What's Up with Tiny Wings?

2

Comments

  • AquariusAquarius Member Posts: 282
    meh. i don't like one level games... boring. i like deep games :) or games with a few levels
  • cbowers428cbowers428 Member Posts: 176
    Aquarius said:
    meh. i don't like one level games... boring. i like deep games :) or games with a few levels

    thats what i'm saying, why is a one level game paid let alone number one on the store? just goes to show u never know till u try i guess, that guy must be so happy thats awesome
  • SparkyidrSparkyidr Member Posts: 2,033
    I've not bought it yet...
    but it looks great. Just LOOKS like a game that will be good.
    And that's half the battle. If it looks like it might be good, or quirky, it WILL sell.

    Once it started selling though, it seems to have gained some really good momentum. Frontpage on TA, apparently some good twitter buzz.

    Just goes to show, a simple game, that seems to play nice, and look nice, and sound nice......actually does some nice business.

    All that... and it launched without Game Centre ;o)
  • DreamLabDreamLab Member Posts: 2,127
    This being the number one game, I can guarantee that someone RIGHT NOW is working on a GS template to replicate this game.
    DL
  • gazjmgazjm Member Posts: 578
    I think John Papiamotis BMX template would be a good start!
  • AquariusAquarius Member Posts: 282
    cbowers428 said:
    thats what i'm saying, why is a one level game paid let alone number one on the store? just goes to show u never know till u try i guess, that guy must be so happy thats awesome

    i think casual games sell more than hardcore games... i could be wrong.....
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    I was featured yesterday on Appolicious (Yahoo) along with Tiny Wings, pretty cool

    http://www.appolicious.com/games/articles/6836-fresh-iphone-games-for-feb-23-tiny-wings-turbografx-16-update-rodent-rage
  • SingleSparqSingleSparq Member Posts: 1,339
    Bought it as soon as I saw the video on TA. Something just so appealing to the simplistic game play. Also featured on Arstechnica
    http://feeds.arstechnica.com/~r/arstechnica/index/~3/NbPIndig6Qw/tiny-wings-is-everything-perfect-about-iphone-games.ars
  • cbowers428cbowers428 Member Posts: 176
    maybe its just me, im not like addicted like everyone else seems to be, i played like 20 times and tried to see the replay value and there really is none for me, guess its my humble opinion lol
  • design219design219 Member Posts: 2,273
    Success without a lite version too.
  • WeswogWeswog Member Posts: 1,171
    This game is great I definitely think this deserves a top spot :)

    Cheers, Weswog
  • DetheDethe Member Posts: 172
    yes i got it on my ipod touch and it is definitely addicting.
  • alexander144alexander144 Member Posts: 93
    design219 said:
    Success without a lite version too.

    That is what I noticed as well. This is all very interesting and I hope an interview is done with the guy who made it. Loving the game as well.
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    cbowers428 said:
    all i'm saying is i dont see the whole fuss, no enemies, no powerups (kinda), no characters, no new maps (just color changes really)... i come off as a hater i just REALLY don't see how this is NUMBER ONE. it would be another thing if it was top 10, but number 1? over the almighty angry birds lol idk about that one.

    I don't think people play or enjoy games because the game has power-ups and enemies. If the game pushes certain emotional/instinctive buttons then it will be played again and possibly enjoyed. Wanting to play and enjoying are not quite the same thing but we probably tend to confuse the two (and call it addictive).

    The art style is very compelling though. I reckon that alone is enough for a $0.99 impulse buy. I got it, I think its a very good iphone game. The guy who made it is clearly very talented.
  • forkliftforklift Member Posts: 386
    It is an amazing game for sure - i bought it and love it. But it had massive impact on my sales last night. Anyone else feel its effects?
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I think it strikes a chord with people because it has such a positive energy to it. It's an underdog story for starters (which I think most people are suckers for - at least I am), it has a cute main character with a lot of personality (great "talking" sound effects), when the game ends you don't "fail" or "die" you just snuggle up in your nest and get a good night's sleep.

    While I can't see this staying above angry birds for long it has inspired me to start a new game. While I cannot come anywhere close to tiny wing's art style I hope this next game will have that same positive energy. I am finding that it is a hard thing to do. It is easy to make a game that a 5 year old thinks is cute but it is hard to make something with "positive energy" that reaches gamers of all ages without seeming childish.
  • AquariusAquarius Member Posts: 282
    videogames and much like EVERYTHING else in life, there is NO SET PONT...n ONE STYLE for everyone. i think the ppl (such as myself) aren't too wowed by this game is because ts just not ourTYPE of game. it doesn't mean its a BAD game. not at all. infact it might be a good game but like i said its just not for some ppl. some ppl like power ups and enemies, other like cute nonsense games, some like cooking games some like puzzle games etc etc

    that being said this game is NOT one of a kind. i seen other games like this, but it IS polished and looks cool so yea....
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Omg i really enjoy playig this game! I have "lost" a lot of hours!
    Buy this!
  • DreamLabDreamLab Member Posts: 2,127
    No doubt this game is great. calm, peaceful, and I cant stop playing. even during my math test today I was playing. maybe some upgrades would have been nice though
    DL
  • expired_012expired_012 Member Posts: 1,802
    What makes it even better is that the environment in the game changes every day! That is just awesome.

    This game just keeps on getting me to come back and give it one more play.
  • AquariusAquarius Member Posts: 282
    i played it for like a minutes.. meh.. not hatin just saying its not for me.. props to the creator tho.. i hear he had ZERO advertising or something
  • osalzanoosalzano Member, PRO Posts: 136
    Makes some sense... Just take a look:
    http://spielhaus-ftw.com/blog/2011/02/tiny-wings-huge-success/

    Oswaldo.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    pedalagames said:
    Makes some sense... Just take a look:
    http://spielhaus-ftw.com/blog/2011/02/tiny-wings-huge-success/

    Oswaldo.

    good read. thanks
  • DreamLabDreamLab Member Posts: 2,127
    pedalagames said:
    Makes some sense... Just take a look:
    http://spielhaus-ftw.com/blog/2011/02/tiny-wings-huge-success/

    Oswaldo.

    that helps alot. I am taking this into consideration.Plus I hate when HUGE games like nova and infinity blade are on the ios devices. I mean, those games are for ps3's and 360's. its just too hard to touch and tilt for those kind of games. I agree with what that guy said. simplicity, creativity, and limitations are always good.
    DL
  • AquariusAquarius Member Posts: 282
    DreamLab said:
    that helps alot. I am taking this into consideration.Plus I hate when HUGE games like nova and infinity blade are on the ios devices. I mean, those games are for ps3's and 360's. its just too hard to touch and tilt for those kind of games. I agree with what that guy said. simplicity, creativity, and limitations are always good.
    DL

    hate it or not, next gen gaming on portable devices is here to stay. i for one love them. :) many others as well..
  • quantumsheepquantumsheep Member Posts: 8,188
    pedalagames said:
    Makes some sense... Just take a look:
    http://spielhaus-ftw.com/blog/2011/02/tiny-wings-huge-success/

    Oswaldo.

    That was indeed a great read - thanks for posting that!

    We were discussing Tiny Wings tonight in the bar. We came to the following conclusions:

    *The game name is not a rip-off, trying to cash in on another game's success. The guy could easily have called it 'Tiny Birds', for example. The game was not trying to 'con' people into buying it!
    *The graphics are just beautiful - by just looking at it, you *want* to play it!
    *We did not have enough drinks
    *The game mechanic is simple for most people, but difficult to master.
    *There are no on-screen controls to spoil the view!
    *It was made with much love. I love the dedication on the credits screen, and can imagine how proud that person must be of the game creator right about now!
    *Jake was astonished that we still hadn't bought more drinks.
    *He was also astonished that the game had no marketing at all. The guy, as far as I'm aware, didn't spend a penny. To which Jake replied "I guess the crux of the matter is to have a good game!"

    Take what you will from that!

    QS :D

    EDIT: Oh, and it charms the pants off you the very first time you play it! :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • xactoxacto Member Posts: 146
    This is a fantastic game!!! Just downloaded it last night. The NEST challenges are a nice twist to the game. I gave it 5 stars. Boom!
  • expired_012expired_012 Member Posts: 1,802
    Saw this today and found it very interesting:

    Apparently theres a tiny wings "clone" coming for android

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Aquarius said:
    meh. i don't like one level games... boring. i like deep games :) or games with a few levels

    cbowers428 said:
    thats what i'm saying, why is a one level game paid let alone number one on the store? just goes to show u never know till u try i guess, that guy must be so happy thats awesome

    You guys are looking at this from a developer standpoint. Look at it from the consumer Standpoint knowing nothing of development. This is a one scene/level game but in-fact the are 9 islands which are levels in themselves and then the multiplier/nest challenges which are unlocked one at a time as you complete the previous i'm not sure exactly but it seems there are over 20+ "levels" of the game. Its actually quite challenging on the harder challenges and later islands. Truly as a developer you should be breaking down how simple yet complex this game is and learn from it instead of being pissed it made number 1. and re-playability is even with such few "levels" I personally have numerous hours of game play out of it and have not beat it. That very impressive for an app most games I have played can be beaten in a couple hours on solid GamePlay.
  • scribblstudiosscribblstudios Member Posts: 118
    Yeah, I agree, the consumers are more or less clueless about the process,(unless they ARE a developer ;)) and really don't care about the programing, as long as it's fun.
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