Merge Projects Program: Video Inside.
UtopianGames
Member Posts: 5,692
Hi Guys,
Coded from the ground up Wayne and I have been working on something extra special over the last few weeks...
Have you ever wanted to merge one or more projects together?
Yes?
Well then you know how long it takes and how boring the process is.
We have coded a program that takes all that time and hassle out of the way.
You can even take older version game projects and merge them with 0.9.0
In one word i would describe this as "Awesome".
Lets see this baby in action.
Were going to present this to the GS guys today to see what they say and hope to have it in your hands soon.
We have also spoke about making a program that converts your iPhone game projects into iPad projects at the click of a button.
Darren.
Coded from the ground up Wayne and I have been working on something extra special over the last few weeks...
Have you ever wanted to merge one or more projects together?
Yes?
Well then you know how long it takes and how boring the process is.
We have coded a program that takes all that time and hassle out of the way.
You can even take older version game projects and merge them with 0.9.0
In one word i would describe this as "Awesome".
Lets see this baby in action.
Were going to present this to the GS guys today to see what they say and hope to have it in your hands soon.
We have also spoke about making a program that converts your iPhone game projects into iPad projects at the click of a button.
Darren.
Comments
Ace
I hope you can get that to us somehow.
I just added the joystick template to a game and I can personally attest to this being a painstakingly long process of back and forth redo the expressions and reseting collision rules. I can't Wait to get my hands on that.
awesome job.
Cheers, Weswog
I wonder if GameSalad would let you and Wayne recode the editor... maybe that way we'd get some actual improvements to the interface, grids, multiple copy and paste etc
If GameSalad dont incorporate your new merger into the tools (and rightfully compensate you for the work), you'll definately have buyers for it if its sold like the templates.
Actually... it might be easier to just sell it like a template... as it'll probably take GS months to incorporate it into the tools, if their normal track record is anything to go by...
But yup...great looking tool!... keep up the great work!
I couldn't understand the word at 0:28
Subtle-ism?
I don't have a need for this program right now, but I still think this is exciting stuff.
"This is the best thing - in my opinion - for GameSalad at the moment."
That is a well-hedged and highly accurate statement. You sound very happy and proud — as you should be. This is an example of the community moving the software forward. Stuff like this can take GameSalad to new levels.
Although, there is a danger. The technology you're using could also lead to an extreme trouble for GameSalad... like something that converts a GameSalad project to Corona.
Drama has now struck the GameSalad community. What will the development team do? How will they react to this new program? I'm not sure. I don't know what you're trying to negotiate. I'm surprised that you don't sell it directly.
~CTM
but I must say that at the same time Im kind of sad to know that these kinds of things should be coming WITH GS already. oh well. maybe in the next few months we might get a "gamedessert" a community made version of GS with all the features we should already have.
lets just hope
Amazing work Darren & Wayne!
DL
@Darren
*checks timeline*
I need to have a word with you and Wayne. GameSalad shouldn't be able to do this, not now. Messing with temporal continuity is going to result in a fine I'm afraid.
Everyone go home, nothing to see here!
Seriously though, this will be *such* a huge timesaver. I'm curious as to how it handles game projects with the same named variables (as in, if you have two variables with the same name and value in multiple objects that are the same)
Does it not result in a bunch of conflicts???
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
It would be very confusing for a human though!
I could have used this recently. My game had so much old legacy code in it that when I upgraded to 0.9.0 it broke. The only way to get it up and running again was to rebuild it from the ground up. Must have taken me days just to get the assets back in with all their rules. Still not quite done......
Sheer Genius!
By the way what accent is that? Not quite Lincolnshire but close, right? Being a Brit living in the USA it sure is nice to hear that again!
Anyway, well done chaps!
Any idea on the price yet?
WOWWOWOWOWOWOW I Cant believe it!
Love it
keith
SO Darren what did GS say?
On a more serious note: What I meant was, what if you had a 'lives' variable = 3 in your copy of a game.
Then you merged the version you have with the same game but with the variable lives changed to 5.
Which would it choose?
Essentially I'm thinking if you're collaborating on the same game, with the same variables and variable IDs, how would it resolve such a conflict? (same variable, same id, different value?)
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
@QS Project 1 is considered the master so if you have a game.lives=5 in project 1 then change it to 10 in project 2 and merge it will ignore the change...good stuff.
Darren.