The Secret of Grisly Manor - now live in the App Store!

1457910

Comments

  • butterbeanbutterbean Member Posts: 4,315
    IntelligentDesigner said:
    Just went to buy it and it would not let me, said it was unavailable try again later. Please let me know, Joe?

    I've been getting glitches like that in the app store on random, try again later I'm sure it will work :)
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Here's day 6 totals:

    1,423 sales - $2,466.44

    Currently #57 in All Games!

    And Grisly Manor just broke into the US Top 100 Apps at #93!
  • VoidedSkyVoidedSky Member Posts: 1,095
    WOW, if this trend continues, then you will be in the top ten by the end of the week!
    Such a good example of the fact that a game can do well, with little, to no marketing.
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    Just bought it Joe, another sale in Canada. It is very polished, nice photoshop skills ;)

    It did crash for me upon first loading. Alas the new 9.0 seems a lot faster especially w/out the splash heh.

    -shane
  • firemaplegamesfiremaplegames Member Posts: 3,211
    yikes! sorry about the crash! that's the first I've heard of that happening...
    When did it crash? Any details you could give would help. What device/iOS are you running? How much RAM does you device have? Were you running a lot of apps at the time in the background?

    It's still 0.89. I have a Pro license so I used my own loading screen. I only used 12 Actors in the game and 15 Scenes to get the loading times as quick as possible.
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    It worked the 2nd time! Not sure what happened.

    Great game tho, been thinking of doing an adventure game for a while myself. Something like the kings, police or space quest series from Sierra only not as complex obviously.
  • A3MGA3MG Member Posts: 152
    Joe, any day 7 sales figures?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Here's day 7 numbers:

    2,249 sales...$3,075.49.

    First week totals:

    7,393 sales...12,980.59$

    Currently ranked #69 in the US App Store
  • A3MGA3MG Member Posts: 152
    amazing!!!! awesome!!! congrats joe!
  • JuggerJugger Member, PRO Posts: 238
    Maaaan!
    I am seriously very happy for you
  • butterbeanbutterbean Member Posts: 4,315
    Great job Joe!! You deserve it!! :)
  • FanStudioUKFanStudioUK Member Posts: 459
    Holly cow!!!! :O
  • YodapolloYodapollo Inactive, Chef Emeritus Posts: 447
    Congrats, Joe!

    As a recovering Myst fanatic, thank you for this game. Can't wait to see the next one either!
  • quantumsheepquantumsheep Member Posts: 8,188
    firemaplegames said:
    Here's day 7 numbers:

    2,249 sales...$3,075.49.

    First week totals:

    7,393 sales...12,980.59$

    Currently ranked #69 in the US App Store

    *faints*

    So, you coming to London then?

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    quantumsheep said:
    *faints*

    So, you coming to London then?

    QS :D

    Weird, you really do get excited when you see THAT number... ;-)

    @FMG, Seeing any boost in your other title's sales?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    @barkbark: the other two games have gotten some lovin' - but not that much to speak of.

    @everybody: thanks!
  • LAdrianLAdrian Member Posts: 237
    Just saw that's #12 in the Action Games in the danish appstore! Small market it think :P but congrats Joe!
  • WeswogWeswog Member Posts: 1,171
    firemaplegames said:
    Haha. It seemed like an eternity! I asked for an expedited review, which I got. But it still took 5 days.

    How do you get it expedited do you just send an email through iTunes connect?

    Also does that affect you getting featured?

    Also good luck with the app it's doing really well so far :)

    Cheers, Weswog
  • firemaplegamesfiremaplegames Member Posts: 3,211
    @weswog:
    Rob2 said:
    Straight up the charts...no marketing/publisher required...why? cos it looks great.

    Well, not entirely true...It does require quite a bit of legwork! I have been doing this for six years now, and have built up quite a large contact list. I have emailed pretty much every review site, people at Apple, as well as creating several threads over at TouchArcade in the forums for the past few months.

    I still haven't spent any money yet on marketing as I would like to exhaust all the free options at my disposal first!

    The Editor-in-chief over at Slide To Play contacted me last night to congratulate me as well as to ask for promo code for review. Fingers crossed that will happen!

    Later tonight I will create a newsletter and send it out to 7500 of my customers.

    It's definitely a lot of work, but also a lot of fun. I have answered 250 emails that I have gotten since I launched the game. It is nice to talk with the people who play your games!

    Hopefully some of these efforts will continue to push the game higher up the charts!
  • Rob2Rob2 Member Posts: 2,402
    ok...I would call that very heavy marketing :)
  • VoidedSkyVoidedSky Member Posts: 1,095
    Wow, how long did it take you to market it all?
  • ThreepwoodThreepwood Member Posts: 30
    FMG,

    You're going to do very well releasing this game this time of year. The icon and branding all look appropriate for Halloween and you will pick sales from that, for sure. Won't be surprised to see it jump up near the top 25. From there it's pure wild card.

    The graphics and icon look great and that's what initially sells a game. If the reviews stay high you will have the biggest hit on GameSalad yet.

    >>Hopefully some of these efforts will continue to push the game higher up the charts!

    The bootstrap pr tactics definitely work. You don't need advertising dollars on iphone. You need a quality game and you need to work your butt off in the trenches, promoting the game yourself. Most people just do do enough work in that area, or have a high quality enough product. You need that game, first and foremost, then you will be surprised how well you capitalize on the pr efforts. You will also be surprised how many press guys will be interested in keeping in touch with you now, or who will perk up on your next game and give you premium previews.

    Get ready for a ride. You'll bank 100k on this game with little issue. I look forward to seeing results this time next month, after Halloween and the initial surge.
  • WeswogWeswog Member Posts: 1,171
    firemaplegames said:
    @weswog:

    Well, not entirely true...It does require quite a bit of legwork! I have been doing this for six years now, and have built up quite a large contact list. I have emailed pretty much every review site, people at Apple, as well as creating several threads over at TouchArcade in the forums for the past few months.

    I still haven't spent any money yet on marketing as I would like to exhaust all the free options at my disposal first!

    The Editor-in-chief over at Slide To Play contacted me last night to congratulate me as well as to ask for promo code for review. Fingers crossed that will happen!

    Later tonight I will create a newsletter and send it out to 7500 of my customers.

    It's definitely a lot of work, but also a lot of fun. I have answered 250 emails that I have gotten since I launched the game. It is nice to talk with the people who play your games!

    Hopefully some of these efforts will continue to push the game higher up the charts!

    FMG you never answered my question???

    Cheers, Weswog
  • firemaplegamesfiremaplegames Member Posts: 3,211
    @wesowg: Oops! Sorry! I started to..

    You can email Apple at: appreviews@apple.com

    And ask them for a special allowance for and expedited review. It could be for bug fixes, or because your app need to approved for Halloween, or for whatever.

    I wouldn't abuse it though.
  • CoIinCoIin Member Posts: 197
    I can't find the link to the iPad version...
  • firemaplegamesfiremaplegames Member Posts: 3,211
    I figured you would just make your own ;0)
  • WeswogWeswog Member Posts: 1,171
    FMG your game is on the gamesalad blog :)
    http://gamesalad.com/blog

    Cheers, Weswog
  • chicopchicop Member Posts: 263
    thats HUGE, congrats man!
  • AbrigaitoAbrigaito Member Posts: 44
    Hey FMG can you confirm what somebody said about your game that is making the same amount of money as a 99cents game in higher position I think he was comparing it with Monster Dash currently in #34.
Sign In or Register to comment.