Flaming Mitten R&D - Afterburner/8bit racing

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Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    TwistedMech said:
    This must now be 2 years in the making. Maybe Darren could make a speccy to gamesalad converter lol.

    It's just over a year - and a different game altogether!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • SparkyidrSparkyidr Member Posts: 2,033
    Thanks for the comments guys.
    Was a little sidetracked making the title screen stuff, but it looks really nice and smooth on my 3GS...love it :o)

    @Twisted, I think I will

    Needs some tidying up and some optimizing before it gets to that point though ;o)

    going to get the enemy stuff working a bit better etc today. Will keep y'all posted.

    Then it's onto the fake mode-7 tech demo :o)
  • SparkyidrSparkyidr Member Posts: 2,033
    Here is the latest video :



    @TwistedMech : http://gamesalad.com/forums/topic.php?id=16974

    My brain is now a bit broken after all that, so I'm off to do something less taxing...like actually work on our current game :)
  • butterbeanbutterbean Member Posts: 4,315
    WOW great job Sparky!! Love the afterburner video!! And LOVE Outrun too!! Amazing stuff!

    Where's our Sega Fanboy "Polygame" he would LOVE this!
  • FjantIncFjantInc Member Posts: 115


    Futurama says it all!
  • DetheDethe Member Posts: 172
    nice this has given me some great Ideas!!!
  • EatingMyHatEatingMyHat Member Posts: 1,246
    Wow, I am working on an outrun clone and you may just outrun me...
  • SparkyidrSparkyidr Member Posts: 2,033
    Gabbyr said:
    Wow, I am working on an outrun clone and you may just outrun me...

    Bduuum Tssshhhhhhh :)



    he he
  • bgappsbgapps Member Posts: 183
    I made a game just like that, haha. I should give it out for free.
  • bgappsbgapps Member Posts: 183
    nah im just kidding
  • quantumsheepquantumsheep Member Posts: 8,188
    This, to me, is the most exciting thread on GS! Nice one!

    I saw a little sneak peak of a (simple!) racing scene - can we see that please? :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • bgappsbgapps Member Posts: 183
    yea
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    quantumsheep said:
    This, to me, is the most exciting thread on GS! Nice one!

    I saw a little sneak peak of a (simple!) racing scene - can we see that please? :D

    +1. It makes me feel fuzzy and warm inside :D
  • SparkyidrSparkyidr Member Posts: 2,033
    I included the race scene in the template thats on the marketplace at the mo.
    http://gamesalad.com/forums/topic.php?id=16974

    It's uber uber simple at the mo... just mainly the graphical effect.

    But, if you check out my new R&D post (about raster effects), I think some of that technique can be used to split the road into a load of segments of X pixels high.
    You could then use some cool maths functions to distort the road to make corners etc.

    a bit like this

    -.........-
    -.........-
    -.........-
    -.........-
    -.........-
    -.........-
    -.........-
    -.........-
    -.........-
    -.........-
    -.........-

    a straight road.

    now take those same segments and do this using (and her's where it gets a bit fuzzy) a formula ;o)

    +++++++++++-.........-
    +++++++++-.........-
    +++++++-.........-
    ++++++-.........-
    +++++-.........-
    ++++-.........-
    +++-.........-
    ++-.........-
    ++-.........-
    +-.........-
    -.........-

    and we have the start of a curve

    the smaller the hight of the segments, the more control there will be over it.....at the expense of performance.
    It's basically a way of faking bitmap manipulation....by splitting the bitmap into separate objects.
  • SparkyidrSparkyidr Member Posts: 2,033
    You could also maybe effect the hight of the segment objects to simulate hills and dips
  • PortymanPortyman Member, PRO Posts: 409
    I have absolutely no idea of what you are talking about......
  • quantumsheepquantumsheep Member Posts: 8,188
    What's the performance like, Sparky? Will it run ok on a 1st gen iphone?

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • SparkyidrSparkyidr Member Posts: 2,033
    The actual 3d floor effect using fade lines actually runs pretty well, as it's only 6 instances of an actor with a few rules. (There are a fair few constrains in there to make it work though)
    But that all runs at 60fps on my 3GS

    In the afterburner template, with all the 3d fade lines running and the tilting,and enemy planes running and the moving around with the gun sights, still runs at 60fps for the most part.. it drops to 57-58 every now and again. (maybe because for ease of making the template, I am spawning the enemy planes)

    Once you start shooting, it drops to 50fps (but mainly because I am spawning the bullets and not recycling them) I think. The spawn rate for the bullets is pretty high, so recycling would be a much better option for performance, I just didn't do it.

    Once I start messing with the road segment stuff.... who knows.
    In theory, performance shouldn't take toooooo much of a hit, as it's just a bunch of objects moving left or right.

    I would think a 1st gen phone might possibly die at the thought of running it tho :)
  • SparkyidrSparkyidr Member Posts: 2,033
    quantumsheep said:
    This, to me, is the most exciting thread on GS! Nice one!

    You know what.... I'm so tired of seeing threads about people leaving GS, and GS being rubbish because it can't to this, or can't do that. "I can't make my shooting game cos performance is bad when I have 3 baddies onscreen, and the controls are rubbish for my player, and my titlescreen looks brown" etc

    Well, lets see what it CAN do.........................whilst we wait for the roadmap ;o)

    Part of the problem is GS's remit to make "Game development for everyone". In doing so, it seems users start to feel that they don't have to ...think.... about the maths, or the how the physics could be used in ways other than making blocks fall off other blocks.

    Of course...GameCentre will be MUCH appreciated sometime soon guys ;)
  • ozboybrianozboybrian PRO Posts: 2,102
    Looks great, yeah Template is def a good idea.

    Would love to learn how to do it.
  • SparkyidrSparkyidr Member Posts: 2,033
    ozboybrian said:
    Looks great, yeah Template is def a good idea.

    Would love to learn how to do it.

    Been for sale for a while mate :
    http://gamesalad.com/forums/topic.php?id=16974
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