Running Template + PACK! For Gs and Corona!

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Comments

  • gazjmgazjm Member Posts: 578
    Any news on the corona canabalt template? do you have a thread on the corona forum about it? dont really like mentioning it on the GS forums!

    Cheers
  • crazyfishdevcrazyfishdev Member Posts: 283
    I would only like the rope swing template... Is there any way I could just get that?
  • HachikoHachiko Member Posts: 330
    Sorry but I can't give those away for free, since there would be no pack anymore :\ And I don't think about selling it alone, since I don't like the idea of selling a code example.
    But if I recall correctly, there's a template made by MagoNicolas in this section, practically his e-pig rope game, you can take a look at that if you're not interested in this pack :)
    For the corona version, I'm waiting for the ansca update to start working into it steadily (the bones are already there) :) Should be out anytime now.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    How is the template going? When will it be ready? You will add objects for us to make
    Powerups?

    Cheers.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    What happen with this template? You are still sick? Hope you feel better now.
    What Else is missing in this template?

    Cheers.
  • HachikoHachiko Member Posts: 330
    Hey Nicolas!
    I'm still working on it. I was overwhelmed with school's work since I was absent, so it's a kinda busy time for me :P.
    Basically what this template still lacks is the spike enemy and maybe an example of power up (and surely something else I can't remember now). I plan on implementing those soon, but everything can already be done following the examples of the other enemies, so if you're in a hurry I suggest getting a look at that!
    A little documentation is also on the way, to better understand everything!
    Also, I worked a little on the corona version! It's already playable, it still lacks enemies, menu and lifes, but the core is up and running nicely, so anyone interested can already drop me a mail :)
    Cheers!
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Hachiko said:
    Hey Nicolas!
    I'm still working on it. I was overwhelmed with school's work since I was absent, so it's a kinda busy time for me :P.
    Basically what this template still lacks is the spike enemy and maybe an example of power up (and surely something else I can't remember now). I plan on implementing those soon, but everything can already be done following the examples of the other enemies, so if you're in a hurry I suggest getting a look at that!
    A little documentation is also on the way, to better understand everything!
    Also, I worked a little on the corona version! It's already playable, it still lacks enemies, menu and lifes, but the core is up and running nicely, so anyone interested can already drop me a mail :)
    Cheers!

    Any new update?
  • HachikoHachiko Member Posts: 330
    Yep!
    Everyone check your email, you've got an update ;)
    Next is the documentation thing.
    Also, if the flying enemy isn't moving, change it's self variable that is related to its speed, I may have accidentaly changed it to 0 xD. Should be its last one.
    Cheers!
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Has people tested performance on a device? With paralax and monsters doesnt work fine for me.
    Willtry now without paralax.
  • HachikoHachiko Member Posts: 330
    Hi nicolas, there's already a couple of people who got a game out with this template and didn't experienced much problem :)
    Although I told ya that all the things you asked for would've affect performance, so I'm not 100% that I can be of help, but drop me a mail with your problems and I'll try to find a fix asap! :D
  • HachikoHachiko Member Posts: 330
    Ok, I decided to do another version of this template, for those that want to use it exclusively to put out a game. It will make heavy use of instances so performances should improve a lot.
    Obviously this come free for those who already purchased it.
    Also, the corona version made a big leap tonight, I added menu, score and an enemy, those who purchased it will receive the update soon :)
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Hachiko said:
    Ok, I decided to do another version of this template, for those that want to use it exclusively to put out a game. It will make heavy use of instances so performances should improve a lot.
    Obviously this come free for those who already purchased it.
    Also, the corona version made a big leap tonight, I added menu, score and an enemy, those who purchased it will receive the update soon :)

    Amazing! Im waiting for it! Cheers.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    How is the new version going
    Cheers.
  • HachikoHachiko Member Posts: 330
    Almost there ;)
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Hachiko said:
    Almost there ;)

    Awesome! Waiting for it!
  • nowherejaynowherejay Member, PRO Posts: 85
    how do i get all these templates? im very interested in them especially the platformer one! oh yeah hachiko is the name of the dog from oodate japan correct?
  • HachikoHachiko Member Posts: 330
    Hi sugawara,
    for all those code examples you can buy the running template for 50$, everything else comes for free as a bonus :P Also you get discount for both the plant vs zombie template and the corona version of the running template.
    Yep, Hachiko is from that dog, I'm "borrowing" it since 2000 :D
  • HachikoHachiko Member Posts: 330
    Just a quick update and a little bump. The more performant version of the template is almost there, but you should expect a new version of the normal that makes use of the new pause behaviour in less than a few days (hopefully, less than a day, depends on time) :)
  • nowherejaynowherejay Member, PRO Posts: 85
    does the running template have the flying enemies as well? id like to buy it, but i wont be able to for a month and im kind of looking for a template that also has weapon firing, like a pistol. something like the monster dash game but with each stage having a definate end
  • HachikoHachiko Member Posts: 330
    Yep, there's flying enemy too :)
    About the shooting stuff, the code that comes with the shooter code example is almost for this, lol. It recycles bullet, so it comes at a little performance cost. I will not add that to the template though, mainly because it's already in the code example, so it's just a matter of merging them. Adding them myself could make things less clearer for those who are not interested in such a feature but just in the "blocks" logic and all.
    For the definite end thing, I guess it can be done :) It depends on what you want to achieve though, but if you mail me when the time comes, I should be able to help you out ;)
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Update Please! :D
  • _Belial_Belial Member Posts: 19
    Loving this running template, very cool indeed. Is it possible to play a different animation for the enemy when you land on them? Will certainly be buying this at next update, only my 1st day with GS/Corono and loving the possibilities.
  • HachikoHachiko Member Posts: 330
    Yep, it is indeed possible :) You just have to add the change image behaviour (or animation one) in the right place :P
  • JenovahJenovah Member Posts: 1
    Hachiko,

    Sent you an email.

    Let me send you monies!!! ;)
  • rlehmrlehm Member Posts: 320
    Just sent payment. Looking forward to learning from this and creating my own hand drawn game.
  • rlehmrlehm Member Posts: 320
    can anyone confirm payment is to be sent to: hachisoft@hotmail.it?

    Sent payment yesterday and haven't heard anything. Hoping I sent payment to the correct address.
  • HachikoHachiko Member Posts: 330
    You're randy right?
    If not, please send me another email, or check your spam folder, I'm pretty sure I sent it out to everybody :)
    Pretty busy this days, so I don't have much time to check the email and stuff, sorry for any trouble this may have caused!
  • HachikoHachiko Member Posts: 330
    Finally, corona version updated! :)
    Sorry if it took so long, but I've got some free time lately and I was able to concentrate on this :)
    Update includes:
    -spike enemy
    -air enemy
    -lives
    -flashing when hit
    -some fixes
    -death checks when you hit the side of a path, when lives = 0 and when you fall in a pit

    Still in the works
    -showing highscore when dead
    -restart game
    -could be forgetting something :P

    If you didn't received the update, just mail me at hachisoft@hotmail.it
    If you didn't purchased this, and you want to buy it, send me a mail at that same address :D
    Available for GS and Corona.
  • DafreshstarDafreshstar Member Posts: 1
    really cool mate.

    one question: so basically if I change the images, I can make my own game and sell it in the apple store?

    what's the price for 2 templates?

    thanxx
  • HachikoHachiko Member Posts: 330
    Yup, you can do that, although I encourage people to learn from it and make their own :P
    The price for both the gamesalad and the corona version of the running template is 80$, while the price for both the gamesalad running template and the plant vs zombie gamesalad template is 85$.
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