Splash screens for PROs or at least for the old PROs
gamesmold
Member, PRO Posts: 279
OK, it seems as if there are no more personalized splash screens in GS, even for old PRO members (like me) who have paid $ 2000 for three main features: 1) iAds, 2) URL opening and 3) *no GS Splash Screen*.
Please GS team, I love this tool. But I can't use it any more if I can't design the entire app including the splash screen. Then I'd have to switch to Unity or some other tool immediately.
I am willing to pay a lot more than $ 499 for GS if it only shows my own splash screen. Maybe create a third price tier?
GS apps were able to appear absolutely professional - but no longer having a "powered with..." logo.
If you won't change your mind, please let at least the *old* publishing server run till the last old PRO membership subscription expires - so the old pro members get what they paid for.
Please GS team, I love this tool. But I can't use it any more if I can't design the entire app including the splash screen. Then I'd have to switch to Unity or some other tool immediately.
I am willing to pay a lot more than $ 499 for GS if it only shows my own splash screen. Maybe create a third price tier?
GS apps were able to appear absolutely professional - but no longer having a "powered with..." logo.
If you won't change your mind, please let at least the *old* publishing server run till the last old PRO membership subscription expires - so the old pro members get what they paid for.
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Comments
everyone else really can't complain.
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But if they blast our their logo to the new PROS....maybe 250 members +....then now they can exponentially reach a million new players who may come to the GS tool...250 x 1 game x 5000 downloads = 1.25m...then factor in gurus like FMG who hit 100k downloads......I am sure they are looking to 15k new members like Corona? Then it's 12m in revenue compared to 60k.....
So in effect they will grow the business from this marketing feature....the new GS animated splash.....remember they have investors now who want a return....on their million....quickly...
I followed up the new GS splash with a white splash (of my own) that fades out. Not so bad....but I lost some clients who do not want the GS logo....so what to do? All for $99.....a real deal...
John
I forgot...
so that's my tuppence worth
Bitterly disappointed.
Bad decisions continue.
Not sure what to do anymore.
Tea.
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
to do with the splash screen.....
And aside from the fact that I have paid 2K for doing so, the current GS splash is (in my games) 30 secs pure white (feels like a crashed app) and then a blurry so-lala logo animation. A great invitation for bashers and haters to write some bad reviews.
Like quantumsheep wrote... Don't know what to do... Feeling helpless and disappointed. Here's hoping the GS team will understand and change this.
If you put so much effort and work into your app - for each and every detail - you just can't live with a game creation kit splash. Don't get me wrong, I really like GS. But without a custom splash, I can't use it any more.
I love gs and see it as one of the best tools out there but gs team need to sort out the bad planning which is causing all these problems. If they listened to quantumsheep and firemaple and everyone else who have made valid points then we would not be in this mess.
Man, I know this is probably good for many users, but for some of us, it just sucks.
I'm not at all happy with how my work in Flash turning out (performance sucks), so I'd love to keep working with GS, but I don't know that even if they changed it at this point that I'd really care to anymore. The last couple months have been so discouraging.
Since then, I had gone thru a couple of trials (unity, torque, corona) while waiting for this update.
Again, my speciality are taptards and figured I could recreate my apps there, but coding and/or learning a new language takes time, which I don't have at this time.
I'm not too concern about having the GS splash screen on my games, but totally agree with y'all that there's gotta be an option to remove it; however, not pay to remove, but just an option like 'elite'.
I guess since some of you have considered and/or have gone looking outside, I recommend corona, I barely had some time this thanksgiving weekend to read and play with some Lua code (plus peachpellen helped a lot) and I can honestly say, that it's a great alternative if you're willing to dedicate a little of time and effort (just like we all did when learning GS).
Just look at it as another tool like PS, illustrator or gimp...if one doesn't give you what you need, you always have an option...and nothing is impossible...just takes time
you have a very good point there it defiantly seemed like a business decision. but like you said about making profit, they could have a million users with their current system who just dont pay the 500 dollars and make zero dollars, and if there is no incentive to pay the 500$ (eg removal of splash screen, then why would people pay if it's basicly the same thing as the free version.
Thank goodness! This is really good news.
I still think they need to offer a subscription option going forward where users can opt for custom loading screens, as there's always going to be users that would prefer their own loading screens, and who are willing to pay extra for the ability to have them.
If they've relented this much, there will likely be a 3rd tier with the custom load screen announced sooner or later...
I'm just hopping they will fix this thing.
I must also add, that having the GS splash screen is not going to make or break your game, or decrease sales.
While I agree that it's not pleasant having it in front of your game, especially given GS's rep with crap games, a hefty percentage of the app store consumers don't know what GS is, nor would they probably pay attention to the splash screen.
So using the splash screen as an excuse for not selling 1,000's of units of apps is purely a cop out.
But in a nutshell, I still want them to bring back the old Pro custom splash, and I am truly disappointed that they didn't continue to offer this as an option.
On the other hand though, it could still engender a negative attitude towards your app, rightly or wrongly, from reviewers or website editors. Thus potentially cutting off a source of promotion.
I just don't want it there. And for me, personally, it's a major, major issue.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
While it didn't do as well as I had wanted, it did receive some positive feedback from T.A members and reviewers, even though the splash screen was there. One person from T.A even commented that he was worried about the gameplay once he saw the splash screen, but was pleasantly surprised by the game, and gave favorable feedback.
So yes, in a nutshell, for the most part I agree with you, and I can appreciate why you wouldn't want it there. But for myself, it's not the end of the world, and while I hope GS comes to their senses, and offers a higher tiered plan to eliminate it, I will continue to make games, and apps, with the GS splash screen.
In trying to encourage new members, or perhaps even older members who have been discouraged, don't let a splash screen discourage you from making a game. Focus on making it the best you can, polish it up, and still keep your head up high! The GS splash screen alone won't deter you from making money.
We are thinking to use GS for serious Apps. It's not possible at the moment because of the splash screen. I thing the 3rd teer is the best way to fix it.
cheers
Just remove the splash altogether, then have
( a ) One package that has all features everyone wants for a decent price
or
( b ) Two package, a basic and pro, both resonably priced, pro has extra features obviously..