GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Unlocking Characters with coins help

    pHghost
    by pHghost · May 2017
    If you have multiple characters, and perhaps other unlocks in the game, I'd suggest using a table, not save attributes.
  2. Cutscene Issue

    tatiang
    by tatiang · May 2017
    Yes, you can number your images like this: cutscene1.png, cutscene2.png, cutscene3.png, etc. and create an integer attribute called something like game.frame with a starting value of 1 and then each t
  3. Set Distance Between Moving Actors

    brett-norton
    by brett-norton · May 2017
    The width of the platforms is different, i want to know how i can set or constrain the distance between the right side of the current platform on the screen to the left side of the next random platfor
  4. Using Tables to store multiple user input texts, and displaying the texts in actor

    indra.aziz
    by indra.aziz · May 2017
    (Quote)
  5. Unlocking Characters with coins help

    tatiang
    by tatiang · May 2017
    When Touch is Pressed and attribute game.coins ≥ 500 and attribute game.unlockedMario is false
  6. Unlocking Characters with coins help

    salino2835
    by salino2835 · May 2017
    Also how would I use the save attribute so my game knows its unlocked every time the user launches the game?
  7. Using Tables to store multiple user input texts, and displaying the texts in actor

    tatiang
    by tatiang · May 2017
    (Quote)
  8. Using Tables to store multiple user input texts, and displaying the texts in actor

    indra.aziz
    by indra.aziz · May 2017
    Aha! So that way, the game.text attribute is just a bridge from user to table, very nice. And use my integer attribute+1 to control which row to insert, is that correct?
  9. Using Tables to store multiple user input texts, and displaying the texts in actor

    tatiang
    by tatiang · May 2017
         Change attribute game.input to ""
  10. Using Tables to store multiple user input texts, and displaying the texts in actor

    indra.aziz
    by indra.aziz · May 2017
    I want the user to be able to keyboard input multiple text attributes (up to 20), and then have the text stored in one col or row of my table, and then have them each displayed in an actor, before lat
  11. Color Change / Interpolation Trick

    rainwaterstudios
    by rainwaterstudios · May 2017
    Nice, could be useful for constantly changing colors. I mainly use the text attribute method to change an actors color at specific times, when colliding with another actor, or when reaching a certain
  12. Color Change / Interpolation Trick

    Socks
    by Socks · May 2017
    On a side note, you can do the same rainbow changing effect as in your demo file with just these three constrains . . .
  13. Color Change / Interpolation Trick

    rainwaterstudios
    by rainwaterstudios · May 2017
    I came up with a simple, reliable way to change or interpolate an actors color, without having to create 3 'change attribute' or 3 'interpolate' behaviors for Red, Green and Blue. I've found this tric
  14. Can I type an attribute?

    3absh
    by 3absh · May 2017
    Say I want to put a variable in the middle of an attribute
  15. Having trouble getting actor to rotate after leaving initial scene area.

    Icebox
    by Icebox · May 2017
    I think Gamesalad is the only game engine that doesn't allow you to access scene attributes without unlocking the actor. It would be great and we wouldn't have to constrain actor's position to game a
  16. Random not being Random

    Socks
    by Socks · May 2017
    That's - no bracket after Earth.Y / second constrain should be Y rather than X.
  17. Random not being Random

    brett-norton
    by brett-norton · May 2017
    Constrain - Self.pos.x to 100cos(self.time75%360)+game.EarthX
  18. Having trouble getting actor to rotate after leaving initial scene area.

    Socks
    by Socks · May 2017
    (for example a new blank actor) and use that to constrain a couple of game.attributes to camera.origin X and Y . . your actor (the one you want to rotate) can then access the camera.origin via these
  19. Tables are resetting in preview mode.

    DarthGabriel
    by DarthGabriel · May 2017
    saved. Yes I have tried save table and save attribute and I have followed other simpler tutorials I saw on Youtube. I am using gamesalad on a pc and have a pro membership.
  20. 8 way joystick / 2 way slider control

    Socks
    by Socks · May 2017
    (Quote)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla