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Keyboard Input - Crashes when...
by gyroscope ·@stevem109 Also, I discovered that if the attribute's value you are using for a Keyboard Input Behaviour is empty, you'll get the dreaded spinning wheel and GSC will freeze. -
Keyboard Input - Crashes when...
by stevem109 ·pressed, use keyboard input (with any available attribute... I used Game.Name or Game.Time)... 3)Preview... touch actor... it looks good at this point 4) Hit Done. 5) Go to the scene icon at the top, -
Help with car physics?
by Hymloe ·I use an attribute called Accelerate_Offset for the Y Offset, and when the car is steering left or right, I set Accelerate_Offset to be 200, or -200, so that it accelerates towards the left or right a -
Save/Load Attribute issues
by LiosStudios ·change attribute: game.unlock To: game.unlock+1 -
Gravity question (how to make actor bounce)
by Ozzy25 ·thought I may have to replace these here by the Constrain Attribute behaviour as well? I tried but if I do that it won't move at all. -
Gravity question (how to make actor bounce)
by Ozzy25 ·Yeah I saw that file in the other thread! Tried it too but still "lagging". The constrain attribute is definitely the culprit, the "handling" from the new file work -
Active Layers, Multiple Select Layers, Changing Layers in Game
by hawt ·once they are all over each other, when i try to move the top later, on touch, it is grabbing all the shapes and moving them all at once (I think I may be able to add an attribute to determine which o -
Gravity question (how to make actor bounce)
by Socks ·Here, I've made you a quick endless bounce that is very efficient (only uses a single constrain rule) and always bounces to the same height . . . . -
Help with accelerometer controls. Transition is choppy.
by Chakku ·How do i get the acceleration.y attribute? -
Simulated steering when coasting.
by sparkania ·Game Attributes -
Actors and performance
by GuaveMedia ·Sure non visible is better but is it possible to turn it on again with change attribute? -
Better solution for an up-to-down platform?
by Socks ·Constrain Y position to: AAA*cos(game.Time *BBB)+CCC -
Actor Grouping
by sparkania ·Example: I have a single Car actor. In order to have it look and act the way I want to, I have the Car actor itself with all controls and collisions, a Headlight and Tail light graphic constrained to -
Gravity question (how to make actor bounce)
by Ozzy25 ·Move attribute: direction = 0,0° (this equals to going to the right) relative to: actor; move type: additive (also tried stacked, see no difference) -
add video?
by gyroscope ·The other way would be to a timer and change the images one after the other using an attribute... you might have more luck here, strangely... -
Score Keeping Issue
by tatiang ·Don't have the rule for bullet counting on the "trigger" button. Add it instead to the bullet actor. Specifically, the bullet actor should have a Change Attribute game.bullet to ga -
Gravity question (how to make actor bounce)
by Ozzy25 ·I tried using the accelerate but now comes the second problem already. My player basically gets outside of the window / image. For every move (left, right, up, down) I have set an attribute self.Posit -
Score Keeping Issue
by Benjamight ·A quick rundown of how I added the score... I created a "Bullet" Integer on the "Game" tab. Then, I have a "Change Attribute" command each time t -
Orbiting an actor around another Actor in Windows.
by Socks ·Constrain X position to: AAA*sin(game.Time *BBB)+[the X position of the 'parent' actor] -
Truck with a trailer
by RThurman ·Now that you know the 'joint' relationships between cab and trailer (wheels), a next big challenge will be to translate them into a usable physics system. For example, you just found that constrain b