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Custom fonts for High Score?
by chaley ·Yea... The high score fonts are a different color, so the actors are different. ...And instead of accessing a game.score attribute, they access a game.topscore attribute. -
3 Separate Random Timers Fire at Same Time
by ellfire ·launch a move behavior, not changing a global attribute that acts as a trigger. I don't mind if actor one flies every 30secs. (what tb's method would help stop). I just don't want actor one and two -
Any other methods to Reset Attributes
by Cluv ·I am doing a strategy game as well. I think you can only use the "Change Attribute" for the moment because there is no way to write to tables. If you could write to tables you coul -
Any other methods to Reset Attributes
by zellhuang ·I'v create a strategy game that got more than 500 attributes in game attribute. Atfer completing a level,it will return to main menu and reset all those attributes except several ones,such as:Unlocked -
In-Game Actor Change System?
by jckmcgraw ·Create an integer attribute called game.character and set it to 1. -
New behavior
by GraphicWarehouse ·How do u make it a self attribute -
New behavior
by RCBANANA ·How do u make it a self attribute -
In-Game Actor Change System?
by ShineHouseGames ·So I'd like to be able to spend an attribute (along the lines of game.Coins) on a character from my "locked characters" scene. -
Drag the actor on different position make different pitches of sound
by tatiang ·You can access another actor's attributes in one of two ways: -
New behavior
by JohnPapiomitis ·If your using an attribute to trigger the stop, you need to make it a self attribute and not a game attribute -
Spawning Actor restricting the direction
by tatiang ·I added a rule to the drawing area actor and it seems to work pretty well: When touch is pressed AND game.Mouse.Position.X > game.LastX --> constrain attribute game.LastX to game.Mouse.P -
health bar problem..
by JohnPapiomitis ·You specify that in the first part of the constrain self position y -
Spawning Actor restricting the direction
by tatiang ·@greglevy In your drawing area actor, have a rule that says When mouse is down --> change attribute game.LastX to game.Mouse.Position.X. Do the same for the Y values. Have another rule that s -
Velocity question
by fliperama ·attribute - self.linear velocity x >= -10 and <0 -
Drag the actor on different position make different pitches of sound
by yichenchi ·My actor has the drag and drop attribute....and while you touch it, it will play a sound. -
New behavior
by GraphicWarehouse ·they should make a self attribute self.current speed -
Wall Collision not working
by CaptMedia ·Just an update, I am still looking for a solution to the problem. If you watch the video below you will notice there is a main actor and on all four sides of the main actor are other constrained actor -
how do i change scenes?
by tatiang ·attribute self.color.alpha to 0 behavior and constrain it (or place it) at the location of your small actor. Then, put all of the When touch is pressed, etc. rules on the mask instead of on the acto -
A self attribute effecting another actor?
by richcoy ·Option 2: Have one version of the baddie but have a self attribute like "canhurt" that you go into on each instance and turn on or off. This sounds more ideal than option one for man -
Impact Speed on Actor...
by iTopGames ·that could break the glass make two real game attributes for and call them actor1velocityx and actor1velocityy if in your game the actors move in both directions, if they just move in one direction t