★★★ SALE: Platform Template Now Only £7 ★★★

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Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Darren i love the effort you are going to on this template ... its gonna be very valuable for a lot of people, good work, keep it up :)
  • SylonSylon Member Posts: 31
    Sounds great Darren, thanks a bunch!
  • butterbeanbutterbean Member Posts: 4,315
    This template is amazing! Great job Darren and well worth the $50 bucks!
  • UtopianGamesUtopianGames Member Posts: 5,692
    Been playing with a couple of camera effects for you guys...i love the way ghouls and ghosts does it.

    Also added in grow if you want a super duper wide boy :) this can also be change to shrink/small (if you want to do an Alice in wonderland and get through small gaps or into secret areas etc).



    Darren.
  • BSideGamesBSideGames Member Posts: 392
    Darren I sent you an email about buying the template well worth $50
    can't wait to use it
  • SylonSylon Member Posts: 31
    Jeez get's better and better. Best $50 I ever spent. If anyone is on the fence about this template, I suggest getting it now before he justly raises the price :)
  • UtopianGamesUtopianGames Member Posts: 5,692
    Thanks guys,

    The feedback from buyers has been amazing and im so happy you all think it's great value for $50, if was stinking rich i would of loved to do this for free but hey i guess we all have to eat:P

    Jump through (from underneath ala doodle jump) platforms added tonight so after 2morro's updates i will forward the latest build on.

    I will start to tidy the scenes and include a word doc or something soon to make it easier for the new guys to understand whats going on.

    Darren.
  • gazjmgazjm Member Posts: 578
    cool, cant wait to get this at the end of the week!
  • ShadowboltShadowbolt Member Posts: 1
    Hi, this looks wonderful. I was wondering if you would be able to add the ability for the character to shoot a projectile, and to be able to keep a score of enemies defeated or even coins collected. Kind of like Mario is able to shoot fireballs. Thanks!
  • MLCinemaMLCinema Member Posts: 133
    This is great! I purchased it over the weekend and I am learning a lot. I do have one question...I can't seem to get a good animated actor to look like he/she is walking instead of the ball.

    Any thoughts on this?

    Excellent job. Thank you again.
  • DimensionGamesDimensionGames PRO Posts: 993
    Shadowbolt said:
    Hi, this looks wonderful. I was wondering if you would be able to add the ability for the character to shoot a projectile, and to be able to keep a score of enemies defeated or even coins collected. Kind of like Mario is able to shoot fireballs. Thanks!

    Check out the tutorials and demo section will solve those. pretty much create a real attribute and have a rule saying when enemy is destroyed or coin collected +1 to enemydestroyed etc.

    The projectile idea is in the simple templates in GS look for the space game and look at the bullet.

    Hope this is what you mean. But the template is still worth getting.

    Cheers
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    I can answer that, if that's OK. If you click New in the dialog that first appears when you open GS, you'll see a template called Platformer Template. It includes an animated walking and jumping character there. So replace the circular player in Darren's template, with the Rules from the Platformer Template; import your animation frames, nd you'll be pretty much done. :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • UtopianGamesLtdUtopianGamesLtd Member Posts: 120
    Worked on the front end today.

    The splash, options, level select etc are all on one scene so there's no load times.

    Also if you go to level select and choose level 1 and then go back to menu via level 1 it remembers what part of the scene you were last in...some nice streamlining techniques.

    I will forward the latest version tonight before i go bed.



    Darren.
  • GamersRejoiceGamersRejoice Member Posts: 817
    This is great, I'm definitely going to pick this up when I get my next paycheck, I can learn a lot from this demo. Thanks for the hard work Darren.
  • UtopianGamesUtopianGames Member Posts: 5,692
    NP, I'm enjoying it tbh...thanks for all the support it's gone really well.

    Btw the last version seemed to stop the green platform working properly (one where you go to it's ends to move it left or right) this has been fixed and will be included in the new build.

    Darren.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Would be cool to have a water example, like in bumps :)
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi Darren, the latest version is excellent as always; just a slight hitch which I've thought of a possible solution but haven't put it into practice yet to see if it works: the prob is that when the left or right buttons are pressed/clicked on and the player can't move due to being stopped by a wall/barrier, the parallax layers continue to move.

    I'd be interested in your solution to this if you have the time to include that at a later date, thanks! (I was thinking along the lines of (for each of the parallax actors) When scene.Hero.Motion.LinearVelocity >0 then...the parallax actor can move. Or maybe there's a better way?

    Edit: I've tried it and can't get it to work that way unfortunately.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • UtopianGamesUtopianGames Member Posts: 5,692
    Gyroscope, in the main character find the group "parallax scrollling" and set the number from 10 to 25 (10 is very low and causing it to think it's moving when against a wall).

    Don't forget to open the otherwise part of the rule and change -10 to -25

    This seems to fix it.

    I will update the fix in the next version.

    Darren.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Good one Darren, thank you! I'll try that later today.

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • TwistedMechTwistedMech Member Posts: 408
    Darren,

    will you be adding a teleport option?
  • UtopianGamesUtopianGames Member Posts: 5,692
    Yes i can do :)

    I will be working on this until and after xmas in my spare time but updates might be a little slower than they have been due to time of year but i hope to have v1.0 ready by mid Jan at the latest.

    Darren.
  • SylonSylon Member Posts: 31
    Mostly posting to keep this alive but Darren, do you plan to add any enemies? (IE- They touch you you die, but f you step on their head they die?)
  • UtopianGamesUtopianGames Member Posts: 5,692
    Sylon said:
    Mostly posting to keep this alive but Darren, do you plan to add any enemies? (IE- They touch you you die, but f you step on their head they die?)

    Yes, that code is already in there with the various elements but i will add it together for an enemy.

    I will also include this in the new build but as a new project file incase you want to do some fancy gravity effects.



    Darren.
  • ScootsScoots Member Posts: 507
    Nice stuff Darren, The beloved little Marv is out and about I see.
  • SylonSylon Member Posts: 31
    Thanks Darren- I haven't looked yet but is it possible to change the movement on the mario galaxy template so that left is always left instead of changing it when the platform is changed?
  • DreamLabDreamLab Member Posts: 2,127
    Just sent him an email for the Platform template! Can't wait!
  • UtopianGamesUtopianGames Member Posts: 5,692
    Sylon said:
    Thanks Darren- I haven't looked yet but is it possible to change the movement on the mario galaxy template so that left is always left instead of changing it when the platform is changed?

    Yes that is possible :)

    @DreamLab mail sent.

    Darren.
  • MLCinemaMLCinema Member Posts: 133
    Hello All,

    Any news on the final version of the template? I don't want to start anything until it's complete.

    Suggestion: Moving enemy like turtles in Mario. How about an iPad version...just a thought.

    Thank you.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Made 2 rotating circular platform today one with a danger area and also an enemy you can jump on to kill.

    I don't think its far from being complete as it is now I could carry on all year but i will have to stop somewhere.



    Darren.
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