GameSalad vs Corona
Devils
Member Posts: 561
I just wanted to post this topic so I could get some input on both of these development programs. I would also like to know how many of you guys are actually using Corona now instead of GameSalad if any? I've been thinking of trying it out as well.
Comments
They started a couple of months ago and have overtaken gs in a short amount of time... they manage to get an update out every week....
Why cant GS do that??
oh... and Corona didnt recieve 1000000$ investment either....
I say bring it on, as competition is healthy!
Or is it just drag and drop ?
@Devils - I know exactly what you mean but when the GUI version of Corona comes out, it should be pretty much as easy to use (if not more so) as GS. I'm hoping the next GS update brings some massive performance upgrades though, so I can stick around here!
If I buy the express version of GameSalad or Corona is so I could make another little mini game not the actual IP that I've worked on for the last year that's what the Ceruleam Games guys are doing.
more or less?
what does GUI stand for?
It's either Graphical User Interface or Gasseous Underwear Incident... I can't remember which.
I looked at Game Maker (Mac edition) recently, and after using GS for so long, I just couldn't be arsed to learn *another* new engine.
Sticking with GS - after all, it'll have PAUSE in it soon
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
@ QS -- at first I was a little put off at no GUI, but then I was thinking... I wonder if it would be so hard to build something that imported images and generated simple Lua purely for object positions, alpha, etc. Admittedly I haven't tried it, but I've built things like this before, and if Lua is as straightforward as people claim, maybe it's possible.
There is of course a certain power in that. You can rapidly reorganize and reuse huge blocks of code.
I am a Flash programmer, so I am used to writing thousands of lines of code.
What I need though is a graphical editor to lay out all my Scenes.
Corona does not have a concept of Scenes.
You only have one.
You either have to stack everything on top of each other and turn their visibility on/off, or you have to load in everything through external text files. Making a large, complicated game starts to become very difficult.
The closest thing to Flash is Torque. Which has a graphical editor to lay everything out, including different levels or Scenes. Then you tie everything together with code. Torque uses TorqueScript, Corona uses Lua, Unity uses C#.
All the scripting languages are fairly similar and fairly easy to comprehend. However, having a basic understanding of the language and being proficient in it are two different things.
Corona as a free 30-day trial. Unity has a free version. Xcode is completely free. I recommend trying them all out and seeing what you can make.
The main things that those languages have and that I miss in GameSalad are:
Arrays
For loops
Concatenation
String manipulation
If I had those four things I wouldn't look back.