Hey man. I've been following your game's progress for a while now. I'm really happy to see a game of this quality receiving the success it deserves. I'm a little surprised by how little press you've been receiving. Are you doing anything to get the word out?
I hope to see your game grow more and become a monster hit.
@IamtheEnd: Thanks! I haven't done too much marketing, just the usual press releases, contacting blogs/websites, that sort of stuff. There are a few video reviews floating about and I have a pretty sizable thread going over at the TouchArcade forums.
I do my best to stagger the marketing effort. Instead of one big push in the beginning, I send out stuff in bursts. I have found that it allows me to keep the games afloat longer.
Hopefully the game becomes a monster hit!
I am currently doing a two-day sale, which has pushed it back into the top 100 games in the US. It's currently at #63 and climbing again. It is also the #1 adventure game in a few countries. It reached #10 in overall paid apps in the UK last week.
Firemaple I love that your game is a proper gamesalad hit.
Gives me so much enthusiasm for working on my current project.
Also watched 'social network' last night, that also makes me want to think of that super idea that brings the big bucks.
Obviously your visuals were incredible, and must have taken a lot of hours but im just as impressed by the rest of the game design. It must of taken some serious planning and attribute management to get the game working. Been thinking about making a game along the lines of the very cool 'puzzle agent'. So much planning needs to be done before I can even fire up gs.
@stormy: Thanks, man! Yeah, it was a little tough to get it going in GS, but after it started coming together, it wasn't too bad.
My next game will be much longer. And hopefully better artwork as well!
Sales are still doing great. The game still sells a few thousand copies a day. I will update the sales numbers after the weekend if people are still interested.
That's great Joe! Congratulations! Just wanted to ask one thing: does your customers never complain about the lack of retina display support? I'm asking because my game doesn't have it too (yet - but I plan to update it, in one month, with this function).
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I hope to see your game grow more and become a monster hit.
Cant' wait to see the sequel. Cheers!
I do my best to stagger the marketing effort. Instead of one big push in the beginning, I send out stuff in bursts. I have found that it allows me to keep the games afloat longer.
Hopefully the game becomes a monster hit!
I am currently doing a two-day sale, which has pushed it back into the top 100 games in the US. It's currently at #63 and climbing again. It is also the #1 adventure game in a few countries. It reached #10 in overall paid apps in the UK last week.
Fingers crossed that it continues to do well.
Gives me so much enthusiasm for working on my current project.
Also watched 'social network' last night, that also makes me want to think of that super idea that brings the big bucks.
Obviously your visuals were incredible, and must have taken a lot of hours but im just as impressed by the rest of the game design. It must of taken some serious planning and attribute management to get the game working. Been thinking about making a game along the lines of the very cool 'puzzle agent'. So much planning needs to be done before I can even fire up gs.
Any sales updates? To keep our game dreams going
My next game will be much longer. And hopefully better artwork as well!
Sales are still doing great. The game still sells a few thousand copies a day. I will update the sales numbers after the weekend if people are still interested.
(j/k)
@JGary: bring it!
Just wanted to ask one thing: does your customers never complain about the lack of retina display support?
I'm asking because my game doesn't have it too (yet - but I plan to update it, in one month, with this function).