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My screen flashes whenever my in-game timer changes
by birdboy ·Last time I've worked with the windows version of GameSalad I experienced flashes too. The windows version was insanely buggy at that time (around half a year ago) and I have no idea if things were im -
My screen flashes whenever my in-game timer changes
by mr.green ·@tatiang its... (keep in mind Time/clock is my attribute) -
Memory Card Game
by pHghost ·Two game attributes for cards: -
Memory Game Problem
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Memory Card Game
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In-app purchase is unlocking two characters and not just the one.
by Jayden.goodall ·The game.saving table is so that it loads to an attribute and then through to purchase. -
Ads every X clicks
by pHghost ·Create a game attribute to keep track of the clicks. -
Memory Card Game
by tatiang ·No need for a new attribute... just compare self.Image assuming your actors are using unique image names (e.g. orange.jpg, apple.jpg, lemon.jpg). But you'll need to store the two values somewhere: -
Memory Card Game
by tatiang ·There's no need to make a new thread for each additional piece of information... just post in the original thread (this one) or edit your post using the gear button at the top-right of each post. He… -
Memory Card Game
by imjustmike ·In your cards have a self attribute called self.card. Use a text attribute. In each of the cards on your scene you'll need to type the type of the card into this attribute, making sure to use the EXAC -
Detecting multiple collisions
by pHghost ·attribute, which will be connected to both bullets and the hero in the following manner. -
Detecting multiple collisions
by imjustmike ·Create a global integer attribute. -
Detecting multiple collisions
by RossmanBrothersGames ·You will need a game integer attribute. Also I believe the touch count will need to be detected by the secondary objects not the main one. The main object will only be able to tell if it is colliding -
Detecting multiple collisions
by dimsdale ·I've had a search but can't really find anything on Detecting Multiple Collisions. -
Hero Rotration
by imjustmike ·A quick hack would be to add a boolean self attribute called self.is-flying. When it starts to fly, change it to true. Put the reset to 0 rotation in a collide with ground AND fly is true. Make sure y -
Enemy Spawn help
by pHghost ·The game.TankY is an attribute you need to make. Either constrain it to the tank Y in the tank actor, or if you don't spawn too often or can deal with small imprecision, just update the game.TankY eve -
Saving a game with procedural generation
by imjustmike ·I'm thinking of potentially having a scenery_item attribute, that goes up by one each time an actor is spawned and is assigned to that actor. This could be a row in a table. I could then use add table -
Need Help with my 3 buttons problem
by kianziack ·change attribute -
Tank Movement
by quinn221 ·That works...but it added an extra problem. When I fire the gun, sometimes the bullets only fly to the right and don't follow the cannon when it moves....strange -
Tank Movement
by Socks ·Constrain turret.x to 50*cos(tank rotation+90)+tank X