GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Feature Idea

    gyroscope
    by gyroscope · August 2012
    of rules and behaviours, then duplicating all attributes used in that group as yet another list just seems too much for such a relatively straightforward task, which isn't even a task which is needed
  2. Feature Idea

    gyroscope
    by gyroscope · August 2012
    is redundant; then leaving the top left, we have attributes already listed in an actor's attributes if made via a Prototype; or in the game and scene attribute lists..... and ok, for those, we have t
  3. Feature Idea

    ORBZ
    by ORBZ · August 2012
    You'll note that I specifically used the elipsis selector instead of the 'e' expression selector. This is because you are passing a reference to your game's attribute that may be modified inside the
  4. Critical bug when duplicating actor and deleting custom attribute

    ORBZ
    by ORBZ · August 2012
    Give the Actor a custom attribute, data type shouldn't matter but I tested with Integer
  5. How can I put min and max into a rotate behavior?

    gyroscope
    by gyroscope · August 2012
    Then when it's brought into GSC, rotate the actor using its Rotation attribute to 180º.
  6. Moving camera to initial position

    l.darum
    by l.darum · August 2012
    Thanks Braydon. I checked the videos but that helps in the swipe action. The issue is how can I control the camera even when another actor is controlling it at the same time? I am actually using the c
  7. Problems with constrain attribute vs interpolate

    Goodnight Games
    by Goodnight Games · August 2012
    So the when boolean is false change the comboTime attribute to 18 etc would go next to the rule that subtracts. Would I also need an and statement in there to make sure it doesn't go off when a combo
  8. Problems with constrain attribute vs interpolate

    gyroscope
    by gyroscope · August 2012
    ---put inside timer --Change Attribute comboTime to comboTime-0.1 ---run to completion unchecked
  9. Problems with constrain attribute vs interpolate

    Goodnight Games
    by Goodnight Games · August 2012
    Change Attribute (That is inside the timer) comboTime to comboTime-0.1
  10. Problems with constrain attribute vs interpolate

    gyroscope
    by gyroscope · August 2012
    Hi, I'm thinking the Constrain Behaviour isn't right to use in this case, particularly as you want comboTime to change over time. (Although I guess there is a constraint of sorts then, but with a time
  11. Spawned actor does not collide

    Esayem
    by Esayem · August 2012
    In the stop button I put a rule that said 'when pressed change Game.Stop to true' and in the falling actor put 'when Game.StopFall is true change attribute self.motion.linear.velocityY to 0'
  12. How can I put min and max into a rotate behavior?

    gyroscope
    by gyroscope · August 2012
    Hi, would this work for you: change your actor's Rotation attribute to 315º then use a Rotate to Angle Behaviour with Angle set to 45º.
  13. how to do a rule if attribute x ends in 1 then

    gyroscope
    by gyroscope · August 2012
    Another way would be to make another attribute that is Text (lets call it OneCheck) and change it to your number, (this will make it a string, but it doesn't matter) then see if it has a 1 is at the e
  14. how to do a rule if attribute x ends in 1 then

    RH
    by RH · August 2012
    you can't directly create a rule that when x ends in 1 but you can create a new attribute that stores the end digit of an integer and create a rule that when that attribute = 1 do action.
  15. how to do a rule if attribute x ends in 1 then

    haza
    by haza · August 2012
    can anybody pls tell me if it is possible to do a rule if attribute x ends in 1 then do action
  16. Timer with random "Every" time.

    DanielDoe
    by DanielDoe · August 2012
    this behavour. If you take the number from other attribute the situation is the same.
  17. I am having problems getting a ball to move at a constant speed

    PBEmpire
    by PBEmpire · August 2012
    ( i dont know why people dont have this answer. i have my attribute set- change attribute ball.motion.velocity x to ball.motion.velocity x+2*(self.position x - game.mouse.position x) . this gives the
  18. I am having problems getting a ball to move at a constant speed

    PBEmpire
    by PBEmpire · August 2012
    i have serious problems with constraining speed as i cant simply constrain velocity x to speed as i have functions assigned to it.
  19. Fire Maple Games Timer Demo

    games4fun
    by games4fun · August 2012
    by creating a real attribute and changing the constrain self.mydigit to the real attribute you created and change the value of the new real attribute to 3599 and noticed the time say 69:59 and not 59
  20. Problems with constrain attribute vs interpolate

    Goodnight Games
    by Goodnight Games · August 2012
    So I've been building a combo system for my game. It works by reseting to the comboTime to 15 every time the player kills an enemy (change attribute comboTime to 15). The comboTime is being constantly
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla