GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Completely stopping an actor in its place

    Armelline
    by Armelline · February 2017
    Does it start again at any point? Perhaps try using constrain attributes instead of change attributes.
  2. Need Help with my 3 buttons problem

    kianziack
    by kianziack · February 2017
    (Image)
  3. Need Help with my 3 buttons problem

    kianziack
    by kianziack · February 2017
    Game Attribute
  4. Need Help with my 3 buttons problem

    imjustmike
    by imjustmike · February 2017
    Are you saying that you can only press any one button if another button is also pressed? That doesn't quite make sense? You could have an attribute, game.button_is_pressed that is triggered anytime a
  5. Need Help with my 3 buttons problem

    Toque
    by Toque · February 2017
    game Boolean attribute
  6. Saving/Loading to remember unlocked characters

    Jayden.goodall
    by Jayden.goodall · February 2017
    So, when rather than saving attribute do a change table value and then save table.
  7. Saving/Loading to remember unlocked characters

    pHghost
    by pHghost · February 2017
    Save and Load Attribute don't work with tables.
  8. Animating "change image"

    Socks
    by Socks · February 2017
    You can do the whole thing somewhat easier (no rules, no attributes, no tables - etc) and with less processor overhead with a simple constrain:
  9. Animating "change image"

    pHghost
    by pHghost · February 2017
    Very nice! And really easy to loop it as well, just adding one Change Attribute.
  10. Animating "change image"

    dogwar
    by dogwar · February 2017
    I have an actor that animates when hitting jump key. One way I found to change direction of image of actor is to change image when left key is down. Now i cant figure out how to animate the left facin
  11. Trying to have actor ask user questions and make a selection

    cabral91
    by cabral91 · February 2017
    Thanks, I ended up creating a game.Attribute boolean that says usersTurn and when it gets to the point of the conversation i want user to make a selection usersTurn=true and that actor waits for it
  12. Trying to have actor ask user questions and make a selection

    pHghost
    by pHghost · February 2017
    But you will need some communication between the actors most likely, which can be done by a game.Attribute or through tables. Tables will give you more flaxibility, I'd recommend using those.
  13. How to change correct answer color when you wrong answer choices?

    jamie_c
    by jamie_c · February 2017
    I don't know how your game is set up exactly but what you'd need to do is use an Attribute to store if an answer is correct or incorrect. And then use a Rule to trigger different actions. For example:
  14. Chartboost not sending reward ads. How to inform the user?

    DigiChain
    by DigiChain · February 2017
    Ok - this game uses the pause scene for ads, and saves if the ad delivers or not to a game attribute.
  15. Chartboost not sending reward ads. How to inform the user?

    Wonder Maru
    by Wonder Maru · February 2017
    (Quote)
  16. BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]

    birdboy
    by birdboy · February 2017
    did something wrong but ultimately I had to use constrains. In the end that doesn't really matter much because these constrains are only active for a few frames and that's it.
  17. BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]

    Hymloe
    by Hymloe · February 2017
    A rule to just Change Attribute back to the saved StartX,Y it if it moves... that could be good. (Image)
  18. BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]

    birdboy
    by birdboy · February 2017
    Something I forgot before: I would never simply constrain everything in my scene. What about a rule that only constrains them when they get out of position? So if their x or y changes from their start
  19. BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]

    Hymloe
    by Hymloe · February 2017
    The constrain approach works, and runs fine on my iPad Mini 2, so I think I'm gonna go with it, even if it's not the most performant!
  20. BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]

    Socks
    by Socks · February 2017
    120 instructions a second, every second (60 times a second constrain X / 60 times a second constrain constrain Y)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla