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Completely stopping an actor in its place
by pHghost ·see the actor stopping. In such a case, a constrain should be sufficient. You can put the constrain in a timer, for X seconds (or split seconds), just long enough to make sure the projectile either p -
Completely stopping an actor in its place
by Armelline ·when the collision is detected, and then constrain the position to that X and Y position you recorded. -
Completely stopping an actor in its place
by msx88 ·Hi Armelline, it doesn't start again after its hit. And yes, I'm using constrain attribute for the linear velocities I mentioned above. Thx. -
Completely stopping an actor in its place
by Armelline ·Does it start again at any point? Perhaps try using constrain attributes instead of change attributes. -
Need Help with my 3 buttons problem
by kianziack ·(Image) -
Need Help with my 3 buttons problem
by kianziack ·Game Attribute -
Need Help with my 3 buttons problem
by imjustmike ·Are you saying that you can only press any one button if another button is also pressed? That doesn't quite make sense? You could have an attribute, game.button_is_pressed that is triggered anytime a -
Need Help with my 3 buttons problem
by Toque ·game Boolean attribute -
Saving/Loading to remember unlocked characters
by Jayden.goodall ·So, when rather than saving attribute do a change table value and then save table. -
Saving/Loading to remember unlocked characters
by pHghost ·Save and Load Attribute don't work with tables. -
Animating "change image"
by Socks ·You can do the whole thing somewhat easier (no rules, no attributes, no tables - etc) and with less processor overhead with a simple constrain: -
Animating "change image"
by pHghost ·Very nice! And really easy to loop it as well, just adding one Change Attribute. -
Animating "change image"
by dogwar ·I have an actor that animates when hitting jump key. One way I found to change direction of image of actor is to change image when left key is down. Now i cant figure out how to animate the left facin -
Trying to have actor ask user questions and make a selection
by cabral91 ·Thanks, I ended up creating a game.Attribute boolean that says usersTurn and when it gets to the point of the conversation i want user to make a selection usersTurn=true and that actor waits for it -
Trying to have actor ask user questions and make a selection
by pHghost ·But you will need some communication between the actors most likely, which can be done by a game.Attribute or through tables. Tables will give you more flaxibility, I'd recommend using those. -
How to change correct answer color when you wrong answer choices?
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Chartboost not sending reward ads. How to inform the user?
by DigiChain ·Ok - this game uses the pause scene for ads, and saves if the ad delivers or not to a game attribute. -
Chartboost not sending reward ads. How to inform the user?
by Wonder Maru ·(Quote) -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by birdboy ·did something wrong but ultimately I had to use constrains. In the end that doesn't really matter much because these constrains are only active for a few frames and that's it. -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by Hymloe ·A rule to just Change Attribute back to the saved StartX,Y it if it moves... that could be good. (Image)