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  1. Having issues displaying attributes with "Log Debugging Statement"

    jonmulcahy
    by jonmulcahy · September 2012
    You should be able to put an attribute and test like this
  2. score system windows problem

    villas111
    by villas111 · September 2012
    the attribute there is an integer is set to 0 so i had to set it to -2 before it shows 0
  3. Having issues displaying attributes with "Log Debugging Statement"

    moloney55
    by moloney55 · September 2012
    Ok I seem to have sorted some of this out my self. Apparently you can't combine an attribute with text, this causes the blank statement. Also if the value of an attribute is 0 it prints nothing rather
  4. Actor orbiting around another actor issue question

    RThurman
    by RThurman · September 2012
    Constrain Attribute: Self.Rotation To:vectorToAngle(game.sunX-self.Position.X, game.sunY-self.Position.Y)+90
  5. Having issues displaying attributes with "Log Debugging Statement"

    moloney55
    by moloney55 · September 2012
    When I use the "Log Debugging Statement" action it works fine with ONLY plain text. But, if I try to display the value of an Attribute pulling it through the expression evaluator it
  6. Having issues displaying attributes in "Log Debugging Statement"

    moloney55
    by moloney55 · September 2012
    When I use the "Log Debugging Statement" action it works fine with ONLY plain text. But, if I try to display the value of an Attribute pulling it through the expression evaluator it
  7. IAPP purchase set up - sandbox testing - Purchase worked but boolean switch not changing!

    ShmirlyWhirl
    by ShmirlyWhirl · September 2012
    From my experience, having the attribute controlled by a table is pretty hit or miss. I always set it up change be a global attribute, and then if need be assign it to a table from there.
  8. IAPP purchase set up - sandbox testing - Purchase worked but boolean switch not changing!

    IcedB
    by IcedB · September 2012
    @escess its not ideal to have to switch to a success scene because it will affect the current state of attributes in actors when the scene is rebooted. I will however try this to see if it does trigge
  9. In-App Purchase questions NEED HELP ASAP!

    ShmirlyWhirl
    by ShmirlyWhirl · September 2012
    Having the save attribute on the success scene should work, as it will come in to effect after the attribute has been changed. Just make sure to load the attribute on a loading/home screen, so it actu
  10. Rotate this!

    RThurman
    by RThurman · September 2012
    But things like attributes are only evaluated once (unless the attribute changes).
  11. Fluent Motion

    bjandthekatz
    by bjandthekatz · September 2012
    hello, i know i have asked this question before. Whenever i have the attribute self.Motion.Linear Velocity.x set to 300 if i move it is choppy and UN-smooth. Also whenever i use the Accelerate (90
  12. In-App Purchase questions NEED HELP ASAP!

    ahodge0821
    by ahodge0821 · September 2012
    So I am very close to publishing with Apple, but I need help with a few things. One: is it possible to set up a save attribute in my app purchase "success scene" to save consumable i
  13. Strange Collision Issue

    SlickZero
    by SlickZero · September 2012
    And you could always use a constrain attribute on the actor when it is moving to force it to keep going. But when it gets to a split, if one actor is a little higher, it will jump a little, like on a
  14. Alternative to CHANGE IMAGE

    jonmulcahy
    by jonmulcahy · September 2012
    Change attribute self.image will work. I don't every use the change image function anymore.
  15. Rotate this!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2012
    I see what you did there mark and I tried something similar. I see how you are using otherwise to keep it firing awesome. I just wonder why we have to use a proxy attribute when an IF statement should
  16. Get actors to move with the actor they collided with?

    tatiang
    by tatiang · September 2012
    There are ways to get around this. I haven't fully tested it, but you can have each actor timestamp itself when it collides (change attribute self.collideTime to game.Time) and then check times to se
  17. "ABE" Development Thread

    DeadlySeriousMedia
    by DeadlySeriousMedia · September 2012
    I've used @tshirtbooths orbiting tutorial for obstacles in the game, my problem is when I pause or switch forms I can get the orbiting object to freeze, but when I unpause it changes it's position in
  18. volume slider help please

    carlblanchet
    by carlblanchet · September 2012
    instead of making sound turn off if attribute is equal to 0, make it sound turn off if attribute is less than or equal to zero.
  19. IAPP purchase set up - sandbox testing - Purchase worked but boolean switch not changing!

    ecscess
    by ecscess · September 2012
    Apparently, if the scene doesn't change, the attribute will not be saved, so, make a thank you or success scene and set it to in-app purchase item attribute.
  20. Interpolating Score question

    Mr Hanson
    by Mr Hanson · September 2012
    You could just place them where you want. Change their alpha to zero. Then make a self.attribute for the score actors. And say if score is great than self.attribute than change alpha to one.
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