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  1. GS clearing expressions when moving actors higher or lower in layer stack ( without changing layers)

    machinegunkelly
    by machinegunkelly · June 2012
    I also have a camera restraint, it is constrained to my players X postion+300
  2. Left & Right Movement

    jmagness
    by jmagness · June 2012
    I am working on a side scroller platform game and am struggling with enemies movement back and forth - I AM ABLE TO MOVE THEM BACK AND FORTH, It's just that they are all moving back and forth from an
  3. when iPad is face up do this?

    guilleface
    by guilleface · June 2012
    i want a actor to do something only when the iPad is facing up, like when you put it in a table, i think i got this working before but now is just not working, this is my rule. when attribute game.sc
  4. Table cell Min/max

    tatiang
    by tatiang · June 2012
    You can do When game.attribute >= 1 AND game.attribute <=10 ... [do whatever].
  5. Randomizing Levels

    NMansell
    by NMansell · June 2012
    i am having probs using load and save attribute - can iut be done in the same session?
  6. Typing question

    JustMe74
    by JustMe74 · June 2012
    if touch it pressed change attribute WORD to WORD+a
  7. Typing question

    ashtmj
    by ashtmj · June 2012
    if touch it pressed change attribute WORD to WORD+a
  8. constraining "Hitsleft" number...

    FViMagination
    by FViMagination · June 2012
    here i am again asking for a little help: i have an Integer counter attribute for Hits made by a Player, it's set as 3, and everytime the Player hits an Enemy actor (by colliding with it after having
  9. Expressions

    vgiannetti23
    by vgiannetti23 · June 2012
    Or game attribute if that sounds right instead of expression.
  10. Button Timer Start

    master200012
    by master200012 · June 2012
    constrain attribute (self.position.x) to (game.mouse position x)
  11. Is Show Banner The Behavior for iAds, How to rotate banner?

    Braydon_SFX
    by Braydon_SFX · June 2012
    Then, drag your Show Banner behavior in that actor. Click back and drag the iAds actor onto the scene, but not on the screen. You could also throw a Change attribute self.colorAplha to 0 just to make
  12. Connecting Score to Actor's movements

    Hapiapps
    by Hapiapps · June 2012
    For #1 make it so as the x position increases (if going left and right) - add the amount difference from beginning to end to an attribute so if he is at 50 and goes to 100 - then make the score 50.
  13. is there a bug with save and load attribute on 9.3?

    guilleface
    by guilleface · June 2012
    i just can't get it to load my attribute.
  14. actor stop moving

    cyberghost
    by cyberghost · June 2012
    I made to centralized an attribute on a game, name vertical_speed and replace the "1" on the movable platform.
  15. Problem with animation

    GuaveMedia
    by GuaveMedia · June 2012
    When button is pressed, change attribute moveRight to true --> Then the actor moves right
  16. Unstable actor when idle

    mdtajghori
    by mdtajghori · June 2012
    Hey guys, so the actor I've created has some weird micro movement going on even though no movement attribute is activated at that point (I've set up the game such that all movement should take place o
  17. GS engine not consistent (iADS & animations)

    3xL
    by 3xL · June 2012
    constrain self position x to 50+(1+sin(game.Time%360*300))*15
  18. GS engine not consistent (iADS & animations)

    JohnPapiomitis
    by JohnPapiomitis · June 2012
    For example: constrain self position x to 50+(1+sin(game.Time%360*300))*15
  19. Game Ideas

    andrewm2211
    by andrewm2211 · June 2012
    You circle captain planet as you are soaring through the air giving him one last chance to surrender, but at the worse possible timing you find out the horse has been trained for drassage, and while h
  20. whats the best way to make a "is a less than" Highscore

    fedi
    by fedi · June 2012
    Ok. But at the beginning the best time attribute is 0. So i would be always lower
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