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Question regarding scores
by TesseractEngine ·Before ActorA starts moving, grab his pos.X, for example into a new attribute called self.StartX. Then constrain scene.scores to his current (pox.X - StartX) * 10 (or whatever multiple gives you the k -
Question regarding scores
by firstofjune ·change attribute -
Updating Your App: How It Effects Saved Attributes
by ultima ·i'm not sure what you mean by access and reference an attribute's value . you can't access anything on the users's device remotely. but you can anticipate user's input and build responses preemptively -
Updating Your App: How It Effects Saved Attributes
by osucowboy18 ·Thanks for the response @ultima! I am using the Save / Load attributes correctly in both the first and new versions. So with that being said, would I be able to access and reference an attribute's val -
Updating Your App: How It Effects Saved Attributes
by ultima ·as long as you use save/load feature you have to assign a save key to the values. and they'll be on the device. I find it easier to save all the attribute to the table and saving the table.. no messy -
Updating Your App: How It Effects Saved Attributes
by osucowboy18 ·Ok, so I'm working on an update to one of our apps in which I am referencing the value of an attribute created and stored in the first version of the app. When the user updates the app on their device -
New Aspect ratio 1136x640
by AcceleratedGames ·(Quote) -
every "x" time/score do something
by tatiang ·Yes and no. If you do Timer every random(1,6), it will calculate the random number ONCE and then use that for the timer value (e.g. every 2 seconds). If you actually want something to happen at a ra -
trying to display countdown based on timer, but stop at 0
by tatiang ·Constrain attribute self.TimeLeft (index) to 10-self.Time -
trying to display countdown based on timer, but stop at 0
by Leanne ·I did try to make an attribute, change game.attribute to 10-self.time -
hello everyone, how should i tell the engine shot left or shot right when the actor stoped.
by carlblanchet ·Make an integer attribute, lets call it LeftOrRight. -
Smooth Camera Transitions Between Actors
by delorianhayze ·I set up X,Y attributes for each actor (i.e. actor position x, actor position y). Attributes are real. Do this for all of your actors. I then created dummy actors which serve as camera transitioners. -
Timer question
by ironDan ·Make a self attribute inside your actor named Timer and set it to zero. NEXT create a Timer Attribute that says every 1 sec run to completion (WITH) a change change attribute inside that says Change A -
Slingshot Ball Drops if gravity above 40. How do i stop
by gamewizard99 ·You could do something like if ball collides with slingshot change attribute slingshot y velocity to 0. -
How to make a chain attack score?
by xforce ·make a chainattack global attribute -
How to make a chain attack score?
by williamt2706 ·Example: Everytime i defeat enemy, and i defeat the next one within 2 second, i want to create a "chain attack" attribute. And every time i defeat another enemy within 2 second from -
How to Make our Games Work with the iPhone 5
by jonmulcahy ·(Quote) -
New Aspect ratio 1136x640
by ultima ·and with the combination of model detecting attribute (like tshirt said devide=iphone5/4/ipad/ipad mini/kindle/nook etc) we can easily manage how things will move around instead of building one file -
How to Make our Games Work with the iPhone 5
by IsabelleK ·Rule if attribute (Devices/Screen/Size/Width or Height (depends on your game orientation)) is 480 (old iPhone): -
TableCellValue as Rule condition & having change attribute problem
by TheGabfather ·true or false. And will definitely try out using constrain attributes when I get the chance.