I said Corona is a waste, not LUA. Also, don't take my text out of context, thanks. I'm not going to waste my time talking to someone who wants to argue about topics he doesn't understand.
I had asked this question before and decided to take the 30 day trial of their game engine. As mentioned here, there's no GUI (graphical user interface), it requires coding (LUA). If you like programming and take an object oriented approach, you'll enjoy coding.
Learning curve is much bigger than GS, but I see a lot of power.
As for the timeline on corona implementing a GUI, is not set, but I feel that it might be by the time it reaches 1.0 (right now is alpha); for me this translates about a year from now.
I think I read somewhere that the creators were part of 'Adobe Flash' and decided to take this on their own; so I expect them to have GUI similar to Flash (or GS
I have a couple of 'taptards' games which could easily be recreated with corona game engine and give me the ability to implement iAds and Social Network integration (such as Facebook, Twitter and OpenFeint).
Corona looks promising and I've only been able to do very little with it (I've only put about an hour a night or so).
I have not bought their license yet, but am Really thinking about it...seems they're moving much faster with their updates than GS and their roadmap gives me something to look forward to...unlike here
The reason on jumping with corona vs the other ones mentioned (torque, unity, etc), is mainly price and licensing. I cannot afford at this time to pay more than $500usd for a tool when I already invested more than $2000 on my mac, iphone, ipad, gs and apple license
Corona is making big jumps and I think Gendai should take care of their current customers, otherwise, as stated before by some devs, as soon as corona has a GUI, they might just make the jump to that side.
I'll still keep GS until my contract expires in the next couple of months, and if I they don't have at least some sort of 'online leader board' integration by then (for ALL, not just Pro), I'll carry on with Corona.
Side note: A tool does not make a great game, a developer does (utopian games, fire maple games and tshirtbooth are great examples to name a few).
Quite a few TV shows and movies, actually as I only make games as a hobby. I just don't get on forums and brag about it, Tasearan... sorry, "TymeMaster".
Im 14 and I used to play a 3D design program and play game. It used Lua and I find the syntax is dead simple. I think Lua is one of the simplest to understand. I'm gonna take the trial and see what I can achieve with it..... plus it's easy for someone who knows programming to get into. Really easy to learn. Based on what I have heard GS has a lot of 'faults'. Until they fix some things I'm not interested.
Never heard of this Corona until now... Or LUA for that matter. Will take a look
Writing code is not that bad, IF the code makes sense to you...
Yet
GS "code less" mode of existence is interesting for sure! And does have advantages for games (each actor is "constantly thinking for itself" which I'm still coming to terms with the great possibilities of) But as somebody mentioned, I'd like to have a nice "for loop" also ;-)
Here is an interview on the subject t, I'm not gluing to listen to it now because it might raise my mobile web bill ;-)
But note their $700 "discount price" ! Which is not exactly in the same league of discussion here, is it?
Being multi creative could make a person go broke these days ;-) irony intended - for software and life. I could do so much more if each app wasn't $500 to $1000....
My vote stays with Game Salad - Let's make it great, guys and gals!
Btw - anybody else now getting constant requests for "I'd buy your app if it was on Droid?" ha ha
Okay, I now see that they have a 99$ price for their Game Creator subscription, which sounds fairly familiar. Looking over the LUA code, it seems fairly straightforward basic / pascal type stuff. Where I expect it could get a little complex is dealing with a lot of physics based objects Especially with hinges and such...
There is perhaps more power in the engine, but only if you want to code your way there, so to speak. ;-). Yes, there IS Andoid support there also
But as I often say with synth reviews - "power" is worthless if you can't get to it, or use it
I think I could code a basic game in LUA, but things get more complex with more characters You have to make your own organizational structures ( yes! Arrays! How I wish ) In order to keep everything straight
FranzKeller said: Btw - doesn't Unity cost a fortune, as in $1000 to get started? Or something
No, it cost $399 to publish to the iPhone. So it's $300 more than Game Salad, except the fee is one time unlike Game Salad being yearly. In addition, not only can Unity to 2D, it can do 3D games and also Mac, PC, Web (and Wii, XBox360, Android for additional cost). It uses scripting languages Javascript and Boo (like Python), and also uses programming languages like C# if that is what you want to do.
Game Salad requires no programming or scripting, so it is easier to use but a lot less powerful.
Corona and Unity both require programming (in an easy scripting language), I would suggest Unity over Corona any day IF programming is what you want. Incidentally, Unity also supports a drag and drop WYSIWYG GUI for development, Corona has no GUI at all.
Comments
As mentioned here, there's no GUI (graphical user interface), it requires coding (LUA).
If you like programming and take an object oriented approach, you'll enjoy coding.
Learning curve is much bigger than GS, but I see a lot of power.
As for the timeline on corona implementing a GUI, is not set, but I feel that it might be by the time it reaches 1.0 (right now is alpha); for me this translates about a year from now.
I think I read somewhere that the creators were part of 'Adobe Flash' and decided to take this on their own; so I expect them to have GUI similar to Flash (or GS
I have a couple of 'taptards' games which could easily be recreated with corona game engine and give me the ability to implement iAds and Social Network integration (such as Facebook, Twitter and OpenFeint).
Corona looks promising and I've only been able to do very little with it (I've only put about an hour a night or so).
I have not bought their license yet, but am Really thinking about it...seems they're moving much faster with their updates than GS and their roadmap gives me something to look forward to...unlike here
The reason on jumping with corona vs the other ones mentioned (torque, unity, etc), is mainly price and licensing. I cannot afford at this time to pay more than $500usd for a tool when I already invested more than $2000 on my mac, iphone, ipad, gs and apple license
Corona is making big jumps and I think Gendai should take care of their current customers, otherwise, as stated before by some devs, as soon as corona has a GUI, they might just make the jump to that side.
I'll still keep GS until my contract expires in the next couple of months, and if I they don't have at least some sort of 'online leader board' integration by then (for ALL, not just Pro), I'll carry on with Corona.
Side note: A tool does not make a great game, a developer does (utopian games, fire maple games and tshirtbooth are great examples to name a few).
They were triple A titles, I also worked on Adobe Photoshop and Illustrator prior to games. What do you work on that was a success worldwide?
also it is probably easier dealing with 2D !
I think that GS is by far the EASIEST tool to use especially for a quick prototype but it's also the least powerful.
Writing code is not that bad, IF the code makes sense to you...
Yet
GS "code less" mode of existence is interesting for sure! And does have advantages for games
(each actor is "constantly thinking for itself" which I'm still coming to terms with the great possibilities of)
But as somebody mentioned, I'd like to have a nice "for loop" also ;-)
There is some reason why I skipped it and ended up here ;-)
That, and it's c based coding, right?
I like 3d but often prefer the fun of 2d games anyway
http://www.mobileorchard.com/corona-easy-to-implement-high-performance-native-iphone-apps-written-in-lua/
Here is an interview on the subject t, I'm not gluing to listen to it now because it might raise my mobile web bill ;-)
But note their $700 "discount price" ! Which is not exactly in the same league of discussion here, is it?
Being multi creative could make a person go broke these days ;-) irony intended - for software and life. I could do so much more if each app wasn't $500 to $1000....
My vote stays with Game Salad - Let's make it great, guys and
gals!
Btw - anybody else now getting constant requests for "I'd buy your app if it was on Droid?" ha ha
Especially with hinges and such...
There is perhaps more power in the engine, but only if you want to code your way there, so to speak. ;-). Yes, there IS Andoid support there also
But as I often say with synth reviews - "power" is worthless if you can't get to it, or use it
I think I could code a basic game in LUA, but things get more complex with more characters
You have to make your own organizational structures ( yes! Arrays! How I wish )
In order to keep everything straight
Game Salad requires no programming or scripting, so it is easier to use but a lot less powerful.
Corona and Unity both require programming (in an easy scripting language), I would suggest Unity over Corona any day IF programming is what you want. Incidentally, Unity also supports a drag and drop WYSIWYG GUI for development, Corona has no GUI at all.