Ok, I tried to upload, but it's in iPhone portrait mode and therefore I can't. I will surely not rebuild the whole thing in GS website resolution.
Who wants it, should email me at hunnenkoenig@chello.at, then I can send the project file.
Agreement: You are not allowed to use any of the artworks inside this template. You are not allowed to publish a better game sooner, than I, using this template :-P
That's cool. I've experimented with that method before I just didn't find it as satisfying in terms of gameplay in all honesty [in replicating a doodle jump style].
It's a great little game you have though! The only problem with using restitution is that it can be glitchy, i.e. the jumping height varies and I ended up dying because he stopped jumping all together!
Thanks for letting me try it out, the art looked great as well.
Yes, it sometimes stops jumping, but otherwise it feels smoother and more dynamic for me, than the demos, like yours.
I don't like if the actor only jumps, when you push a button. I also believe, a game like doodle jump is fun to play exactly because of the dynamic feel of constant jumping.
I will experiment with different workarounds to avoid the stops. I have a few ideas.
Comments
would be great if you'd upload your demo. Let us know!
Anyone upload?
Darren.
I'll try and upload again later on another mac. For now I'll upload to yousendit.
EDIT: Download.
New download link, for those that can't use the other.
Darren.
We still have too much work with it.
The engine and controls are finsihed, but we still have to build leveles and make the gamelogic. I want it to polish as perfect as possible. Then I will upload. Then we can flood the appstore with doodle jump clones :-D
Thanks
I will surely not rebuild the whole thing in GS website resolution.
Who wants it, should email me at hunnenkoenig@chello.at, then I can send the project file.
Agreement:
You are not allowed to use any of the artworks inside this template.
You are not allowed to publish a better game sooner, than I, using this template :-P
It's a great little game you have though! The only problem with using restitution is that it can be glitchy, i.e. the jumping height varies and I ended up dying because he stopped jumping all together!
Thanks for letting me try it out, the art looked great as well.
Yes, it sometimes stops jumping, but otherwise it feels smoother and more dynamic for me, than the demos, like yours.
I don't like if the actor only jumps, when you push a button. I also believe, a game like doodle jump is fun to play exactly because of the dynamic feel of constant jumping.
I will experiment with different workarounds to avoid the stops. I have a few ideas.
Regards