Whats everyone working on?

expired_012expired_012 Member Posts: 1,802
edited November -1 in Working with GS (Mac)
The forums seem to be silent these days, so is everyone hard at work on their new games? Whats everyone working on?

Please post images, put up vids, teasers of your new game,etc. I am really interested in seeing what fellow GS users are up to these days :)
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Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    You're just trying to steal our secrets. LOL ;)
  • expired_012expired_012 Member Posts: 1,802
    hahhha you caught mee :)
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256


    I put this together yesterday and this morning, im trying to think of ideas to make it stand out and be original
  • chicopchicop Member Posts: 263
    im still working on my project i started 4 months ago... its my first game so i learn as i go along. initially i thought the xmas break would give me lots of time but as i work full time i needed the break so have not been doing to much other then relaxing and playing games. will slowly pick up again as the month progresses.
  • SingleSparqSingleSparq Member Posts: 1,339
    Yeah time off has made me procrastinated. Actually looking forward to going back to work and get back on a defined schedule.
  • POMPOM Member Posts: 2,599
    1) An update for Party Popper , now that i have a pro account , i want to use youtube video links for some crazy bonuses (coming soon)

    2) The next "cut the rope" ;)
  • expired_012expired_012 Member Posts: 1,802
    @p-o-m, party popper is absolutely amazing, best of luck with it
  • osucowboy18osucowboy18 Member Posts: 1,307
    Well I just finished my latest iPhone app a few days ago, so while I wait for Apple's approval, I'm converting it to an iPad app. Hopefully I can come up with a new idea by the time I'm finished with the iPad version.

    - Alex
  • VoidedSkyVoidedSky Member Posts: 1,095
    Just got my app Pocket Bomb on the app store over break, but it has flopped, 0 to 1 sale a day :-(
    I'm going to start working on an iPad version, and put links to Pocket Bomb in my free apps now that I have pro.
    How bout you arton?
    ~CTM
  • quantumsheepquantumsheep Member Posts: 8,188
    JohnPapiomitis said:


    I put this together yesterday and this morning, im trying to think of ideas to make it stand out and be original

    I like the look of that!

    I'm sure you've already thought of it, but if you use some unmovable blocks the player will have to 'think round them' using the moveable blocks you've got in your vid.

    Get the first level working fine, and the scoring/progress system in place, and you have the start of a 100+level puzzle game ;)

    I'm working on about five or six things at the moment - the closest to release is 'Disco Farm', and you can see a quick screenshot here:

    http://tinyurl.com/27ytkos

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    quantumsheep said:
    I like the look of that!

    I'm sure you've already thought of it, but if you use some unmovable blocks the player will have to 'think round them' using the moveable blocks you've got in your vid.

    Get the first level working fine, and the scoring/progress system in place, and you have the start of a 100+level puzzle game ;)

    I'm working on about five or six things at the moment - the closest to release is 'Disco Farm', and you can see a quick screenshot here:

    http://tinyurl.com/27ytkos

    Cheers,

    QS :D

    Thanks! :) I was thinking that actually, having some blocks that are just there that you have to build around, and rotating platforms that have areas you cant build in around them so you have to drop it to the platform then its rotation throws it to another pipe, stuff like that. Im just worried theres already to many games like this, and itll just get lost in the appstore. I really want to go for it though.
  • SparkyidrSparkyidr Member Posts: 2,033
    Just waiting for review on the canabalt style game I posted a vid of here a while ago (free game with ads)

    Also still working on the psuedo 3d game I also posted a vid of here a while ago.
  • expired_012expired_012 Member Posts: 1,802
    Heres what im working on:

    Heres the first one. Its something very similar to monkey preschool lunchbox but with a underwater theme. That white actor you see at the bottom left will be a treasure chest taking in all of the fish once they're clicked and the level is complete. Next to the treasure chest will be a really cute animated character guiding the user through the game. This game will be a $2000 investment when its done, its still in pretty early stages as you can see from all of the temporary actors and images up there.

    Photobucket

    My next project Jungle Bug i am saving for when GS comes out with leaderboards and a pause feature, as well as memory improvements. I am experimenting with this a bit now but not touching it too much quite yet

    Photobucket

    @John, looks like a great concept. When the ball goes through the long actor i think you should be able to see it moving through it rather then just seeing it come from the opposite side instantly. But I think you're on the right track :)
  • GamersRejoiceGamersRejoice Member Posts: 817
    I'm working hard on a space puzzle game. There are a lot of features and optimization to add but I'm getting close to finishing the first level and the menus of my game. I'm not showing gameplay yet or giving the name away but here are a couple of teaser images:

    planet
    map

    (pay no attention to the bright numbers on the planet image, those are for development purposes.)

    -Andrew
  • quantumsheepquantumsheep Member Posts: 8,188
    GamersRejoice said:
    I'm working hard on a space puzzle game. There are a lot of features and optimization to add but I'm getting close to finishing the first level and the menus of my game. I'm not showing gameplay yet or giving the name away but here are a couple of teaser images:

    planet
    map

    (pay no attention to the bright numbers on the planet image, those are for development purposes.)

    -Andrew

    Oh, I'm loving the look of that!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • GamersRejoiceGamersRejoice Member Posts: 817
    quantumsheep said:
    Oh, I'm loving the look of that!

    QS :D

    Thanks QuantumSheep, I fight myself daily to show you guys what I'm up to because I'm so excited about it, but it's just not quite ready to show yet. :(
  • gazjmgazjm Member Posts: 578
    my latest project is making use of Darrens (Utopiangames) platformer template and Ian (debugdesign) platformer pack.

    Its a stickman platform adventure in the style of indiana jones. It will cover around 5 countries over 20-25 levels. At the moment Im just trying to get the first five levels fully completed to see if its working well!

    The game will feature trap doors, boulder chases, mine carts, puzzles etc!

    I haven't finished the button icons, hence why they look a bit ropey and one is still the template button.

    Photobucket

    Photobucket

    Photobucket
  • bgappsbgapps Member Posts: 183
    Working on my first app "ROCKET SCIENCE" which is a platforming game based in outer space. I'm planning to have it on the app store on the 15th if every thing goes well. I am 13 years old and want to be a full time developer when I'm out of college. I'll put up a video later on my app rocket science to get some feedback.
    -BG
  • expired_012expired_012 Member Posts: 1,802
    @gazjm, awesome stuff! cant wait
    @bgapps, can't wait to see your app come to life!
    @sparkyidr, i remember seeing your game, it looked awesome! Can't wait to buy it
    @gamersrejoice, Stunning graphics!
  • joshmiller602joshmiller602 Member Posts: 206
    Keep in mind this is my FIRST GAME...so go easy haha. Any constructive criticism would be great though! I am about 90% done. Am thinking I have about 6-8 hours of work left before I am ready to publish!!!

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    @ Arton looks good!

    And after messing around with it some more, i got it to travel threw the pipes like you said perfectly :) i thought it was gonna take me forever but i only needed one attrtibute for it. It opens up alot more for this kind of concept
  • expired_012expired_012 Member Posts: 1,802
    @john, that's great that you got it figured out. I can't wait to see the type of game your concept will bring you!
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    ah i always love a thread like this and lets face it, its been uber boring around here since that white stuff started falling!

    Everyones games are looking great and cant wait to see how they progress.

    During this xmas break i have managed to submit Crossbar Challenge! and also release a separate version of a few of my games with iAds enabled. I have another game which i dont have the title to yet almost complete, the levels are done, just waiting to hear back from Ian at Debug to do some art. I also have rgress on my big sci fi game i've been working on but thats not ready to show yet :(

    Be sure to switch the vid to 480 for better quality;

  • spazspaz Member Posts: 6
    Good thread - You guys are putting together some impressive stuff!. I'm just getting started with GS and working on a pretend non-game for kids. I just completed the PBM, and my goal is to have a working prototype built in GS by this Friday.
  • butterbeanbutterbean Member Posts: 4,315
    Very impressive! Very motivating to see such great work from others!
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    My current project?

    It's basically a guy with a rocket pack flying around, shooting enemies, avoiding stuff that will kill him, you get the idea

    ...kidding!

    http://gamesalad.com/forums/topic.php?id=15234
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256


    Hey arton , heres a video of what i fixed. Its not perfect right now, the object is bigger then the pipe and sometimes it goes off track a little, but im getting that dialed in now. This is just so you get the idea. If gonna have the object probably a small marble, then the pipe graphics will be outlines with transparent insides, so you see the marble roll threw like above :)
  • OkyshoOkysho Member Posts: 158
    No real art is done since I'm working on the behaviours, but I'm currently trying to develop a platform-shooter like Megaman and Metroid. I don't have anything to show, and recently production stopped because my game salad.... broke...

    I've managed to get all the player behaviours and animations to work amazingly though, but I'm having some trouble programming the enemy AI myself

    Looked up at some of the other games, you guys are working on! Awesome job! I wish I had that kind of ambition.
  • expired_012expired_012 Member Posts: 1,802
    Wow guys! Everyone has some awesome games going on, now I know why the forums have been so silent lately :)

    We should really keep this thread going, its very inspirational!
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I'm working on what i think is my best game to date, I've been tweaking the same tsar level for ages trying to get it just right before i use it as a template for the rest. I'M aiming for over 100 levels, close yo 200 if i can make the all. Most of the artwork was done by Ian at debug design.

    I'll post some screens when I'm ready, it's still too 'alpha' for my liking
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