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Feature Idea
by gyroscope ·of rules and behaviours, then duplicating all attributes used in that group as yet another list just seems too much for such a relatively straightforward task, which isn't even a task which is needed -
Feature Idea
by gyroscope ·is redundant; then leaving the top left, we have attributes already listed in an actor's attributes if made via a Prototype; or in the game and scene attribute lists..... and ok, for those, we have t -
Feature Idea
by ORBZ ·You'll note that I specifically used the elipsis selector instead of the 'e' expression selector. This is because you are passing a reference to your game's attribute that may be modified inside the -
Critical bug when duplicating actor and deleting custom attribute
by ORBZ ·Give the Actor a custom attribute, data type shouldn't matter but I tested with Integer -
How can I put min and max into a rotate behavior?
by gyroscope ·Then when it's brought into GSC, rotate the actor using its Rotation attribute to 180º. -
Moving camera to initial position
by l.darum ·Thanks Braydon. I checked the videos but that helps in the swipe action. The issue is how can I control the camera even when another actor is controlling it at the same time? I am actually using the c -
Problems with constrain attribute vs interpolate
by Goodnight Games ·So the when boolean is false change the comboTime attribute to 18 etc would go next to the rule that subtracts. Would I also need an and statement in there to make sure it doesn't go off when a combo -
Problems with constrain attribute vs interpolate
by gyroscope ·---put inside timer --Change Attribute comboTime to comboTime-0.1 ---run to completion unchecked -
Problems with constrain attribute vs interpolate
by Goodnight Games ·Change Attribute (That is inside the timer) comboTime to comboTime-0.1 -
Problems with constrain attribute vs interpolate
by gyroscope ·Hi, I'm thinking the Constrain Behaviour isn't right to use in this case, particularly as you want comboTime to change over time. (Although I guess there is a constraint of sorts then, but with a time -
Spawned actor does not collide
by Esayem ·In the stop button I put a rule that said 'when pressed change Game.Stop to true' and in the falling actor put 'when Game.StopFall is true change attribute self.motion.linear.velocityY to 0' -
How can I put min and max into a rotate behavior?
by gyroscope ·Hi, would this work for you: change your actor's Rotation attribute to 315º then use a Rotate to Angle Behaviour with Angle set to 45º. -
how to do a rule if attribute x ends in 1 then
by gyroscope ·Another way would be to make another attribute that is Text (lets call it OneCheck) and change it to your number, (this will make it a string, but it doesn't matter) then see if it has a 1 is at the e -
how to do a rule if attribute x ends in 1 then
by RH ·you can't directly create a rule that when x ends in 1 but you can create a new attribute that stores the end digit of an integer and create a rule that when that attribute = 1 do action. -
how to do a rule if attribute x ends in 1 then
by haza ·can anybody pls tell me if it is possible to do a rule if attribute x ends in 1 then do action -
Timer with random "Every" time.
by DanielDoe ·this behavour. If you take the number from other attribute the situation is the same. -
I am having problems getting a ball to move at a constant speed
by PBEmpire ·( i dont know why people dont have this answer. i have my attribute set- change attribute ball.motion.velocity x to ball.motion.velocity x+2*(self.position x - game.mouse.position x) . this gives the -
I am having problems getting a ball to move at a constant speed
by PBEmpire ·i have serious problems with constraining speed as i cant simply constrain velocity x to speed as i have functions assigned to it. -
Fire Maple Games Timer Demo
by games4fun ·by creating a real attribute and changing the constrain self.mydigit to the real attribute you created and change the value of the new real attribute to 3599 and noticed the time say 69:59 and not 59 -
Problems with constrain attribute vs interpolate
by Goodnight Games ·So I've been building a combo system for my game. It works by reseting to the comboTime to 15 every time the player kills an enemy (change attribute comboTime to 15). The comboTime is being constantly