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  1. Spawning with a timer problem

    tatiang
    by tatiang · September 2012
    change attribute self.startTime to self.Time
  2. Spawning with a timer problem

    carlblanchet
    by carlblanchet · September 2012
    I came up with the idea of making a Timer-Every.Random(.8, 2.5) Seconds/Change an integer attribute to +1. Then, When Attribute = Attribute +1/Spawn actor at a random location from a table.
  3. Constrain With Smoothness

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2012
    Do you know how to do direct constrain? I use it exclusively and it works every time. Show your code I don't care about seeing it perform. Check your rule to be sure it stays actively locked to it.
  4. Constrain With Smoothness

    creativeapps
    by creativeapps · September 2012
    @FryingBaconStudios in that case its not moving with white actor with constrain it works. adding video.
  5. Constrain With Smoothness

    creativeapps
    by creativeapps · September 2012
    @FryingBaconStudios Is that possible to move both actor to gather with interpolate and remove constrain?
  6. Constrain With Smoothness

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2012
    That is the lag when linked to an external attribute which is why I constrain directly in scene.
  7. Constrain With Smoothness

    creativeapps
    by creativeapps · September 2012
    My actor "A" is moving up and down and on tap its start and stop but when another actor "B" is constrain with actor "A" its showing jerk. I want t
  8. Would tables be the best way to go for a 'choose your own adventure' type game?

    quantumsheep
    by quantumsheep · September 2012
    Now, in the platform actor itself I have three change attribute rules.
  9. Constrain With Smoothness

    creativeapps
    by creativeapps · September 2012
    In Game my actor moving horizontally 300 pixels up and 300 pixels down. On tap I want to stop that actor moving and on 2nd tap I want to start moving that actor. How do I do that. For movement I used…
  10. Self variables adding to another variable?

    jheikkagmailcom
    by jheikkagmailcom · September 2012
    I have a Prototype Actor, which creates a box and then assigns a random number as into a self attribute and then displays that number using Display Text. I can add any number of Instance Actors base
  11.  iAD's are not annoying enough to pay to unlock!!! Ways to take advantage of iAD's... 

    andrewm2211
    by andrewm2211 · September 2012
    And in this case I do attribute that success to a high quality game with excellent artwork.
  12. Cannot get target system to work

    Whackojack
    by Whackojack · September 2012
    -I have it set up so that the target will be constrained to Touch1 X and Y. Finally, when it's confirmed it will change Target X,Y to be equal to Touch1 X, Y, and change the attribute AttackActivate t
  13. Replicate not working

    swilliams
    by swilliams · September 2012
    So I have been trying to use the replicate function to create a series of images that represent the lives of the player. I set up a lives attribute and an image to represent one of these lives, then I
  14. Timers and FPS - Can timers be useful?

    RThurman
    by RThurman · September 2012
    If it executes once, use 'Change Attribute'
  15. Timers and FPS - Can timers be useful?

    RThurman
    by RThurman · September 2012
    However, I wouldn't suggest using a rule when initializing actors (or their attributes) at the start of a scene. Instead, set things up with some 'Change Attribute' behaviors at the beginning of the
  16. Parameters for actors.

    KiwiLee
    by KiwiLee · September 2012
    I would like to have parameters for actors that I will be able to set upon initialization. i.e. spawning which populates the self.attribute that will be associated to that parameter.
  17. Can't even open my project after adding 60 lines of Voice Over, using OTHERWISE rules

    Hymloe
    by Hymloe · September 2012
    I just added 60 lines of voice over, chosen by making an attribute random(1,60), and then playing the sound based on a rule with 60 "otherwise" conditions.
  18. How Do You Keep Bullets In a straight Line?

    mhmma
    by mhmma · September 2012
    you need in the bullet actor some attributes
  19. Convert to Mac disable my audio controller?

    wdfarmer
    by wdfarmer · September 2012
    Change Attribute game.Music Play?
  20. Rejected game - how can I improve it?

    TechNoir
    by TechNoir · September 2012
    Also, what is the finished size of your game? Is your game full of timers? Too much animation, use of constrain attributes, if actors do not need to be seen un tick the 'visible' box, do the same for
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