Currently working on my random runner game (also my first), although i've had to put the template up for sale,unfortunately. I'm still planning on eventually releasing it and making it the funnest runner. One jump? hah :P
working on 4 games now but am spending the most time on a space themed game.
I am also prototyping a sports management game. It is looking good so far. I am done with tournament mode and am working on the biggest part of the game which is career mode.
A game with one button. After Alpha Swarm's initial flop, I figured I'd do a 180 and try something painfully simple. The best/worst part is, I think it will be my most successful title by far (but that's what I said about the last one lol).
Eastbound said: A game with one button. After Alpha Swarm's initial flop, I figured I'd do a 180 and try something painfully simple. The best/worst part is, I think it will be my most successful title by far (but that's what I said about the last one lol).
I'm finding that whatever I'm working on is the opposite in some way to what I worked on previously...
Kraken - shooter then Gravitrixx - puzzle game - no shooting - 100 levels then Air Supply - 1 level then .Matrixx - all based on movement then New shooter - no player controls for movement!
I think doing the same thing over and over can end up being a bit dull. And my first thought after spending 3 months on Gravitrixx, and putting in 100 levels, was 'I'm not doing that again!'
DreamLab said: Just thought I'd give this thread a bump to see what everyone is doing!
• I'm updating Microsoft Windows software on my Mac. MADNESS! • I'm working on a pinball project. (Currently in the pre-production stage. HA!) • I might be making a book on Corona. • "Project: Salvage" should launch this week. I'm excited about it. I think people will like it.
youngster9 said: working on 4 games now but am spending the most time on a space themed game.
I am also prototyping a sports management game. It is looking good so far. I am done with tournament mode and am working on the biggest part of the game which is career mode.
Hey Youngster9 Can i ask you a question about this sports game? Email redsox360blog@gmail.com. It sounds like something I was trying to make. I just have a couple questions.
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
Hi, two of my projects are on the backburner:
Boto and the Isms - topdown shoot-em-up/bit of puzzling poss.
The Ancient Ones: Discovery - point-and-click adventure
Currently working on:
Logic Puzzler - logic puzzles (Aiming to finish September)
***************** - Title is secret!! ;-) An interactive surreal multimedia journey. (Not a game as such; it'll be in the Entertainment section). There's nothing like it on the app store. It'll possibly become a cult hit or bomb "spectacularly"... Hope to be finished by the end of the year at the latest.
I'm thinking about making a retro pixel style ninja platformer game with my new template. __________________________________________________________________________
Asymptoteell said: What a very very specific genre.
Just finding my niche...
Seriously, though--if you look at Panic Springs--people that usually wouldn't play retro games are suddenly playing them, because their friends that are way into retro games (of which there is much less competition on the store) started playing them, and told them about it. __________________________________________________________________________
Working on a Missile Command using TSB's template.
Going on 2-3 months of work and am about ready to go in the final stages of optimization and bug testing and will be looking for testers through TestFlighApp soon.
I have 6 projects on the go and 3 of which are seriously being worked on for release leading up to November.
1). A narrated animated fiction book/animation/game thing. 120 minutes with 350 detailed hand drawn illustrations in total, some with animated elements
2). A family/single player game. All generative graphics apart form 1 circular png and some instructive animation of objects, minor custom text and menu items.
3). Something that came out of TOTB3. I was sad not to finish it in time but as soon as I hit the idea I knew it was not to be. It has the Ocean as the theme and is entirely touch free, using rotation, and inertia as the only controls. The menu is brought up by shake and the volume is literally turned up by turning the device up and for down the the device is turned down (this did raise the issue of what when the device is just put down for some reason, but I have worked out a way around that with sensing for tiny movements or still). This app is in someways an inversion of the movement in tinywings, and seems to entranced those that have tried it. I am trying to get the feeling of flying dreams in air and water (forget the Freudian comments. I know...). Here the player is an animated png cut out (done in after effects with the puppeting), and the rest of the graphics apart from the word for the title is generative. This seems a little odd as I have 30 years as a professional animator and illustrator. And in those markets I am known for a quirky and very personal style.
The other things in the wings are a modern fairytale (all animated in GS), A music app (with lots of animation and a theremin as part of it), and kid's flight sim with vertical and horizontal parallax and the simplest control interface I or a child can manage. There is also a project based on day of the dead and drag racing voodoo, a program with noses (which will have to wait for a camera), and a one that is about building faces and bodies in a rather unusual way.
If any of the more regular and well trusted members would like to see and know more drop me a line.
kipper
edit. None of these things would have been possible with out this place and the generosity of those here.. and a lot of work.
Comments
I'm still planning on eventually releasing it and making it the funnest runner. One jump? hah :P
A shooter.
Of sorts.
For my mum. And kids maybe. And everyone else.
Hats will be important!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
its an adventure game with lots of features
it should be out by the middle of next month!
I am also prototyping a sports management game. It is looking good so far. I am done with tournament mode and am working on the biggest part of the game which is career mode.
Kraken - shooter
then
Gravitrixx - puzzle game - no shooting - 100 levels
then
Air Supply - 1 level
then
.Matrixx - all based on movement
then
New shooter - no player controls for movement!
I think doing the same thing over and over can end up being a bit dull. And my first thought after spending 3 months on Gravitrixx, and putting in 100 levels, was 'I'm not doing that again!'
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
• I'm working on a pinball project. (Currently in the pre-production stage. HA!)
• I might be making a book on Corona.
• "Project: Salvage" should launch this week. I'm excited about it. I think people will like it.
Waiting for GameSalad to fix the music bug.
Beta testing Dust Those Bunnies!
Finishing up Break For It!
Writing a Children's story for the iPad
Making a geometry style physics game.
Waiting for my baby boy to show up, any day now, so we will see how many of these things get done anytime soon.
I love your game, I don't know why it isn't where angry birds is. I think soon, we will be calling you Mr. Millionaire.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
This one will blow all your tiny little minds! haha!
haha!
Boto and the Isms - topdown shoot-em-up/bit of puzzling poss.
The Ancient Ones: Discovery - point-and-click adventure
Currently working on:
Logic Puzzler - logic puzzles (Aiming to finish September)
***************** - Title is secret!! ;-) An interactive surreal multimedia journey. (Not a game as such; it'll be in the Entertainment section). There's nothing like it on the app store. It'll possibly become a cult hit or bomb "spectacularly"... Hope to be finished by the end of the year at the latest.
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
But all of them are in the planning stages.
And i will release more info later :•)
__________________________________________________________________________
ChocoRun Platformer Template
Seriously, though--if you look at Panic Springs--people that usually wouldn't play retro games are suddenly playing them, because their friends that are way into retro games (of which there is much less competition on the store) started playing them, and told them about it.
__________________________________________________________________________
ChocoRun Platformer Template
image!!
http://imgur.com/Q04IP
http://i1184.photobucket.com/albums/z335/jordanmorganapps/Screenshot2011-08-01at84937PM.png
And I have this free on coming out for iPad this Thursday:
http://i1184.photobucket.com/albums/z335/jordanmorganapps/mzlcxctewwy.png
http://i1184.photobucket.com/albums/z335/jordanmorganapps/mzlvvikdonb.png
http://i1184.photobucket.com/albums/z335/jordanmorganapps/mzlbrgfjidw.png
Going on 2-3 months of work and am about ready to go in the final stages of optimization and bug testing and will be looking for testers through TestFlighApp soon.
1). A narrated animated fiction book/animation/game thing. 120 minutes with 350 detailed hand drawn illustrations in total, some with animated elements
2). A family/single player game. All generative graphics apart form 1 circular png and some instructive animation of objects, minor custom text and menu items.
3). Something that came out of TOTB3. I was sad not to finish it in time but as soon as I hit the idea I knew it was not to be. It has the Ocean as the theme and is entirely touch free, using rotation, and inertia as the only controls. The menu is brought up by shake and the volume is literally turned up by turning the device up and for down the the device is turned down (this did raise the issue of what when the device is just put down for some reason, but I have worked out a way around that with sensing for tiny movements or still). This app is in someways an inversion of the movement in tinywings, and seems to entranced those that have tried it. I am trying to get the feeling of flying dreams in air and water (forget the Freudian comments. I know...). Here the player is an animated png cut out (done in after effects with the puppeting), and the rest of the graphics apart from the word for the title is generative. This seems a little odd as I have 30 years as a professional animator and illustrator. And in those markets I am known for a quirky and very personal style.
The other things in the wings are a modern fairytale (all animated in GS), A music app (with lots of animation and a theremin as part of it), and kid's flight sim with vertical and horizontal parallax and the simplest control interface I or a child can manage. There is also a project based on day of the dead and drag racing voodoo, a program with noses (which will have to wait for a camera), and a one that is about building faces and bodies in a rather unusual way.
If any of the more regular and well trusted members would like to see and know more drop me a line.
kipper
edit. None of these things would have been possible with out this place and the generosity of those here.. and a lot of work.
Thank you!