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  1. Custom fonts for High Score?

    chaley
    by chaley · April 2012
    Yea... The high score fonts are a different color, so the actors are different. ...And instead of accessing a game.score attribute, they access a game.topscore attribute.
  2. 3 Separate Random Timers Fire at Same Time

    ellfire
    by ellfire · April 2012
    launch a move behavior, not changing a global attribute that acts as a trigger. I don't mind if actor one flies every 30secs. (what tb's method would help stop). I just don't want actor one and two
  3. Any other methods to Reset Attributes

    Cluv
    by Cluv · April 2012
    I am doing a strategy game as well. I think you can only use the "Change Attribute" for the moment because there is no way to write to tables. If you could write to tables you coul
  4. Any other methods to Reset Attributes

    zellhuang
    by zellhuang · April 2012
    I'v create a strategy game that got more than 500 attributes in game attribute. Atfer completing a level,it will return to main menu and reset all those attributes except several ones,such as:Unlocked
  5. In-Game Actor Change System?

    jckmcgraw
    by jckmcgraw · April 2012
    Create an integer attribute called game.character and set it to 1.
  6. New behavior

    GraphicWarehouse
    by GraphicWarehouse · April 2012
    How do u make it a self attribute
  7. New behavior

    RCBANANA
    by RCBANANA · April 2012
    How do u make it a self attribute
  8. In-Game Actor Change System?

    ShineHouseGames
    by ShineHouseGames · April 2012
    So I'd like to be able to spend an attribute (along the lines of game.Coins) on a character from my "locked characters" scene.
  9. Drag the actor on different position make different pitches of sound

    tatiang
    by tatiang · April 2012
    You can access another actor's attributes in one of two ways:
  10. New behavior

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    If your using an attribute to trigger the stop, you need to make it a self attribute and not a game attribute
  11. Spawning Actor restricting the direction

    tatiang
    by tatiang · April 2012
    I added a rule to the drawing area actor and it seems to work pretty well: When touch is pressed AND game.Mouse.Position.X > game.LastX --> constrain attribute game.LastX to game.Mouse.P
  12. health bar problem..

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    You specify that in the first part of the constrain self position y
  13. Spawning Actor restricting the direction

    tatiang
    by tatiang · April 2012
    @greglevy In your drawing area actor, have a rule that says When mouse is down --> change attribute game.LastX to game.Mouse.Position.X. Do the same for the Y values. Have another rule that s
  14. Velocity question

    fliperama
    by fliperama · April 2012
    attribute - self.linear velocity x >= -10 and <0
  15. Drag the actor on different position make different pitches of sound

    yichenchi
    by yichenchi · April 2012
    My actor has the drag and drop attribute....and while you touch it, it will play a sound.
  16. New behavior

    GraphicWarehouse
    by GraphicWarehouse · April 2012
    they should make a self attribute self.current speed
  17. Wall Collision not working

    CaptMedia
    by CaptMedia · April 2012
    Just an update, I am still looking for a solution to the problem. If you watch the video below you will notice there is a main actor and on all four sides of the main actor are other constrained actor
  18. how do i change scenes?

    tatiang
    by tatiang · April 2012
    attribute self.color.alpha to 0 behavior and constrain it (or place it) at the location of your small actor. Then, put all of the When touch is pressed, etc. rules on the mask instead of on the acto
  19. A self attribute effecting another actor?

    richcoy
    by richcoy · April 2012
    Option 2: Have one version of the baddie but have a self attribute like "canhurt" that you go into on each instance and turn on or off. This sounds more ideal than option one for man
  20. Impact Speed on Actor...

    iTopGames
    by iTopGames · April 2012
    that could break the glass make two real game attributes for and call them actor1velocityx and actor1velocityy if in your game the actors move in both directions, if they just move in one direction t
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