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  1. Question regarding scores

    TesseractEngine
    by TesseractEngine · September 2012
    Before ActorA starts moving, grab his pos.X, for example into a new attribute called self.StartX. Then constrain scene.scores to his current (pox.X - StartX) * 10 (or whatever multiple gives you the k
  2. Question regarding scores

    firstofjune
    by firstofjune · September 2012
    change attribute
  3. Updating Your App: How It Effects Saved Attributes

    ultima
    by ultima · September 2012
    i'm not sure what you mean by access and reference an attribute's value . you can't access anything on the users's device remotely. but you can anticipate user's input and build responses preemptively
  4. Updating Your App: How It Effects Saved Attributes

    osucowboy18
    by osucowboy18 · September 2012
    Thanks for the response @ultima! I am using the Save / Load attributes correctly in both the first and new versions. So with that being said, would I be able to access and reference an attribute's val
  5. Updating Your App: How It Effects Saved Attributes

    ultima
    by ultima · September 2012
    as long as you use save/load feature you have to assign a save key to the values. and they'll be on the device. I find it easier to save all the attribute to the table and saving the table.. no messy
  6. Updating Your App: How It Effects Saved Attributes

    osucowboy18
    by osucowboy18 · September 2012
    Ok, so I'm working on an update to one of our apps in which I am referencing the value of an attribute created and stored in the first version of the app. When the user updates the app on their device
  7. New Aspect ratio 1136x640

    AcceleratedGames
    by AcceleratedGames · September 2012
    (Quote)
  8. every "x" time/score do something

    tatiang
    by tatiang · September 2012
    Yes and no. If you do Timer every random(1,6), it will calculate the random number ONCE and then use that for the timer value (e.g. every 2 seconds). If you actually want something to happen at a ra
  9. trying to display countdown based on timer, but stop at 0

    tatiang
    by tatiang · September 2012
    Constrain attribute self.TimeLeft (index) to 10-self.Time
  10. trying to display countdown based on timer, but stop at 0

    Leanne
    by Leanne · September 2012
    I did try to make an attribute, change game.attribute to 10-self.time
  11. hello everyone, how should i tell the engine shot left or shot right when the actor stoped.

    carlblanchet
    by carlblanchet · September 2012
    Make an integer attribute, lets call it LeftOrRight.
  12. Smooth Camera Transitions Between Actors

    delorianhayze
    by delorianhayze · September 2012
    I set up X,Y attributes for each actor (i.e. actor position x, actor position y). Attributes are real. Do this for all of your actors. I then created dummy actors which serve as camera transitioners.
  13. Timer question

    ironDan
    by ironDan · September 2012
    Make a self attribute inside your actor named Timer and set it to zero. NEXT create a Timer Attribute that says every 1 sec run to completion (WITH) a change change attribute inside that says Change A
  14. Slingshot Ball Drops if gravity above 40. How do i stop

    gamewizard99
    by gamewizard99 · September 2012
    You could do something like if ball collides with slingshot change attribute slingshot y velocity to 0.
  15. How to make a chain attack score?

    xforce
    by xforce · September 2012
    make a chainattack global attribute
  16. How to make a chain attack score?

    williamt2706
    by williamt2706 · September 2012
    Example: Everytime i defeat enemy, and i defeat the next one within 2 second, i want to create a "chain attack" attribute. And every time i defeat another enemy within 2 second from
  17. How to Make our Games Work with the iPhone 5

    jonmulcahy
    by jonmulcahy · September 2012
    (Quote)
  18. New Aspect ratio 1136x640

    ultima
    by ultima · September 2012
    and with the combination of model detecting attribute (like tshirt said devide=iphone5/4/ipad/ipad mini/kindle/nook etc) we can easily manage how things will move around instead of building one file
  19. How to Make our Games Work with the iPhone 5

    IsabelleK
    by IsabelleK · September 2012
    Rule if attribute (Devices/Screen/Size/Width or Height (depends on your game orientation)) is 480 (old iPhone):
  20. TableCellValue as Rule condition & having change attribute problem

    TheGabfather
    by TheGabfather · September 2012
    true or false. And will definitely try out using constrain attributes when I get the chance.
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