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  1. **Help Constraining Actors**

    gyroscope
    by gyroscope · July 2012
    use 2 Constrain Behaviours as follows:
  2. **Help Constraining Actors**

    Mikv616
    by Mikv616 · July 2012
    Hi I wanted to know how exactly do I constrain the position of a actor by using the position of another constantly moving actor thanks!
  3. Help spawning actors in and out of scene continuously!!!!

    Mikv616
    by Mikv616 · July 2012
    Thanks AcceleratedGames so if I add this attribute what is it exactly doing?
  4. are we getting better display quality?

    guilleface
    by guilleface · July 2012
    i don't think i could make 3000 images for each of my trivia game question, so i am using display attribute, but it looks a little blurry, is game salad fixing this soon?
  5. Help spawning actors in and out of scene continuously!!!!

    AcceleratedGames
    by AcceleratedGames · July 2012
    Put this rule into the enemies: If attribute game.MainCharacterPositionY > self.Position.Y + (game.Screen.Size.Hight/2)+(self.Size.Hight/2), then destroy.
  6. how do i save a table value?

    AcceleratedGames
    by AcceleratedGames · July 2012
    the drop down menu instead of the "Save Attribute" behavior.
  7. *****help with collision*****

    Mikv616
    by Mikv616 · July 2012
    yes you can do that, you need to use the Constrain Attribute on the invisable actore to constrain it's X and Y values to the actor you want it to match.
  8. Balls occaisionly go through the walls.

    tatiang
    by tatiang · July 2012
    Use Change Velocity or Change Attribute self.Motion.Linear Velocity.X/Y. Accelerate Toward might work, too.
  9. *****help with collision*****

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2012
    yes you can do that, you need to use the Constrain Attribute on the invisable actore to constrain it's X and Y values to the actor you want it to match.
  10. *****help with collision*****

    Mikv616
    by Mikv616 · July 2012
    salad doesn't have custom shapes available for collisions i wanted to know if its possible for me to have a small invisible actor instead following ontop of my main actor that way when a object or bi
  11. Tracking finger to throw objects

    MrSKYone
    by MrSKYone · July 2012
    I figured out how to build up the throw angle attribute
  12. Setting spawn limit in endless survival game.

    zefrof
    by zefrof · July 2012
    attribute: game.startround is true
  13. how do i save a table value?

    guilleface
    by guilleface · July 2012
    get a display question, so i add a save table attribute ,now i made it to have 20 questions, so i created a adhoc file, after getting 10 randoms questions i close my game completely so i tried opened
  14. Pixel Shift Game In GameSalad

    lukey5227
    by lukey5227 · July 2012
    The next table is for storing the current level in a 2d area. When clicking, have a background object detect the mouse click and constrain to a variable how much the mouse has moved up or down, left o
  15. Animations overlapping one another

    Toecutter
    by Toecutter · July 2012
    Constrain Attribute (to stop my actor from moving)
  16. Left and right touch controls

    MotherHoose
    by MotherHoose · July 2012
    it is only constraining when touch is active
  17. GS Design Patterns

    retired_b5ca4856dccb920972f1503630ffa8dc
    by retired_b5ca4856dccb920972f1503630ffa8dc · July 2012
    2. You can control this same event through a rule-triggered "Change Attibute", which references the "self.image" attribute.
  18. slow down an actor

    Epic
    by Epic · July 2012
    hey i have an idea first create a index attribute and set it to 200 or whatever you want the speed to be then in the actor you want to accelerate
  19. slow down an actor

    MotherHoose
    by MotherHoose · July 2012
    Attribute: whatever is true
  20. Left and right touch controls

    Fredrik Bixo
    by Fredrik Bixo · July 2012
    This is the right actor.its a invisible actor thats is on the right half of the screen. I have a left actor also that is the same only that I have swapped the "constrain attribute".
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