How Would You Name a Game Like This. For example, if my main character is a Frog, how will you name it? Frog Rush, Frog Run, Frog Runner, Frog Dash, Frog Jump … Etc? Any more ideas?
Is it possible to have the random platform change? What I mean is...could you add two, three or four different platforms and have them all show up at random times? Running on dirt then running on snow etc. Every few platforms are different.
Is it possible to have the random platform change? What I mean is...could you add two, three or four different platforms and have them all show up at random times? Running on dirt then running on snow etc. Every few platforms are different.
Thank you.
Thats a good idea, maybe not random, but within a defined score, you change to snow, then dirt, etc.
That should be easy to implement, you change image based on score, and maybe Friction.
great work!! but i wanna know the path appears random?...how u can do it?...i'm explain in canabalt the path where the actor jump are random not always the same, u do the same thing?...what is the behaviour in gamesalad to do this?
Exactly! Sorry but that's the template itself, giving that away would be giving it for free, and as of now I can't afford it. Path are totally random, and you can set the min and max length of the path.
great great! Changed a couple of things, improved performance and implemented the first enemy Let me do some simple graphics for it and then I'll post a video!
Maybe tonight :P (it 7 pm here, around 22-23 pm maybe?) I still have to add the whole collision with player thing. I didn't have time to do the graphics for it, so I'll use a little sprite I did back then, that should go along with the player pretty well, although the style is somewhat different. When I'll find the time, I'll do something a little better :P For now, you die when you touch an enemy. This is temporary though, as I said, in the final there we'll be hearts, so you die only when you finish those :P
Hachiko said: Maybe tonight :P (it 7 pm here, around 22-23 pm maybe?) I still have to add the whole collision with player thing. I didn't have time to do the graphics for it, so I'll use a little sprite I did back then, that should go along with the player pretty well, although the style is somewhat different. When I'll find the time, I'll do something a little better :P For now, you die when you touch an enemy. This is temporary though, as I said, in the final there we'll be hearts, so you die only when you finish those :P
and you can kill them jumping on top of them like mario right?
Here it is a video. It's still a WIP though, but you can see that it works Enemy doesn't die for now (was focusing more on the whole bump on top of his head otherwise player dies thing), and it's not animated, but you can see that it appears at random, walk left or right, change is animation accordingly. You can learn how to do the "killing enemies super mario style" thing, if you're working on a platform . As I said, it's still a work in progress, so it may have some bugs, must test and change some things I'll send it to anyone anyway, right now
hachiko, can i suggest adding a * 10 to the score attribute and adding an interpolate to the time so it counts up quickly, giving more of a satisfied score
AjBlue, that's up to the ones that buy the template. What I mean is, you can already speed up the score, you can already add 10 instead of 1, you can make speed change in the game at specified intervalls, and for everything you just need to change a game attribute. Now it's made that way because those are the setting my game attributes have, but they can be changed with just a double click :P
Happy to hear that Didn't get much sleep (christmas holiday just changed my whole day/night thing), so I polished everything out, and...changed the graphics. Now it's all scribble style. Why's that? Because I didn't have the time, nor the will, to do a whole set of graphics nice, colored, and that would fit together. This blend at least good, it's very fast to do and it lets me work on the "code" part of things Here's a video, showing jumping on top of the head of the monster and getting a jump mario like (this, too, is a jump that depends on how much time you press on the screen, if you press at all, if not, there's just a little bump), death animation and...parallax. Pretty simple one, but this is how I would do it even with bigger image. It's actually pretty simple to do, clouds, houses, all one actor. You put it on the scene, you change his image and size, change a variable to make it go faster or slower than the main level, and set at which point it should respawn and at which point it should trigger the respawn (startX and endX). Here's the video PS: parallax steal lots of fps, so use it wisely Latest build will be sent lately, today (10 am here)
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Can i get the template also?
Thank you very much
(blinhawk gmail com)
I haven't receive anything.
What is your paypal account?
For example, if my main character is a Frog, how will you name it?
Frog Rush, Frog Run, Frog Runner, Frog Dash, Frog Jump … Etc? Any more ideas?
Is it possible to have the random platform change? What I mean is...could you add two, three or four different platforms and have them all show up at random times? Running on dirt then running on snow etc. Every few platforms are different.
Thank you.
That should be easy to implement, you change image based on score, and maybe Friction.
I'll try and add an example soon.
Sorry but that's the template itself, giving that away would be giving it for free, and as of now I can't afford it.
Path are totally random, and you can set the min and max length of the path.
Enemies, huh. Sounds cool. When will you be sending that out?
I still have to add the whole collision with player thing. I didn't have time to do the graphics for it, so I'll use a little sprite I did back then, that should go along with the player pretty well, although the style is somewhat different. When I'll find the time, I'll do something a little better :P
For now, you die when you touch an enemy. This is temporary though, as I said, in the final there we'll be hearts, so you die only when you finish those :P
Here it is a video. It's still a WIP though, but you can see that it works
Enemy doesn't die for now (was focusing more on the whole bump on top of his head otherwise player dies thing), and it's not animated, but you can see that it appears at random, walk left or right, change is animation accordingly. You can learn how to do the "killing enemies super mario style" thing, if you're working on a platform
As I said, it's still a work in progress, so it may have some bugs, must test and change some things
What I mean is, you can already speed up the score, you can already add 10 instead of 1, you can make speed change in the game at specified intervalls, and for everything you just need to change a game attribute.
Now it's made that way because those are the setting my game attributes have, but they can be changed with just a double click :P
Darren.
Didn't get much sleep (christmas holiday just changed my whole day/night thing), so I polished everything out, and...changed the graphics. Now it's all scribble style. Why's that? Because I didn't have the time, nor the will, to do a whole set of graphics nice, colored, and that would fit together. This blend at least good, it's very fast to do and it lets me work on the "code" part of things
Here's a video, showing jumping on top of the head of the monster and getting a jump mario like (this, too, is a jump that depends on how much time you press on the screen, if you press at all, if not, there's just a little bump), death animation and...parallax. Pretty simple one, but this is how I would do it even with bigger image. It's actually pretty simple to do, clouds, houses, all one actor. You put it on the scene, you change his image and size, change a variable to make it go faster or slower than the main level, and set at which point it should respawn and at which point it should trigger the respawn (startX and endX).
Here's the video
PS: parallax steal lots of fps, so use it wisely