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My first game
by WoodGames ·Ow i figure that later out but now with the ball and start button i placed the otherwise attribute but now it goes slowly down? -
My first game
by AppsterDude ·you need to make a rule so when the ball reaches the finish line reset the drop ball attribute to false so when it goes to the other scene it wont drop -
New interpolate custom
by tatiang ·change attribute self.originalX to self.position.X -
need save/load template's
by adlaim ·I realy need save/load template's to explain me the save & load attribute . -
Moving all actors using the same tag?
by tatiang ·If you need to move a group of actors, you could have those actors check a game attribute for a certain value and then create a rule to move the actor 100 pixels if that attribute condition is true. -
Actors doesen't display
by MobileRocketGames ·create a new actor (a white box), drag it into the scene, open it up, apply a constrain attribute self.Position.X to mouse.Position.X and self.Position.Y to mouse.Position.Y -
Actor/player spawns indestructible
by NeoStar ·Why would the newly spawned actor/player be immune to collisions with any other actors onscreen at them time of death/spawn? All are part of the same layer and spawned relative to that layer in the s -
Need help with motion constrain
by WoodGames ·@uptimistik didn't work. Constrain attribute? that behavior? -
Need help with motion constrain
by WoodGames ·(Image) -
Actor pos relative to other actor not working
by JagonApps ·I have used an attribute to keep the position x and y (+ a bit to get in corner) & rotation to big box -
Converting Text Table values into a text string
by tatiang ·The concatenate function is ".." (without the quotes) between two strings. You could manually combine the rows by doing Change Attribute game.typing to tableCellValue(game.Table,1,1 -
Need help with ball actor
by WoodGames ·@RP You will need an attribute that sets that ball's action (that button press) back to zero/false each time you reset, or start that scene. Otherwise the memory and logic will think, "okay t -
comparing text attributes
by tatiang ·@gyroscope - But wouldn't you have to know in advance which word was in which position? I still don't see a way to compare text attributes without having a way to parse text such as firstLetter(game. -
Need help with ball actor
by RP ·You will need an attribute that sets that ball's action (that button press) back to zero/false each time you reset, or start that scene. Otherwise the memory and logic will think, "okay time -
comparing text attributes
by gyroscope ·Hi, as @tatiang says, there's no way to do this with text attributes alone; you'd have to use more attributes. You could use a table as well, I'm thinking. -
Tags and collision weirdness
by The_Gamesalad_Guru ·Certan behaviors like interpolate or a constrain to mouse will over ride collisions this may be you're problem. -
Tags and collision weirdness
by SquareHeart ·* physics collisions occurring between objects that have no collision rules or [collide] behaviour -
Pinch, Spread, Rotate
by RThurman ·One way of limiting the max size would be to create two new attributes (maxHeight, maxWidth). Then at the top of the behavior list, use two change attribute behaviors to specify the the maximum. (For -
Constrain Attribute to set end of player and collide with enemy
by mrpacogp ·I`m testing that: -
STOP THAT ACTOR
by Braydon_SFX ·Create a self boolean attribute called "Stop".