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  1. My screen flashes whenever my in-game timer changes

    birdboy
    by birdboy · March 2017
    Last time I've worked with the windows version of GameSalad I experienced flashes too. The windows version was insanely buggy at that time (around half a year ago) and I have no idea if things were im
  2. My screen flashes whenever my in-game timer changes

    mr.green
    by mr.green · March 2017
    @tatiang its... (keep in mind Time/clock is my attribute)
  3. Memory Card Game

    pHghost
    by pHghost · March 2017
    Two game attributes for cards:
  4. Memory Game Problem

    darren.gregorio@gmail.com
    by darren.gregorio@gmail.com · March 2017
    Change Attribute game.turnNumber to game.turnNumber + 1
  5. Memory Card Game

    darren.gregorio@gmail.com
    by darren.gregorio@gmail.com · March 2017
    Change Attribute game.turnNumber to game.turnNumber + 1
  6. In-app purchase is unlocking two characters and not just the one.

    Jayden.goodall
    by Jayden.goodall · March 2017
    The game.saving table is so that it loads to an attribute and then through to purchase.
  7. Ads every X clicks

    pHghost
    by pHghost · March 2017
    Create a game attribute to keep track of the clicks.
  8. Memory Card Game

    tatiang
    by tatiang · March 2017
    No need for a new attribute... just compare self.Image assuming your actors are using unique image names (e.g. orange.jpg, apple.jpg, lemon.jpg). But you'll need to store the two values somewhere:
  9. Memory Card Game

    tatiang
    by tatiang · March 2017
    There's no need to make a new thread for each additional piece of information... just post in the original thread (this one) or edit your post using the gear button at the top-right of each post. He…
  10. Memory Card Game

    imjustmike
    by imjustmike · March 2017
    In your cards have a self attribute called self.card. Use a text attribute. In each of the cards on your scene you'll need to type the type of the card into this attribute, making sure to use the EXAC
  11. Detecting multiple collisions

    pHghost
    by pHghost · March 2017
    attribute, which will be connected to both bullets and the hero in the following manner.
  12. Detecting multiple collisions

    imjustmike
    by imjustmike · March 2017
    Create a global integer attribute.
  13. Detecting multiple collisions

    RossmanBrothersGames
    by RossmanBrothersGames · March 2017
    You will need a game integer attribute. Also I believe the touch count will need to be detected by the secondary objects not the main one. The main object will only be able to tell if it is colliding
  14. Detecting multiple collisions

    dimsdale
    by dimsdale · March 2017
    I've had a search but can't really find anything on Detecting Multiple Collisions.
  15. Hero Rotration

    imjustmike
    by imjustmike · March 2017
    A quick hack would be to add a boolean self attribute called self.is-flying. When it starts to fly, change it to true. Put the reset to 0 rotation in a collide with ground AND fly is true. Make sure y
  16. Enemy Spawn help

    pHghost
    by pHghost · March 2017
    The game.TankY is an attribute you need to make. Either constrain it to the tank Y in the tank actor, or if you don't spawn too often or can deal with small imprecision, just update the game.TankY eve
  17. Saving a game with procedural generation

    imjustmike
    by imjustmike · March 2017
    I'm thinking of potentially having a scenery_item attribute, that goes up by one each time an actor is spawned and is assigned to that actor. This could be a row in a table. I could then use add table
  18. Need Help with my 3 buttons problem

    kianziack
    by kianziack · March 2017
    change attribute
  19. Tank Movement

    quinn221
    by quinn221 · March 2017
    That works...but it added an extra problem. When I fire the gun, sometimes the bullets only fly to the right and don't follow the cannon when it moves....strange
  20. Tank Movement

    Socks
    by Socks · March 2017
    Constrain turret.x to 50*cos(tank rotation+90)+tank X
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