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Limiting Random Choices from a Table
by eric.ojha ·I have an index attribute, set to change attribute to a random number corresponding to a word in the table. -
Problem with using the timer behavior inside a rule
by trilokpotluri ·I have a power up which doubles the player speed for about 5 seconds..so i made a new attribute: players_speed..I set it to 1 initially and my players speed is (game.players_speed*600)...so its basica -
Load Attribute and Save Attribute not working
by GamePizza ·I'm trying to store values in persistent storage with Save Attribute. -
Help with endless climbing game
by Dazza006 ·where if position X is > 1900 change attribute to start X. -
Can I infinitely toggle attribute without a timer?
by eric.ojha ·I tried adding an integer attribute as well, x=x+1 each time the boolean changes from true to false, and I displayed that attribute as well, and it only made it to 1. So it looks like the rule is onl -
Player not respawn, but moving back to the startpoint
by Chobbiface ·Well 2 ways - with your self.startX and self.startY attributes, either -
Player not respawn, but moving back to the startpoint
by MarcoCol ·I set the position with "change attribute" when start the level, right? -
Player not respawn, but moving back to the startpoint
by Chobbiface ·@MarcoCol When you say it doesn't work, are you saying it's not resetting to the starting positions at all or it's not working how you want it i.e. not moving down to starting point gradually. If the -
Random without repeat
by UltimateCreatives ·I have made 4 attributes. Random1, Random2, Random3 and Random4. When I pick up first one from the table: random(1,tableRowCount(game.tablexxx )), I contrain attribute Random1 to number of row in tabl -
I hate Scenes, Does Table Works?
by SingleSparq ·(Quote) -
Give Points to player, who moves
by MarcoCol ·I create two attributes (real) "self.originalY" and "self.position.Y". -
How do I make an actor go back to the start without resetting the timer?
by tatiang ·In your main actor, create two attributes: self.originalX and self.originalY (both real). -
Actor interaction problem, please help!
by tatiang ·hiding the weapon when it collides (e.g. Change Attribute self.color.alpha to 0) but not destroying it immediately so that it can still collide with other monsters. You could add a timer After 0.3 s -
expression for: the further actor 1 is, the more opacity actor 2 has (actor 1's shadow)
by tatiang ·@mynameisace helped me out with this a while ago. He suggested using a percentage and the formula I ended up with was Constrain self.color.alpha to floor( game.RisingActorY-1000)/(0-1000)-.3. I did -
I hate Scenes, Does Table Works?
by gurechan ·I fixed it by having a game level attribute like: changeScene, and when I want to change scene I would change this to 1. -
Cannot call from a table
by karuzo ·@Chobbiface - I had the same exact thing you were showing just I had display text of an game text attribute that equalled the the integer for table row cell value. I changed the display text to the ac -
Cannot call from a table
by Chobbiface ·- Change your row integer attribute (I'll call it 'monkey' as an example) to 'monkey+1' -
How to tip on a centre axis
by master200012 ·Well, you can let gamesalad's physics engine help you. Simply go into your plank actor and create 2 new attributes within the actor. Both should be real. Then, at the top of your behaviors in that act -
iAP testing on device
by GuaveMedia ·Save attribute coins - key: coinsTotal -
Change Player Direction
by master200012 ·Naturally you might have to use it in a rule, where your HUD attributes might determine it, but this could get you started.