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  1. Keyboard Input - Crashes when...

    gyroscope
    by gyroscope · December 2012
    @stevem109 Also, I discovered that if the attribute's value you are using for a Keyboard Input Behaviour is empty, you'll get the dreaded spinning wheel and GSC will freeze.
  2. Keyboard Input - Crashes when...

    stevem109
    by stevem109 · December 2012
    pressed, use keyboard input (with any available attribute... I used Game.Name or Game.Time)... 3)Preview... touch actor... it looks good at this point 4) Hit Done. 5) Go to the scene icon at the top,
  3. Help with car physics?

    Hymloe
    by Hymloe · December 2012
    I use an attribute called Accelerate_Offset for the Y Offset, and when the car is steering left or right, I set Accelerate_Offset to be 200, or -200, so that it accelerates towards the left or right a
  4. Save/Load Attribute issues

    LiosStudios
    by LiosStudios · December 2012
    change attribute: game.unlock To: game.unlock+1
  5. Gravity question (how to make actor bounce)

    Ozzy25
    by Ozzy25 · December 2012
    thought I may have to replace these here by the Constrain Attribute behaviour as well? I tried but if I do that it won't move at all.
  6. Gravity question (how to make actor bounce)

    Ozzy25
    by Ozzy25 · December 2012
    Yeah I saw that file in the other thread! Tried it too but still "lagging". The constrain attribute is definitely the culprit, the "handling" from the new file work
  7. Active Layers, Multiple Select Layers, Changing Layers in Game

    hawt
    by hawt · December 2012
    once they are all over each other, when i try to move the top later, on touch, it is grabbing all the shapes and moving them all at once (I think I may be able to add an attribute to determine which o
  8. Gravity question (how to make actor bounce)

    Socks
    by Socks · December 2012
    Here, I've made you a quick endless bounce that is very efficient (only uses a single constrain rule) and always bounces to the same height . . . .
  9. Help with accelerometer controls. Transition is choppy.

    Chakku
    by Chakku · December 2012
    How do i get the acceleration.y attribute?
  10. Simulated steering when coasting.

    sparkania
    by sparkania · December 2012
    Game Attributes
  11. Actors and performance

    GuaveMedia
    by GuaveMedia · December 2012
    Sure non visible is better but is it possible to turn it on again with change attribute?
  12. Better solution for an up-to-down platform?

    Socks
    by Socks · December 2012
    Constrain Y position to: AAA*cos(game.Time *BBB)+CCC
  13. Actor Grouping

    sparkania
    by sparkania · December 2012
    Example: I have a single Car actor. In order to have it look and act the way I want to, I have the Car actor itself with all controls and collisions, a Headlight and Tail light graphic constrained to
  14. Gravity question (how to make actor bounce)

    Ozzy25
    by Ozzy25 · December 2012
    Move attribute: direction = 0,0° (this equals to going to the right) relative to: actor; move type: additive (also tried stacked, see no difference)
  15. add video?

    gyroscope
    by gyroscope · December 2012
    The other way would be to a timer and change the images one after the other using an attribute... you might have more luck here, strangely...
  16. Score Keeping Issue

    tatiang
    by tatiang · December 2012
    Don't have the rule for bullet counting on the "trigger" button. Add it instead to the bullet actor. Specifically, the bullet actor should have a Change Attribute game.bullet to ga
  17. Gravity question (how to make actor bounce)

    Ozzy25
    by Ozzy25 · December 2012
    I tried using the accelerate but now comes the second problem already. My player basically gets outside of the window / image. For every move (left, right, up, down) I have set an attribute self.Posit
  18. Score Keeping Issue

    Benjamight
    by Benjamight · December 2012
    A quick rundown of how I added the score... I created a "Bullet" Integer on the "Game" tab. Then, I have a "Change Attribute" command each time t
  19. Orbiting an actor around another Actor in Windows.

    Socks
    by Socks · December 2012
    Constrain X position to: AAA*sin(game.Time *BBB)+[the X position of the 'parent' actor]
  20. Truck with a trailer

    RThurman
    by RThurman · December 2012
    Now that you know the 'joint' relationships between cab and trailer (wheels), a next big challenge will be to translate them into a usable physics system. For example, you just found that constrain b
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