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  1. possible bug with spawning actors (never mind)

    jonmulcahy
    by jonmulcahy · May 2012
    This is what fails. if i swap the change attribute and spawn, it works.
  2. possible bug with spawning actors (never mind)

    jonmulcahy
    by jonmulcahy · May 2012
    -change attribute loopCounter to loopCounter + 1'
  3. Switching layers on a boolean with dynamically spawned actors

    MotherHoose
    by MotherHoose · May 2012
    Attribute: game.boolean is true
  4. Switching layers on a boolean with dynamically spawned actors

    jckmcgraw
    by jckmcgraw · May 2012
    Use some attributes for this stuff...
  5. problem with spawn/recycling character back to position

    MotherHoose
    by MotherHoose · May 2012
    what the actual value of that attribute is … the computer knows … we do not have to know!
  6. Switching layers on a boolean with dynamically spawned actors

    jckmcgraw
    by jckmcgraw · May 2012
    Unfortunately, there is no change attribute: layer right now (hopefully sometime soon). As for the spawning, that sounds like way to much going on at once. What are you trying to accomplish? There mig
  7. Saving music settings... help!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2012
    You need to create an attribute music volume and have it mirror the current volume setting, then save that attribute and when the game loads have that attribute change the game volume level. Just reme
  8. Problem With Loop Iteration

    tatiang
    by tatiang · May 2012
    Take the loop out of the button press and instead have it activated by a change attribute (boolean usually) when the button is pressed.
  9. profile system ??

    tatiang
    by tatiang · May 2012
    You can use the Keyboard Input behavior to allow the user to enter their name. The result gets stored in an attribute (e.g. a text attribute called game.playerName).
  10. problem with spawn/recycling character back to position

    MotherHoose
    by MotherHoose · May 2012
    gameAttribute … boolean type … powerUpActive
  11. angle spawn actor

    mozoo
    by mozoo · May 2012
    where i can find the attribute angleOfimpact?
  12. Placing consistent elements across multiple scenes

    JustMe74
    by JustMe74 · May 2012
    Sound and score are easy. Just store them in an Attribute (boolean for sound on, integer for score). Variables are global in GS, so it will carry over from scene to scene. For score, you'll also wa
  13. Problems with camera moving

    Braydon_SFX
    by Braydon_SFX · May 2012
    Change attribute - currentscene.camera.origin X or Y.
  14. problem with spawn/recycling character back to position

    digitalzero
    by digitalzero · May 2012
    Change Attribute self.position.x to 600 (which would be off the screen for my game)
  15. Can you turn off input?

    MotherHoose
    by MotherHoose · May 2012
    IMO the gameAttribute should be named onSlope
  16. What level am I?

    App Surge
    by App Surge · May 2012
    Most likely it is an integer attribute (personally I have not watched the video but that would make the most sense.)
  17. How do i make an actor add time to a timer?

    patapple
    by patapple · May 2012
    yes it is possible. do you already create a time attribute for the bonus level? if yes, it's very simple.
  18. What level am I?

    gotyours
    by gotyours · May 2012
    i was watching a tutorial on all lvls in 1- it used a table to call the values of each block- in the tutorial there is a What lvl attribute, how to i make this, or rather set this up?
  19. Saving music settings... help!

    thelogobar
    by thelogobar · May 2012
    So would you put the save attribute in the on/off button itself?
  20. Saving music settings... help!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2012
    You need to use the save attribute and save the off or on position every time it is changed and then load that attribute before the options menu loads.
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