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Breakout Game - Working with Gravity
by 3itg ·constrain attribute self.position.x to 250 -
Configure a Single Scene vs. Multiple Scenes?
by 3itg ·I have 14 scenes, all similar behavior (planet in the center, AI flying around and whatnot), the scene is selected by an attribute game.solarsystemID. -
Having issues displaying attributes with "Log Debugging Statement"
by jonmulcahy ·You should be able to put an attribute and test like this -
score system windows problem
by villas111 ·the attribute there is an integer is set to 0 so i had to set it to -2 before it shows 0 -
Having issues displaying attributes with "Log Debugging Statement"
by moloney55 ·Ok I seem to have sorted some of this out my self. Apparently you can't combine an attribute with text, this causes the blank statement. Also if the value of an attribute is 0 it prints nothing rather -
Actor orbiting around another actor issue question
by RThurman ·Constrain Attribute: Self.Rotation To:vectorToAngle(game.sunX-self.Position.X, game.sunY-self.Position.Y)+90 -
Having issues displaying attributes with "Log Debugging Statement"
by moloney55 ·When I use the "Log Debugging Statement" action it works fine with ONLY plain text. But, if I try to display the value of an Attribute pulling it through the expression evaluator it -
Having issues displaying attributes in "Log Debugging Statement"
by moloney55 ·When I use the "Log Debugging Statement" action it works fine with ONLY plain text. But, if I try to display the value of an Attribute pulling it through the expression evaluator it -
IAPP purchase set up - sandbox testing - Purchase worked but boolean switch not changing!
by ShmirlyWhirl ·From my experience, having the attribute controlled by a table is pretty hit or miss. I always set it up change be a global attribute, and then if need be assign it to a table from there. -
IAPP purchase set up - sandbox testing - Purchase worked but boolean switch not changing!
by IcedB ·@escess its not ideal to have to switch to a success scene because it will affect the current state of attributes in actors when the scene is rebooted. I will however try this to see if it does trigge -
In-App Purchase questions NEED HELP ASAP!
by ShmirlyWhirl ·Having the save attribute on the success scene should work, as it will come in to effect after the attribute has been changed. Just make sure to load the attribute on a loading/home screen, so it actu -
Rotate this!
by RThurman ·But things like attributes are only evaluated once (unless the attribute changes). -
Fluent Motion
by bjandthekatz ·hello, i know i have asked this question before. Whenever i have the attribute self.Motion.Linear Velocity.x set to 300 if i move it is choppy and UN-smooth. Also whenever i use the Accelerate (90 -
In-App Purchase questions NEED HELP ASAP!
by ahodge0821 ·So I am very close to publishing with Apple, but I need help with a few things. One: is it possible to set up a save attribute in my app purchase "success scene" to save consumable i -
Strange Collision Issue
by SlickZero ·And you could always use a constrain attribute on the actor when it is moving to force it to keep going. But when it gets to a split, if one actor is a little higher, it will jump a little, like on a -
Alternative to CHANGE IMAGE
by jonmulcahy ·Change attribute self.image will work. I don't every use the change image function anymore. -
Rotate this!
by The_Gamesalad_Guru ·I see what you did there mark and I tried something similar. I see how you are using otherwise to keep it firing awesome. I just wonder why we have to use a proxy attribute when an IF statement should -
Get actors to move with the actor they collided with?
by tatiang ·There are ways to get around this. I haven't fully tested it, but you can have each actor timestamp itself when it collides (change attribute self.collideTime to game.Time) and then check times to se -
"ABE" Development Thread
by DeadlySeriousMedia ·I've used @tshirtbooths orbiting tutorial for obstacles in the game, my problem is when I pause or switch forms I can get the orbiting object to freeze, but when I unpause it changes it's position in -
volume slider help please
by carlblanchet ·instead of making sound turn off if attribute is equal to 0, make it sound turn off if attribute is less than or equal to zero.