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possible bug with spawning actors (never mind)
by jonmulcahy ·This is what fails. if i swap the change attribute and spawn, it works. -
possible bug with spawning actors (never mind)
by jonmulcahy ·-change attribute loopCounter to loopCounter + 1' -
Switching layers on a boolean with dynamically spawned actors
by MotherHoose ·Attribute: game.boolean is true -
Switching layers on a boolean with dynamically spawned actors
by jckmcgraw ·Use some attributes for this stuff... -
problem with spawn/recycling character back to position
by MotherHoose ·what the actual value of that attribute is … the computer knows … we do not have to know! -
Switching layers on a boolean with dynamically spawned actors
by jckmcgraw ·Unfortunately, there is no change attribute: layer right now (hopefully sometime soon). As for the spawning, that sounds like way to much going on at once. What are you trying to accomplish? There mig -
Saving music settings... help!
by The_Gamesalad_Guru ·You need to create an attribute music volume and have it mirror the current volume setting, then save that attribute and when the game loads have that attribute change the game volume level. Just reme -
Problem With Loop Iteration
by tatiang ·Take the loop out of the button press and instead have it activated by a change attribute (boolean usually) when the button is pressed. -
profile system ??
by tatiang ·You can use the Keyboard Input behavior to allow the user to enter their name. The result gets stored in an attribute (e.g. a text attribute called game.playerName). -
problem with spawn/recycling character back to position
by MotherHoose ·gameAttribute … boolean type … powerUpActive -
angle spawn actor
by mozoo ·where i can find the attribute angleOfimpact? -
Placing consistent elements across multiple scenes
by JustMe74 ·Sound and score are easy. Just store them in an Attribute (boolean for sound on, integer for score). Variables are global in GS, so it will carry over from scene to scene. For score, you'll also wa -
Problems with camera moving
by Braydon_SFX ·Change attribute - currentscene.camera.origin X or Y. -
problem with spawn/recycling character back to position
by digitalzero ·Change Attribute self.position.x to 600 (which would be off the screen for my game) -
Can you turn off input?
by MotherHoose ·IMO the gameAttribute should be named onSlope -
What level am I?
by App Surge ·Most likely it is an integer attribute (personally I have not watched the video but that would make the most sense.) -
How do i make an actor add time to a timer?
by patapple ·yes it is possible. do you already create a time attribute for the bonus level? if yes, it's very simple. -
What level am I?
by gotyours ·i was watching a tutorial on all lvls in 1- it used a table to call the values of each block- in the tutorial there is a What lvl attribute, how to i make this, or rather set this up? -
Saving music settings... help!
by thelogobar ·So would you put the save attribute in the on/off button itself? -
Saving music settings... help!
by The_Gamesalad_Guru ·You need to use the save attribute and save the off or on position every time it is changed and then load that attribute before the options menu loads.