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Changing Size?
by tatiang ·To change the size immediately, you don't need to use a timer. Just do the two change attribute behaviors (to 100) and then have a timer after that set to "after" ten seconds to cha -
background music playing while changing scene?
by 921creative ·Any time you have a "Play Music" behavior called out in a rule, the music will start from the beginning. The only way to not have the music start again is to remove the behavior from -
help for level count
by MotherHoose ·Attribute: game.unlockLevel = game.LevelNr -
Changing Size?
by ShineHouseGames ·Change Attribute (self.size.width) to 100 -
Why is my actor not falling?
by master200012 ·Well, I have an actor that jumps with an interpolate attribute and moves with the arrow keys. However, it seems to not be able to do both at the same time. -
Changing Size?
by master200012 ·change attribute (self.size.x to 100 or something) -
help for level count
by FViMagination ·need two gameAttributes to store those separate values -
Adding multiple rows within 1 Table
by tatiang ·If all of your table cells are in a range without breaks, you could use a loop to add all of the values. You can see my post in the http://forums.gamesalad.com/discussion/41887/i-can-make-a-loop-in-t -
Interpolating size & colliding with actor
by BluSpyder ·Try using a timer with change attributes to change the size, that shouldnt mess up the collisions at all. -
Interpolating size & colliding with actor
by JohnPapiomitis ·Try using a timer with change attributes to change the size, that shouldnt mess up the collisions at all. -
help for level count
by MotherHoose ·need two gameAttributes to store those separate values -
countdown timer with pause
by inflame ·I created an actor called pause. In game attributes I created integer paused. -
help for level count
by FViMagination ·There an Actor into every scene that has a Change Attribute "game.LevelNr to 1, or 2 or 3", etc, it obviously depends by the level the Actor is in. This Actor shows the level number -
Help - Actors sliding along walls & Actors behind each other Issues
by tatiang ·Use Change Velocity or Change Attribute self.motion.linear velocity.x/y to [random values] instead of Move or Move To. -
Why is gamesalad so slow for me?
by Benjamin_m5 ·I thought that attributes don't slow GS down. I thought that it were the behaviors like "timer, constrain, interpolate, move, move to, etc." -
locations question?
by ownage11 ·Ok, so normally when you want to set your self.position to some attribute you have to do self.position x = (whatever attribute x) -
several numbers how to find the biggest one?
by tatiang ·Another way is to change 5 attributes to each of your distances, game.distance1, game.distance2, etc. Then, do change attribute game.shortestDistance to min(game.distance1,min(game.distance2,min(game -
want to control "tilt" but only a 30 degree tilt with Accelerometer
by tatiang ·I would convert the accelerometer value into a value you want to work with. So you could rotate/tilt your device with a Display Text actor to show the values (x, y, and/or z) and see at what point 30 -
New to GS, can someone help me with a question on this tutorial ?
by tatiang ·or to change the actor's speed by using Change Attribute self.motion.linear velocity.x. If your actor is rotating, go into the actor's attributes and enable Fixed Rotation: -
Why is gamesalad so slow for me?
by JohnPapiomitis ·Attribute count shouldnt effect creator performance. Ive had projects with hundreds of attributes.