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  1. Limiting Random Choices from a Table

    eric.ojha
    by eric.ojha · August 2012
    I have an index attribute, set to change attribute to a random number corresponding to a word in the table.
  2. Problem with using the timer behavior inside a rule

    trilokpotluri
    by trilokpotluri · August 2012
    I have a power up which doubles the player speed for about 5 seconds..so i made a new attribute: players_speed..I set it to 1 initially and my players speed is (game.players_speed*600)...so its basica
  3. Load Attribute and Save Attribute not working

    GamePizza
    by GamePizza · August 2012
    I'm trying to store values in persistent storage with Save Attribute.
  4. Help with endless climbing game

    Dazza006
    by Dazza006 · August 2012
    where if position X is > 1900 change attribute to start X.
  5. Can I infinitely toggle attribute without a timer?

    eric.ojha
    by eric.ojha · August 2012
    I tried adding an integer attribute as well, x=x+1 each time the boolean changes from true to false, and I displayed that attribute as well, and it only made it to 1. So it looks like the rule is onl
  6. Player not respawn, but moving back to the startpoint

    Chobbiface
    by Chobbiface · August 2012
    Well 2 ways - with your self.startX and self.startY attributes, either
  7. Player not respawn, but moving back to the startpoint

    MarcoCol
    by MarcoCol · August 2012
    I set the position with "change attribute" when start the level, right?
  8. Player not respawn, but moving back to the startpoint

    Chobbiface
    by Chobbiface · August 2012
    @MarcoCol When you say it doesn't work, are you saying it's not resetting to the starting positions at all or it's not working how you want it i.e. not moving down to starting point gradually. If the
  9. Random without repeat

    UltimateCreatives
    by UltimateCreatives · August 2012
    I have made 4 attributes. Random1, Random2, Random3 and Random4. When I pick up first one from the table: random(1,tableRowCount(game.tablexxx )), I contrain attribute Random1 to number of row in tabl
  10. I hate Scenes, Does Table Works?

    SingleSparq
    by SingleSparq · August 2012
    (Quote)
  11. Give Points to player, who moves

    MarcoCol
    by MarcoCol · August 2012
    I create two attributes (real) "self.originalY" and "self.position.Y".
  12. How do I make an actor go back to the start without resetting the timer?

    tatiang
    by tatiang · August 2012
    In your main actor, create two attributes: self.originalX and self.originalY (both real).
  13. Actor interaction problem, please help!

    tatiang
    by tatiang · August 2012
    hiding the weapon when it collides (e.g. Change Attribute self.color.alpha to 0) but not destroying it immediately so that it can still collide with other monsters. You could add a timer After 0.3 s
  14. expression for: the further actor 1 is, the more opacity actor 2 has (actor 1's shadow)

    tatiang
    by tatiang · August 2012
    @mynameisace helped me out with this a while ago. He suggested using a percentage and the formula I ended up with was Constrain self.color.alpha to floor( game.RisingActorY-1000)/(0-1000)-.3. I did
  15. I hate Scenes, Does Table Works?

    gurechan
    by gurechan · August 2012
    I fixed it by having a game level attribute like: changeScene, and when I want to change scene I would change this to 1.
  16. Cannot call from a table

    karuzo
    by karuzo · August 2012
    @Chobbiface - I had the same exact thing you were showing just I had display text of an game text attribute that equalled the the integer for table row cell value. I changed the display text to the ac
  17. Cannot call from a table

    Chobbiface
    by Chobbiface · August 2012
    - Change your row integer attribute (I'll call it 'monkey' as an example) to 'monkey+1'
  18. How to tip on a centre axis

    master200012
    by master200012 · August 2012
    Well, you can let gamesalad's physics engine help you. Simply go into your plank actor and create 2 new attributes within the actor. Both should be real. Then, at the top of your behaviors in that act
  19. iAP testing on device

    GuaveMedia
    by GuaveMedia · August 2012
    Save attribute coins - key: coinsTotal
  20. Change Player Direction

    master200012
    by master200012 · August 2012
    Naturally you might have to use it in a rule, where your HUD attributes might determine it, but this could get you started.
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