So.....Corona, GameMaker or something else?
Tillbo
Member Posts: 55
Just wondering with the latest news and all that now is probably a good time to start thinking about (and learning) a new tool in order to continue as an 'indie dev' on the App store.
So which of the alternatives is the easiest to get your head around and offer the best features etc?
So which of the alternatives is the easiest to get your head around and offer the best features etc?
Comments
That is where I'm planning on heading, along with desktop app development.
http://rocketpack.fi/engine/
// red.
I have released a game with open feint and my current project is ALMOST done
and has Gamecenter and you can post your high socres right to your wall.
after trying just about everything exrtensivly I went with unity for one huge reason
support...
Folow me here lol...
Game Center, iAds, Facebook, twitter - none of that is built into any of those engines. You HAVE to know Xcode to add them. Since unity has become an industry standard there are countless sites that make and sell assets you can use like game center support.
Cocos2D offers some support in that nature but nothing like Unity.
Bottom line is you have to learn some coding so why not go with the one with the most support.
I had pretty much transitioned away from game salad months ago but still kept it in mind for future projects but i see no reason now.
After less than a year i can easily code anything in unity i could make in game salad and nearly as fast now.
you can try version 3 for a month.
Reading books on coding WILL NOT get you ahead.
Applying little bits as you go will teach you everything you need to know.
There are amazing tutorials on unity's site that will take you from knowing nothing to building mario galaxy step by step.
It is daunting learning to code but, you will not find an easier way to learn.
Plus why not learn 2d and 3d at the same time. The rules are the same anyways. Code is Code.
Ace
Anyone who tells you otherwise probably doesn't actually have a game on the app store.
the forums are packed with people who cant even get a game to compile because its so buggy.
It has potential but , I wouldnt even consider it beta yet.
I spent months trying to get into it. Nothing works. It's amazing how bad it is.
Seems that's the way everyone else is going... I'm a sheep, ah well... We all know the classic saying "A sheep who uses Unity is better than a duck eating a pickled onion"
Maybe it's not that well known, but it should be.
Ace
Having looked at it I am unsure as to what version I would need as an indie dev as it seems to range from free for Unity to $1500+ extras for the Pro versions?
Can publish to Mac, Pc, Web, and iphone with the splash screen.
But plugins are 3rd party so the most popular ones like game center and iads work on the basic version. Pro features are things like realtime shadow rendering in 3d and streaming asset bundles (If you dont understand streaming asset bundles than you dont need them lol)
I'm probably gonna get kicked off the forums for saying all that but oh well...
Programming isnt for everyone so I dont think GS is too worried.
At this point i think there market is for the masses to make their first few games and move on anyways.
Good niche for those who want to dabble in game development
This, of course, assumes you've got a decent idea, and the commitment to high standards to carry it off well, like the best GS developers do. GameSalad as gateway drug to semi-pro development?
unity rocks
how long it took for you to go from Gamesalad to that in unity?
just downloaded unity, and will start playing around with it.
GS has died for me...
Unity - Free
Unity Pro - $1500
Addons...
iOS - $400
iOS Pro - $1500
Android Pro - $1500
Asset Server Client Server - $500
Am I right in thinking I need Unity basic + iOS for iPhone dev?
Most likely I'll partner with a friend that knows how to program but I also want to learn some for myself... at least the basics.
Unity seems to have the brightest future and after a quick look on they forum it looks like they really care about the community.
Since I need to learn some programming anyway I see no reason why I would choose Corona (please, if anyone know why/how is Corona better than Unity let me know, I'm interested in this) - Unity is capable of making 2d games, or actually 3d games that looks 2d (ZombieVille for example).
I still can't believe what happened and what's worst, after doing this GS still treats us like garbage!