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  1. My first game

    WoodGames
    by WoodGames · November 2012
    Ow i figure that later out but now with the ball and start button i placed the otherwise attribute but now it goes slowly down?
  2. My first game

    AppsterDude
    by AppsterDude · November 2012
    you need to make a rule so when the ball reaches the finish line reset the drop ball attribute to false so when it goes to the other scene it wont drop
  3. New interpolate custom

    tatiang
    by tatiang · November 2012
    change attribute self.originalX to self.position.X
  4. need save/load template's

    adlaim
    by adlaim · November 2012
    I realy need save/load template's to explain me the save & load attribute .
  5. Moving all actors using the same tag?

    tatiang
    by tatiang · November 2012
    If you need to move a group of actors, you could have those actors check a game attribute for a certain value and then create a rule to move the actor 100 pixels if that attribute condition is true.
  6. Actors doesen't display

    MobileRocketGames
    by MobileRocketGames · November 2012
    create a new actor (a white box), drag it into the scene, open it up, apply a constrain attribute self.Position.X to mouse.Position.X and self.Position.Y to mouse.Position.Y
  7. Actor/player spawns indestructible

    NeoStar
    by NeoStar · November 2012
    Why would the newly spawned actor/player be immune to collisions with any other actors onscreen at them time of death/spawn? All are part of the same layer and spawned relative to that layer in the s
  8. Need help with motion constrain

    WoodGames
    by WoodGames · November 2012
    @uptimistik didn't work. Constrain attribute? that behavior?
  9. Need help with motion constrain

    WoodGames
    by WoodGames · November 2012
    (Image)
  10. Actor pos relative to other actor not working

    JagonApps
    by JagonApps · November 2012
    I have used an attribute to keep the position x and y (+ a bit to get in corner) & rotation to big box
  11. Converting Text Table values into a text string

    tatiang
    by tatiang · November 2012
    The concatenate function is ".." (without the quotes) between two strings. You could manually combine the rows by doing Change Attribute game.typing to tableCellValue(game.Table,1,1
  12. Need help with ball actor

    WoodGames
    by WoodGames · November 2012
    @RP You will need an attribute that sets that ball's action (that button press) back to zero/false each time you reset, or start that scene. Otherwise the memory and logic will think, "okay t
  13. comparing text attributes

    tatiang
    by tatiang · November 2012
    @gyroscope - But wouldn't you have to know in advance which word was in which position? I still don't see a way to compare text attributes without having a way to parse text such as firstLetter(game.
  14. Need help with ball actor

    RP
    by RP · November 2012
    You will need an attribute that sets that ball's action (that button press) back to zero/false each time you reset, or start that scene. Otherwise the memory and logic will think, "okay time
  15. comparing text attributes

    gyroscope
    by gyroscope · November 2012
    Hi, as @tatiang says, there's no way to do this with text attributes alone; you'd have to use more attributes. You could use a table as well, I'm thinking.
  16. Tags and collision weirdness

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2012
    Certan behaviors like interpolate or a constrain to mouse will over ride collisions this may be you're problem.
  17. Tags and collision weirdness

    SquareHeart
    by SquareHeart · November 2012
    * physics collisions occurring between objects that have no collision rules or [collide] behaviour
  18. Pinch, Spread, Rotate

    RThurman
    by RThurman · November 2012
    One way of limiting the max size would be to create two new attributes (maxHeight, maxWidth). Then at the top of the behavior list, use two change attribute behaviors to specify the the maximum. (For
  19. Constrain Attribute to set end of player and collide with enemy

    mrpacogp
    by mrpacogp · November 2012
    I`m testing that:
  20. STOP THAT ACTOR

    Braydon_SFX
    by Braydon_SFX · November 2012
    Create a self boolean attribute called "Stop".
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