Flaming Mitten R&D - Afterburner/8bit racing
A while ago (sometime last year), I decided to try and recreate those old 8 and 6 bit techniques to do 3d scaling games (afterburner, outrun, space harrier etc) in gamesalad.
After reading up on some theory, and putting my A-Level maths to use, I decided to start tonight.
It's pretty hard to pull off, due to a lack of bitmap manipulation techniques.....but I reckon it's poss to get a pretty passable 8bit style 3d engine going in gamesalad.
Check the vid below.
It shows how I have got the ground working, and shader lines running to give the feeling of forward motion.
If this is something you are interested in...give me a shout. If there is a demand, I will get a template made.
![](https://img.youtube.com/vi/WCn0P-kGZZs/0.jpg)
I also have the same shade line stuff going for a racing game engine, scaling roadside objects is proving to be pretty tricky (especially when you factor in variable speeds).
After reading up on some theory, and putting my A-Level maths to use, I decided to start tonight.
It's pretty hard to pull off, due to a lack of bitmap manipulation techniques.....but I reckon it's poss to get a pretty passable 8bit style 3d engine going in gamesalad.
Check the vid below.
It shows how I have got the ground working, and shader lines running to give the feeling of forward motion.
If this is something you are interested in...give me a shout. If there is a demand, I will get a template made.
![](https://img.youtube.com/vi/WCn0P-kGZZs/0.jpg)
I also have the same shade line stuff going for a racing game engine, scaling roadside objects is proving to be pretty tricky (especially when you factor in variable speeds).
Comments
Cheers, Weswog
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
It's been a little more difficult than I first thought it might be.
Just getting the shade lines to look "right" was a bit of a pain...due to the "Oatmeal effect" << As they get closer to the screen, and get taller, the appear to be going slower.
So you have to do some maths to make sure they speed up as they get closer to make it feel a bit more real, and look normal...I also didn't want to hard-code any numbers into those formulas, so you can do things like accelerate in the racing game for example.
been fun so far though
Stan
I decided a plane game would be doable, or a straight road game, but couldn't suss out how to create bends etc to go around.
Hopefully you have more skills and get it done!
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Darren.
you could maybe do something with manipualtion of the camera, and some scary maths to keep your objects in the right places.....but feels like it might be a pretty big hill to climb with GS for that.
1. Set up movement restrictions like in the original
2. Tweaked the background image a little to mimic the original arcade (ish)
3. Set up gun sights and shooting stuff
4. Started work on getting some bad guys in the sky
let me know what you think (the video seems a lot less smooth than it looks in the GS preview by the way)
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
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QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
er....
Yeah, you could in theory use any artwork you liked, but it's never going to be a "convincing" 3d display. So the more simple, the more effective.
In a related note....I think I might have just thought up (in my brainbox) a way to do some form of mode-ish-7 style effect, using some similar techniques to the ones used in this afterburner project.
I'm thinking it would only work with UBER simple images (road textures, grass etc) that you could then stripe across the lines, and with the right maths, put the stripes back together as they are scaling....maybe......
depends how good the tiled mode works as the sizes are changing really
Once the afterburner is out of the way, I may have a look at that.
p.s.
@QS C64 or Speccy?
It. Is. Beautiful.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
beepy bloody rubber keyed box of greyness. ;o)
brown breadbin all the way. (with a paperclip handy to "reset" by touching 2 of the expansion ports together
Poke 47196, 220 etc
QS
*Don't try this at home, kids!
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Great work