
by wollty ·maybe I think I have to use constrain attribute